

SmashingKirby148
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Everything posted by SmashingKirby148
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God dammit, why did I get no notification from this? >.<; Hmmm... the mod isn't really updated and @KillAshley has been gone for a bit (two weeks)... maybe if the mod updates to at least 1.2 I'll write one, but for now, IDK... also, Kopernicus is version locked and 1.2.2 came out while I was asleep so I didn't get a chance to keep a 1.2.1 copy.
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Landed the Pathfinder replica! A bit of a rough landing; knocked off some batteries... but it's still together. Time to explore!
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[1.4] SpaceY Expanded, v1.5 (2018-04-02)
SmashingKirby148 replied to NecroBones's topic in KSP1 Mod Releases
Quick question: Any ideas for a 10m engine? I find that the clusters of vectors or multiple Emu's are just slightly under my desired TWR. I mean, I could just do a bit of config fiddling, but I would prefer of having a legit 10m engine. Imagine the sound something like that would make! -
About to launch my take on the Mars Pathfinder mission. Wish me luck! This one will be interesting.
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[1.3.1] Galileo's Sun Flares [v1.8.3]
SmashingKirby148 replied to Galileo's topic in KSP1 Mod Releases
Oooohhh shoot. >_<; I couldn't find the folder it was in (I might of accidentally deleted it) and the only one left was in my actual career directory in TextureReplacer, and then I deleted it cause my game was crashing too much so I got rid of alot of mods and then I realised it's gone. Sorry about that, I'll try and make a new, better one as soon as possible! -
Finished up all the boring-start-stuff of my new career and preparing to launch the first line of Gemini styled rockets.
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We have made the first major rocket of the Laythe base. This will be a crewed Eeloo lander. It actually destroyed a bit of the base with the launch clamp but it's an easy fix. You know what, I think I'm gonna start again. Too many mods = too many crashes, multiple mishaps that shouldn't happen (like the way that Dish on the base was separate from it, but somehow the KAS pipes caused it to relocate PARTIALLY INSIDE the habitation module) and other weird oddities that are making the game less enjoyable. Yeah, actually, defiantly gonna start again. Hate to lose all the progress, but a mans gotta do what a mans gotta do.
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Eloquent Spacecraft Systems Long-Term Career
SmashingKirby148 replied to septemberWaves's topic in KSP1 Mission Reports
Great job! Loving the look of the rockets! -
Eloquent Spacecraft Systems Long-Term Career
SmashingKirby148 replied to septemberWaves's topic in KSP1 Mission Reports
Can't wait for this to begin! Good luck! -
[1.3.1] Galileo's Sun Flares [v1.8.3]
SmashingKirby148 replied to Galileo's topic in KSP1 Mod Releases
It was on SpaceDock, but I don't know what happened to it. :S I'll reupload it once I have time. -
What can`t you do in stock KSP or with mods?
SmashingKirby148 replied to John FX's topic in KSP1 Discussion
All I want is stock KER. Or heck, even just the Delta-v readouts and TWR. -
...Oh. This is weird. I thought I fixed it when I realised that it created a new folder called EveRevamp instead of EveRevampLite, but I changed the config to say EveRevampLite, and I have deleted the Cache for it to generate a new one. I have checked and corrected all folder names, and yet every time I go in-game to the KSC scene, it's all black... why does this stuff always happen to me. ._.
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Sorry, honestly forgot about it. ^^; it's done though and it's going up now. Also, YES! This is a good idea! I was kind of running out of ideas for mods so this is a big plus! Although, it might be too similar to @Xenonclaves "Moons of Duna" if I added one, and moving Bop would knock the number of Jool moons to four (or five with JST installed) so I'll have to look into it.
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We have a new addition to the crew! Guess his name!... Did you guess ______ Kerman?... well... It's not actually a Kerbal! Meet Gerald, the Kraken. He is the four legged walker in the picture above. Ok, let me get into why I made this. To get science for my lab ( as you can see, we have made the base self-sustainable, so we made it prettier looking ), I need to quickly make something with as many experiments as I could. I chose the large Kraken container from the Kraken Science mod, and I may have gotten attached. ^^; I mean, come on, he has a Rubix cube! So after that I decided to turn him into a proper character. Now to continue doing things at the Laythe Space Center!
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Don't have enough science for what I need, So I sent a probe to Eeloo.
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Right, I'll get that ready soon.
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Hmmm... that might be out of my skill level actually. I can obviously make a version with only Eve modifications, but I'm not sure how to make toggleable options...
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Ok, so my current plan is: Have all of the edited Eve features Have XPC moons around it Put Ike back around Duna DO you want Gilly to remain as Demi? Or move that back to Eve too?
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I could imagine
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That is actually gorgeous. The wing parts are so good for shaping a craft.
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There isn't, but I could write one for you. As for Xen's collection, I don't know if it works... Eve's named is changed by the mod, but might still go as Eve in the code. Not sure though, I'll get testing soon, after I finish my Laythe base.
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They're finally here. My Kerbals have finally landed on Laythe. Time for the construction of the base