-
Posts
159 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by CodeFantastic
-
Does anyone know a good temporary solution for a fairing to cover the base of the Orion module?
-
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Does Sigma Rescale work with OPM?- 471 replies
-
- kopernicus
- opm
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Okay, I'm going to explain how to do this the best I can. I highly recommend downloading Notepad+, it makes editing these files easier 1. Download the congfig here https://www.dropbox.com/s/9ert8yi0brqxhzm/SVE_duststorms.cfg?dl=0 , then download the needed particle effect from AVP here https://www.dropbox.com/s/8hvmnfwxsn2gtl3/rgb2.dds?dl=0 2. Move the particle file (should be called rgb2) to GameData/StockVisualEnhancements/Textures/particle 3. Open the SVE_duststorms file, and you will see configs for most of the planets. Choose the configs you want (in your case, Minmus-Dust and Vall-dust), and copy them into the SVE_Clouds file located in GameData/StockVisualEnhancements/SVE_Configs 4. Okay, this part is important. The order in which you place the configs within the file matters. For the Minmus-dust, you want to put the under the Kerbin-MainClouds section. For the Val config, you want to put that under Laythe-MainClouds. Doing the same for Duna should work, but you need the AVP Duststorm textures for them to work which I didn't get around to doing. Hope this helps! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Give me about 10 minutes, I only edited it for Minmus so I need to go back and add the others. Do you want the glow as well or just the dust? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Is this the misty Minmus you're looking for? https://imgur.com/a/OUMo5 I got the Astronomer dust layers to work -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
I got the glow to work, I can try getting the mist thing to work -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Thanks for the advice! I was able to get it working, and I'm enjoying the new view already https://imgur.com/a/3xfKJ -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Would there be a way to get the settings Astronomer's Visual Pack uses to give the Mun, Minmus, and other moons the thin cloud layer/dust and put them into SVE? -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
CodeFantastic replied to FreeThinker's topic in KSP1 Mod Releases
It seems all of the fuel tanks have been converted to cyro ones, so I no longer can have Liquid Fuel and Oxidizer tanks. Is there a way to fix this or is this intended?- 1,187 replies
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
As the title says. In game, none of the new parts are present. The Mk3 pod, though, is re-textured.
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
I assume the lack of Jool's clouds is a known bug atm? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
That fixed it, Thanks! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Here's the EVE folder. What is the best way to share the output log? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
These textures? I installed the high quality ones -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
CodeFantastic replied to Galileo's topic in KSP1 Mod Releases
Be trying for 2 hours now, and still can't get the clouds to show up. I'd really appreciate some help -
Woah, what mod adds that cockpit?
-
I did the same set up but with turbo jets and it did the same thing, I feel it may be a wheel problem. I have two in the front and one in the back. I'll try ti post a picture soon.
- 4,306 replies
-
- helicopter
- parts
-
(and 1 more)
Tagged with:
-
AM I the only one having problems with these engines? I can't make any workable planes with these props (including from KAX) because (even though CoL is just behinf CoM), the craft will not take off and will instead pitch downward. And judging by the thrust, it's offset upwards from the center of the prop.
- 4,306 replies
-
- helicopter
- parts
-
(and 1 more)
Tagged with:
-
What is the most HORRIBLE way one of your kerbals died
CodeFantastic replied to 322997am's topic in KSP1 Discussion
Was in a flat spin on my ssto, luckily I managed to pull out at around ~300m, but I pulled up to quickly and the wings snapped then hot the cockpit. Killing Jeb.