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Jansn

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Everything posted by Jansn

  1. I think the last Update "broke" all my vessels in flight. Since last update (over CKAN) each vessel without those parts have extremely fast overheating engines (mostly LV 909 Terrier). After 10 or max. 20 seconds they explode. Can someone "confirm" this behavior?
  2. Hi out there Kerboids. Since some days i have a problem with not docking my Asteroid-Catcher to a very small Asteroid. (Think its Class E.) I am quite "sure" it happen/came in after updating some mods in CKAN. (Ship Manifest, Heat Management, Contract Configurator, Modular Fuel Tanks and some more.) I arm the Grapplings but it moves through the surface of the Ast. (PVU-261). Tried it with targeting the Asteroid in Kerbal Engineer, with manually selecting and with "Select Center of Mass". Maybe he is too small (?), maybe i do some other unknown mistake.. ? Maybe my mod installations gone broken? Any Ideas, practices or hints about that? Red Greetings from Duna, Jansky
  3. Me too plays on Linux64. Was starting on Windows with Stock-KSP. After adding some Mods later, KSP 32 Bit become very unstable. And then i run into the 4GB-Ram-Concrete-Wall. Switched to Lubuntu, very rare crashes/freezes, and KSP_64 uses 15 GB of RAM. Graphics looks same under Dx and OpenGL with EVE and Astronomers Pack.
  4. Great, interesting and gameplay funny mod, yes. With RemoteTech: i think u need a working connection/autopilot for maneuvers when ALL Kerbals are frozen? Just wake them up when needed or life ressources gone low or they wait for support mission.
  5. Thanks everybody. Now i can confirm too that you need an ore tank. I think there was only a "Start Asteroid Harvester" button. Thanks again and keep mining.
  6. Yes, no buffer tank. Mine -> ISRU -> empty tank dont work? It definitiv need a buffer tank? Excavator/drill is onboard and ready to use.
  7. Thanks for your reply. I already read that in the Wiki. I never mined Asteroids in 1.0x. (Did Kethane in 0.90.) Maybe i still dont "own" them (by "sloppy" orbit)? Maybe the grabbing unit isnt enough/right part to mine? Maybe because i have no Ore-container on board, i wanted to stream ore directly to the ISRU -> empty tank. Thanks again. Lets see whats coming up more...
  8. Last weekend i catched my first 2 asteroids in a kerbin-orbit One class E and one class C. Then i put an ore-to-fuel-chain on it to use them as refueling stations. But on both rocks they say: No Ore. I watched some how-tos and lets plays, but i cant find a solution or tips for my circumstances. Do i have to do scans before? Are not all asteroids mineable? Do i make other mistakes? Thanks for tips/tricks/hints.
  9. Mostly - in my experience - thats "broken" vessel-files and/or "missinstalled" mods. Sometimes i also think its the order/sequence you drop mods into gamedata-folder.
  10. Had and accepted 2 of them. They never appeared in Tracking Center. Not before and not after accepted contract. One i canceled, the second (rescue... in orbit from mun) passed by hit the target time. Loss of money and reputation was quite low.
  11. http://forum.kerbalspaceprogram.com/threads/24858-Old-versions-of-KSP-%28some-versions-still-wanted!%29
  12. WernherChecker http://forum.kerbalspaceprogram.com/threads/63591-0-90-WernherChecker-v0-3-4-Customizable-In-Editor-Pre-Flight-Checklist-%28Jan-5%29
  13. Good wishes to GoDarkLight for his new job and challenges at work and in real life. Thank you very much to all for getting KMP/DMP on life and for the mass of fun we still have with it. Nice to see that the rest of the crew will take care of that must-have-mod. How (and when) you do is not that important. Its a game and having fun is priority #1. So just keep calm and do what you can (or must) do. We will se and (for me) we will be very surprised and excited when u gift us with new functions/versions/fixing. Sure, we/i would like to see updates to resolve the last few tricky things in DMP, till Squad itself bring the Multiplayer-Part to KSP. Specially because i think (am afraid of) there own MM-Part will NOT have same functionality like DMP. Keep up that good work, fire up your passion, but never forget your real life and having fun. Greets from Austria.
  14. Please no Consoles here! Or again i take out my Chainsaw. How would Bill K. fix THAT?
  15. MechJeb works fine together with DMP. What do he do in your game?
  16. DMagic: Will need some hours (Timezone) i just came to office. Which Logfile do you mean?
  17. Yes, contracts show up in stock contract toolbar app. Also in "Wider Contracts app" they appear as expected. Also new accepted contracts dont appear in CapCom. Last 2 days i updated some mods (caused by MechJebs Ascent flipping "prob") and now i have same issue with empty CapCom contracts list. Reinstall didnt help. Edit (after soontm's post): yes, i also updated contract configurator (i play with most of the contract packs)
  18. I never seen that you can adjust the safe bubble size at front end. Yes, of course. I only play Career with my friend.
  19. Amazing mod! Like everything from DMagic. I use it extensively.
  20. Toyotawolf.. (lol.. klingt nach deutschsprachig?) Player must not have the same mods installed. But when a PARTmod is missing, you can not control that vessel. Mods without parts are not affected by this check. You also can disable modcontrol in DMP settings file. RemoteTech works fine with DMP. Also if just one of the kerbals.. ähm.. players use it. Of course non-RT-player dont see/cant control/connect to rt-sats.
  21. Isn't KSP Stats Tracker part of the original game? Do you mean the window asking of tracking your game and (dont) send your IP?
  22. Used this mod very much in 0.90. There was all fine with it. Station Science is not ready for Version 1.0.x. Poor, cause i have a couple of contracts and can not activate the Labs and Experiences. in 6 years Kerbal Time (from 14) the contracts begin to fail. Then i go into bankruptcy. Also the bottom part snapping in VAB is broken (Ok, that you can easily edit by yourself in the configs.) I hope and bet for an update soon.
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