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KSP2 Release Notes
Everything posted by JAFO
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The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
Just so long as it's clear it was said with tongue firmly in cheek! Frankly, I'm in awe of what you lot have achieved! -
The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
Truly, the first 3 levels in particular should give you very little trouble at all.. have a read through the earlier Caveman threads for some examples.. they're linked to in the first post. The reason you see so many mind-numbingly difficult missions in this thread is that the old hands have now gotten bored with the basic stuff, and are just showing off. While the Mun isn't very far off, Minmus is far enough away that it would make life-support a real pain for a caveman.. and if you play it straight, even a Mun trip should require some supplies. And in those cases, yes, Jacke, the payload limitations are bad enough that it would present some serious obstacles.. (which I've no doubt could be overcome, with a bit of caveman ingenuity) -
The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
Ok.. thanks for that.. I really do need to get around to updating those for 1.4 anyway.. a lot has changed since then. Edit.. link in sig has been fixed.. hopefully. In any case, this is the new URL for it here: -
The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
How can something intentionally added by the devs be considered "exploity"? -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
JAFO replied to TheRagingIrishman's topic in KSP1 Mod Releases
Thanks! Another one for my collection! -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
JAFO replied to TheRagingIrishman's topic in KSP1 Mod Releases
This one, you mean? And thanks for the heads-up that my original post was somehow borked.. I've added it to that post again. -
Caveman: The Making of Another Nanocrystalline Diamond
JAFO replied to dvader's topic in KSP1 Mission Reports
Woohoo! Congratulations! -
Caveman: The Making of Another Nanocrystalline Diamond
JAFO replied to dvader's topic in KSP1 Mission Reports
Now that sounds like a caveman technique for checking course corrections, if ever I heard one! -
Caveman: The Making of Another Nanocrystalline Diamond
JAFO replied to dvader's topic in KSP1 Mission Reports
Awesome! Please do! -
The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
You're very welcome, and I'm glad it helped.. it would have been a shame to see all this effort go up in flames at this late stage. -
The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
What I normally use for fixing undockable or otherwise broken docking ports is KML, the persistence file editor. But given the tangled monstrosity that is your ship, finding the right docking port might be a bit like looking for a needle in a haystack. -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
JAFO replied to pizzaoverhead's topic in KSP1 Mod Releases
MANY thanks!!! -
The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
Fair enough.. interesting.. I've only ever tried orbital assembly myself, and figured doing it on the ground must be less of a hassle.. thanks for the perspective. Bummer.. nothing is ever easy, eh? Still, when a caveman attempts the "impossible", obstacles are inevitable, I suppose. Good to see the mission can still proceed. It would have been pretty disappointing and annoying for you if you'd had to abandon things at this late stage. -
The KSP Caveman Challenge 1.3.x - 1.10.x [re-booted]
JAFO replied to Mr. Peabody's topic in KSP1 Challenges & Mission ideas
My psychic powers are telling me that if you ever re-do this particular mission, you'll opt for lawn assembly instead of orbital. Kudos for sticking to this.. by now you must be still docking craft in your dreams. -
Thanks for a most succinct and informative explanation.. I'm saving that one for future reference! I am SO tempted to use that for a sig! It gets even more interesting.. see this post of mine on the subject.. Essentially, we seem to have a case of a 64bit program, calling a 32bit dll, which itself makes calls to 64bit dll's, and it works better than Micro$oft's own 64bit dll. Go figure.
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[1.12.x] AFBW Revived (Joystick & controller mod)
JAFO replied to linuxgurugamer's topic in KSP1 Mod Releases
Yep.. the original and the best... accept no substitutes. I'd seen on Steam that you were playing KSP recently, but didn't know you were on the forums until I saw your post here. So no, it wasn't your writing style or confrontations that got my attention.. it was simply that just after I submitted my reply, I thought "Hang on, I know that name from TLD!" -
[1.12.x] AFBW Revived (Joystick & controller mod)
JAFO replied to linuxgurugamer's topic in KSP1 Mod Releases
I can confirm that the version in the 64bit folder is, in fact, 32 bit. For how to check this, see this article. It uses a wonderful little tool called DependencyWalker. DependencyWalker confirms that the dll has several problems, not the least of which is that it's a 32bit library that calls 64bit libraries. The potential for problems is huge. It's pretty clear this is a less than desirable situation, especially when a 64bit version is available. Your experience of much more stable gameplay after switching in the 64bit version would tend to confirm this. Edit: I see I misunderstood your solution.. hmm.. so a 32bit .dll, called by a 64bit executable, that calls 64bit .dll's, and it works better than the M$ standard 64bit one? Hmm.. very weird. Please do consider reporting all this to the Squad devs, if you haven't already. (Incidentally, it's nice to see you over this side of town! Long time no see!) -
That's awesome news! Many thanks!
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That's not what he said. Consider the difference in meaning between "there is no 1.4.5" and "there will be no 1.4.5".
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It makes no difference to doing that. You can have as many install folders as you like.