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KSP2 Release Notes
Everything posted by garithmar
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UI elements outside of window
garithmar replied to garithmar's topic in Prelaunch KSP2 Suggestions & Development Discussion
It would also be a great idea for video creators since you wouldn't have to hide the UI, just have it on the side app instead. -
I think the game should come with a simple scaling function to allow the player to decide how big or small the solar system and planets are. I know this would include a ton more work but just adding that function in without actual assets would at least allow the modding community to easily accomplish the task for those who want it.
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Rocket noodling? Oh gods, not again...
garithmar replied to Jarin's topic in Prelaunch KSP2 Discussion
a rocket that sized shouldn't wobble almost at all so the game needs some serious tweaking when it comes to rigidity. This problem becomes problematic when you include ships the size and scope of interstellar ships with all the mods for life support, radiation shielding etc. I would highly recommend a rigidity pass on the game and make it so even large rockets don't wobble at all unless badly built. This could include things like putting a smaller sized decoupler below a much larger rocket tank and pod without struts thus causing a weak point that will wobble till it breaks. -
It would be nice to have some functionality like Kerbal Construction Time to store the ships for later use AND have them stored like the Hangar mod so it doesn't put a load on crafts getting in range of the ksc.
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I think it takes up a bit to much of the screen for my tastes but I'm pretty sure its going to have a scaling function and or UI controls of some sort sooner then later.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
garithmar replied to tomek.piotrowski's topic in KSP1 Mod Releases
@SteevStanman check the settings for remotetech to change how you want it to function. I usually have antenna's usable without connection to simulate the NASA way antenna's always try and find a connection without input. Also its a good idea to turn off the base game com system. @012phuong Try this in the Defualt_Settings.cfg under remotetech folder might not add kk locations but covers the planet in comms. If you want to make your own just change coordinates and height with a new name of course. -
I've noticed while playing with this mod remotetech range on antenna's can be.... massive ie 4gm. Also some of the dishes are omni range with things like 90gm range. I've taken a look at the cfg for remote tech and even with the 200% increase 4gm on a antenna is very large. The power would be closer to rl with energy cost being 0.1 instead of 0.01 though that can differ with close range antenna/dishes.
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Thank you for this great mod and for sharing it with all of us.
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- planet
- kopernicus
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Very awesome your reviving these parts for the future.
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[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
garithmar replied to Ker_nale's topic in KSP1 Mod Releases
Welcome back, very handy mod when you have been playing a single game for a while and the crafts start to pile up. -
can we get fake Lagrange points?
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Looking forward to seeing what the decision on life support will be. I like to play as realistic as possible and I'm wondering how many others want life support in base game as well.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
garithmar replied to K.Yeon's topic in KSP1 Mod Releases
@Thorn_Ike literally one above your post tells you your problem. -
I'll tweak it in a bit some of the pathfinder parts are tricky since they nearly all inflate and are made for base building. I was thinking adding more radiation shielding to them.
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Here is a rough MM patch for Wild Blue Industries. all of the crewed parts from pathfinder deepspace and buffalo.
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Does a Wild Blue Industries patch exist? If not I'll get one started right away and post it.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
garithmar replied to Ger_space's topic in KSP1 Mod Releases
@Toonu Physicsrange extender seems to be the problem with that sort of jitter. How to fix it with that mod installed I have no idea but its definitely on that side of things with or without KK. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
garithmar replied to stupid_chris's topic in KSP1 Mod Releases
Name it whatever you like @viperwolf I usually put small cfg's like that into a personal edit folder within gamedata somewhere. -
This is exactly what I have been looking for. Odd I didn't find it till now but thank you for this mod. If you need any cfg work or whatnot I'll gladly help out.
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Awesome work HaullyGames its definitely coming along.