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JAFO

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Everything posted by JAFO

  1. Fair enough.. however, that being said... I've done enough coding myself to know that if I wanted to make a cosmetically different variant of a part, I'd copy/paste the specs from the original, then only change those things that actually needed changing. So the question remains, how on earth did parts that should have identical specs come to diverge from baseline by up to 7% in the first place?
  2. Oh boy.. so in other words, this is looking very much like a misplaced-decimal-point bug.. <sigh> Damn.. so easy to do, and at the same time, can be so hard to spot.
  3. @4x4cheesecake, well done on finding a way to reproduce the bug, and for pointing the devs in the right direction! Hmm.. up to 7% variation in what are supposed to be identical drag values, eh? Hopefully, this has been discovered in time to be added to the DLC portion of the floating-in-limbo 1.43 patch before it's released.
  4. So ummm... in other words, you guys assumed instead of ensured? Sounds as if another check needs to be added to your workflow procedures.
  5. You've been here over 4 years and never heard of copying your Steam install of KSP to another folder and running it from there? Saves having your game trashed by every Steam update.
  6. That was my thought too.. I can't picture any other way (apart from ISRU) that a Mun lander could do more than 2-3 biomes in a single mission.
  7. Ahh.. ok. so, apart from the EC issue, sounds like it was a very efficient craft. Well done!
  8. So going by this: I'm guessing that it could still only do two biomes max? My friend found that despite the massive size of his lander (something like 45 tonnes, IIRC) he was struggling to do more than two.. I had to point out that because of its' weight, it required a helluva lot of fuel to soft-land/launch that thing, so that in the end it was really no more capable than a lander weighing just a few tonnes.
  9. Ah yes.. I've made a few monster landers myself when I had 6 or 7 tourists all wanting to land on the Mun. I'm quite impressed that you attempted something like that for your second-ever Mun landing! Well done!
  10. In a major overkill kind of way.. Reminds me of a friend who used to build massively over-engineered (and massively oversized) Mun landers because he insisted it would allow him to visit more biomes in a single trip. He refused to believe that he'd almost never be able to do more than 3 biomes in one trip, regardless of size, until he'd unsuccessfully tried several times to prove me wrong. You''d think a trained scientist would understand the law of diminishing returns.. but no...
  11. Early days, my friend.. early days.. must say I very much like the concept.
  12. It's a pity there's no voiceover on the video to explain just what's going on... however, that being said... By the looks of things, you've created what amounts to a simplified, point-and-click version of kOS - the "Kerbal Operating System".. in other words, a programmable automated flight controller.. would that be a fair summary? If so, that's most interesting, and I look forward to playing around with it! You might think about coming up with a better name for it though.. currently it calls to mind the idea of being able to make your own Career Mode missions, which is not really what your tool is about. (Welcome to the forums, by the way.. that's one heck of a first post!) Edit: I see that the actual project name is KSP_MissionControl. Ok.. That's not bad at all.. I was confused by your thread title.. sorry.
  13. You should try it some time.. just be sure to pack plenty of batteries (and some landing lights!) The terrain slopes are terrifying, and there's very little ground that's level(ish) enough to land on. Which makes it something everyone ought to experience at least once! Seconded! Most informative.. thanks, @Snark!
  14. Have you done many Munar Pole landings? (and I don't mean just near the edges of the polar biome, but right up near the actual pole) Those can be freakishly scary.
  15. I just wanted to say, many thanks for this brilliant idea! This allowed me to remove the two Fleas I'd been using for liftoff assistance on my Caveman Challenge's crewed Minmus lander (aka The Flying Sparkplug), thereby allowing me to add considerably more fuel instead. This resulted in a little extra fuel remaining after reaching LKO, meaning there's now a small fuel safety margin, instead of the razor-thin margins of past flights. I'm hoping this may even be enough to let me hit two biomes on the one trip, though this remains to be seen.
  16. It does indeed look great! And you're very welcome.. your obvious excitement has put a smile on my face too..
  17. Ok.. first of all, you do actually have a settings.cfg file in the folder now, yes? If not, follow the instructions in the OP to generate one, as I mentioned to you earlier. Next start up TextEdit, then tell it to open a file (don't recall the details of how to do that, haven't used a Mac in ages) and browse to GameData\NavBallTextureChanger\PluginData\NavBallTextureChanger where the settings.cfg file is located, and open it. You should then be able to add the filename (without the extension); again, as per the instructions in the OP, and when done, save the file. To add the texture, you need to copy the downloaded image into the GameData\NavBallTextureChanger\Skins folder. When done, (assuming you haven't changed the filename I gave to the custom navball image), your settings.cfg file should look like this: _navballTexture { TextureUrl = merged-navball EmissiveUrl = EmissiveColor = 0.375999987,0.375999987,0.375999987,1 Flight = True Iva = True }
  18. That he is.. I do hope you're expressing your appreciation by supporting him on Patreon, yes? 150+ mods to support equals a hell of a lot of his free time taken up.
  19. Ahh.. ok.. in Applications, you'll find a program called TextEdit. That will do the job nicely.
  20. Cool.. glad to be of help. What I used to do it was the freeware graphics program called GIMP (Gnu Image Manipulation Program). It's almost as powerful as Photoshop, but without the ridiculously high-powered price. How I did it was import both images as layers, then on the layer with the headings, erased everything except the parts I wanted to keep. With that overlaying the primary image, I then recoloured the headings to match the primary image. Not perfectly, as if you look closely you'll notice some very light blue and brown pixels around the edges of the circles. This is what I meant by being lazy.. no way was I going to the effort of re-colouring all those individual pixels in assorted light shades of grey and green as needed. When done I "flattened" the image (turned it back into a single layer) and saved it. If you want to touch up the image further, GIMP would do the job nicely. You'll be spending a lot of time zoomed way in, touching up individual pixels though... and like all powerful programs, it's not always easy to learn to use. Good luck! Alternatively, (assuming you're on Windows) you might take a look at the freeware program paint.net. It's not as powerful as GIMP (and therefore it's easier to use), but it's a lot better than Microsoft Paint. Edit: I just remembered you're using a Mac.. so paint.net isn't an option, unfortunately, but GIMP is available for OS X, so my recommendation for you would be GIMP.
  21. Like this, you mean? Note that the above is rough as guts, because I'm lazy, and because I don't have access to the original layered image. Also some blame has to be laid on the fact that I'm not a graphics-type person, merely an IT tech who knows some very basic image editing techniques. All I did was combine the two images, using some judicious erasing and recolouring.. @5thHorseman, who presumably still has the original layer data, could do a far better job. However, at the scale of a navball onscreen, the numerous faults with the above image probably shouldn't be too noticeable.
  22. Thanks for this! The only other emissive map that's missing is the one by @Zasnold. (Note that Zasnold's primary texture on page 1 of this thread is actually a .png file with an incorrect extension (.jpg). All that needs doing is changing the extension to .png. His emissive map texture has the same problem, but I've corrected it in the copy below.) So here it is:
  23. Then you're probably not following the instructions in the OP correctly. As it says: You need to run the game, then enter an in-flight scene using any ship. Then exit KSP. Those steps are required for the settings.cfg file to be created.
  24. Which one are you referring to? The green ones I see have compass headings.. (unless I'm not looking properly) If there are no headings marked, you may need to edit it yourself, using a graphics editor such as GIMP, and use your customised version.
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