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Everything posted by pTrevTrevs
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Apollo 12: Sailors on the Ocean of Storms: Uhh, credit to Andrew Chaikin for the title of this one, read his book if you haven't already... Some years prior to the first manned flights to the Moon, the robotic Surveyor 3 spacecraft bounced to a stop just inside the rim of a shallow crater in the eastern region of Oceanus Procellarum, the Ocean of Storms. Although it has long since gona defunct, it still has one final role to play in lunar exploration; that of a target for the first pinpoint landing of the Apollo program. Apollo 11's landing site was charted as a broad ellipse, with no particular landmark or surface feature being targeted for Eagle's touchdown. While such an approach was fine for early exploration and test missions, later lunar landings required the ability to accurately target a specific point on the surface to make the most of their more capable equipment. To demonstrate the feasibility of such a mission Apollo 12 will attempt to set down within walking distance of the Surveyor's aging hulk. Additionally, it will double the duration of time on the surface and deploy the first ALSEP to begin the collection of long-term experimental data from the Moon. Coming up next, Apollo 13 and the Big Goof.
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A suggestion for when you guys get the time to further flesh out the Apollo revamp, the J-class ELMs all had a redesigned, bigger MESA on the front-right quadrant of the Descent Stage. From the look of it, the new MESA extended all the way across the face of the quadrant, protruded from the descent stage's actual skin, and unfolded to reveal a much larger equipment deck. I've tried to put together a series of in-flight photos, but many of them are from the same angle, as it seems like footage of the J-class JMs before touchdown is rare. Anyway, I understand that something like this would be a lower priority, since it wouldn't really add much functionally to the mod and would only really be a cosmetic addition.
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Actually I was talking about the ET/Orbiter stack on top of an S-II, just like a Saturn-Shuttle with an extra stage in the middle. The idea being that I speculate this is one of the ways they could have made the lunar shuttles work in For All Mankind. Anyway here's Apollo 10: Again, I never realized the pre-Apollo 11 LMs didn't have plume deflectors, and I have no idea why. Still, the little differences that popped up from lunar module to lunar module really fascinate me; maybe it's because I don't always know why the designers chose to add them...
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I’ve made a couple from before the new LM was available, and I’m working on another one to bring on my upcoming J-class landings, but haven’t tested the latter in flight yet. It’s not that hard to make if you can use robotics for the front and rear hinges, although I used the SOCK Canadarm elbow joints in my latest iteration because they were smaller than the stock hinges. I’ll be sure to post some pictures when I finally land one on the Moon.
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While it’s on my mind, I’ve got a quick question about the later Deltas. I know on Delta II flights with nine boosters, only six were lit on the ground the other three were air-started. I’m wondering when this profile started to see use. Was it a standard procedure as early as the Super Six and the Delta 900 or was it only introduced later once more powerful Castors and GEMs entered service? Kind of racking my brain over this, since I’m starting to fly Delta 0100s and I’m too much of a pedant for authenticity to let this slide.
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Apollo 9: Out On a Limb So I can't believe I never noticed this before, but apparently LM-3 Spider did not actually have the RCS plume deflectors installed. As a matter of fact none of the LMs before LM-5 Eagle featured them. I have no idea why, but maybe someone more knowledgeable than I can explain more. Anyway, here's the rest of the gallery:
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NIMBUS GANG NIMBUS GANG Seriously though Nimbus is hella useful; I like to use its frame to build a lunar communications relay for far-side landings, or to carry high-powered scanning equipment that can’t fit on a standard Lunar Orbiter bus. Will elaborate more once I get to Apollo 17/18 in my career.
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One of the biggest things that sticks out to me regarding the BDB/Kerbalism interface is that Kerbalism breaks some of the animations on BDB experiment; specifically the materials bay experiments for the GATV and LEM, the spectrometer for the Gemini adapter section, as well as the gravity scanner and mass spectrometer for OGO. I run Kerbalism in my current KSRSS game, so I'll keep an eye out for any other issues.