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KSP2 Release Notes
Everything posted by stickman939
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
stickman939 replied to linuxgurugamer's topic in KSP1 Mod Releases
Lol I'm an idiot! I didn't even think of github Thanks! -
WW2-Modern Vehicle Replicas [WIP]
stickman939 replied to stickman939's topic in KSP1 The Spacecraft Exchange
Most of these will be aircraft rather than boats, tanks, or cars as I don't have much interest in them or they require a lot of parts and patience. Both of which I like low -
I had a thread with a bunch of WW2-era themed craft (Mainly planes) but I never provided any pics for it.... But in this new thread, I'll be posting all the craft I've made that's as close to a replica or a recreation of the real life thing, or something that was inspired by it. Within each link I provided a little backstory/advertisement for my craft, as well as stats, payload, and armament I'll be posting mostly WW2-era themed craft, as I find them easier to make compared to modern-day jets. But I have a few I'll be updating this as I get each craft finished/screenshot. THREAD RULES AND SUBMISSION REQUIREMENTS AIRCRAFT: Sorry not sorry for the long post, but it'll only get longer
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
stickman939 replied to linuxgurugamer's topic in KSP1 Mod Releases
Suggestion/Feedback: The buttons used for reorienting the craft should be turned into sliders that go from 0 to (-)180. I find it difficult attempting to finely tune the crafts orientation with my lead fingers. Especially when I'm attempting to get shots like this: I realize this might not've explained what I mean lol. What I mean is trying to get it perfectly lined up. EDIT: Off-topic, but anyone know why the preview screen would be all black with "active" on for Color Adjust and FXAA, and why turning off auto-preview makes it flash rapidly? I noticed this only happened after 1.2.0 -
[1.2] Kerbal Kommander: a new way to play KSP
stickman939 replied to gagarinekerman's topic in KSP1 Mod Releases
1.2.2- 275 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
stickman939 replied to ferram4's topic in KSP1 Mod Releases
It'll be here when it'll be here. Don't pester the mod makers about release dates. It's rude as they are only doing these mods in their free time, and free of charge to boot.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.2] Kerbal Kommander: a new way to play KSP
stickman939 replied to gagarinekerman's topic in KSP1 Mod Releases
This is such a simple thing, why hasn't anyone done it? Anyways, here: https://mega.nz/#!tVxAQZxY!0lxa9NNHOIP5qEgtitlf1SFxavwiZYzRNoV9k99_jmg- 275 replies
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You're gonna need to take that up with Harpwner. But I highly doubt that this will change that in the slightest. You can always edit the CFG to make the blast radius smaller.
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Concerning complaints about the cost of DLC
stickman939 replied to frizzank's topic in KSP1 Discussion
Ahh, I remember those days I can't believe they got away with that! -
Concerning complaints about the cost of DLC
stickman939 replied to frizzank's topic in KSP1 Discussion
Lol no way? RIP I've never played Cities so I wouldn't have known. But like I said, I haven't bought DLC from them in awhile. But yeah, I don't imagine fans having a problem paying for it if they want it. -
Concerning complaints about the cost of DLC
stickman939 replied to frizzank's topic in KSP1 Discussion
I could see a first-come first-serve setup working. -
Concerning complaints about the cost of DLC
stickman939 replied to frizzank's topic in KSP1 Discussion
Not even DICE/EA prices their DLC at $20! lmao (well, they might. I haven't bought a DLC since BF3. Thanks ARMA) That's a good sentiment and all, but how are they going to prove they can't afford it? Give squad their tax returns or something? -
Jeb's such a show-off... Or a reckless idiot.
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Yeah but doing that makes it get destroyed because I go out of it's LR while getting the payload into orbit. Which defeats the purpose of a powered landed stage and recovering it myself. I guess I should have suggested the ability to choose which stages are and aren't affected by Stage Recovery in its entirety.
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Sent a probe to Moho for the first time ever. It ended wonderfully And by that, I mean in a ball of fire
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The FPS drop ONLY happens when there is a Kerbal present in the craft, or is on EVA. Any other time and I get 40+fps (usually 60, but muh viduals). Sound is also muffled, which is annoying because I can't find out what mod added that. (Maybe Texture Replacer??) At first I thought it was maybe because of the B9PWings (and I've tested other craft, both stock and custom) but I get the same problem. And not just on this install, it happens with my other install (career-focused-mods install) too. They both have the same mods. Some of them anyways. (like TexRep, Scatterer, ect) After some more testing I found FPS will increase if: I move the Kerbal out of LR of the craft they started in. Destroy the Kerbals vessel. Not sure why that is, but it is. Still would like to get this fixed so I don't have to do either. Also, I only tested this with 1 Kerbal and 1 vessel. Not sure if it'll be the same with multiple Kerbals. Screenshots below show the Performance menu in the ALT+F12 menu. Imgur album: http://imgur.com/a/nBS3F I have about 55 mods (including various dependencies). Mods: Screenshots: System Specs: Intel Core i3-4170 3.7gHz EVGA GTX 750ti SC 2GB 8GB RAM
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So you're telling me that this IS the intended function of the mod? Edit: this was also taken during the day
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- kerbal space program
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I'm going to assume that this isn't the intended function of this mod? Anyway, here's my modlist. (Also on 64bit) Before the most recent update to this I wasn't able to even load a save. (Stuck in infinite loadscreen) So there's an improvement lol. Also, it's cannibalizing my frames!
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Not sure what's caused this... On the Minmus after that light-show of a launch.
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This next one isn't related, but I found it hilarious