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Everything posted by FlyMeToTheMinmus
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If we're talking about Ariane V, I'd like if we could see about the ATV solar panels again. There's nothing else that quite feels right on it.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
FlyMeToTheMinmus replied to Pak's topic in KSP1 Mod Releases
Could someone explain to me whereabouts the centre of lift should be located relative to the centre of mass, if the shuttle's constructed properly? I'm having some issues with control, but I can't get the lift centre to be anywhere but behind and below CoM, which I don't think is stable?- 2,351 replies
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I've experienced the camera issue with a range of mods for a long time, such as Component Space Shuttle, and I don't think the problem is inherent to Tantares
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MrMeeb, it may not help part count, but what about using an IR hinge for the antennae? You can clip the actual hinge inside the FGB, and rotate the antennae to parallel with the stack so they don't stick out.
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Sackpfeife, the Gemini in Tantares was removed and reworked as the independent TRAILS mod
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
FlyMeToTheMinmus replied to Beale's topic in KSP1 Mod Releases
nice! liking the X1 windows -
Very interesting to see Solidworks used in KSP. I like the idea of breaking the truss sections up into pieces, but it may make part count just that bit more difficult for ISS replicas. Not so sure about the idea for the rotary joint, as IR can't suntrack; the kosmos mod had a perfect set of 2-axis sun-tracking solar arrays, but I wouldn't even begin to know how that worked, and ultimately it's up to you. That of course also plays into whether you keep the solar arrays seperate parts or attached to the truss piece, but on that end I think thats another question of part flexibility versus part count, like with the truss pieces. Docking ports sound absolutely fine, they're very part specific, so there's little need to try to make them anything more than what they are.
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Do you mind if I ask whatever happened to the ATV solar panels?
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@_Augustus_The animated ports not docking are a known bug, and there is a solution literally on the page before this.
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Would you consider doing a return capsule in the style of the stardust return capsule? I've always found that shape to be really interesting, its similar to the ones they use for Mars entry
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With regard to the APAS port; it's not really supposed to be used except on the shuttle adapters and the end of PMAs, and definitely not as a replacement for the CBMs. If you're concerned about the aesthetic quality of APAS on 1.25m ports, perhaps you could just make a 1.25 to 0.9125 adapter? Like the adapters in-game? Not realistic as far as USOS parts go, but neither's APAS on 1.25 anyway.
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[quote name='cxg2827']I didnt even think of checking video for that, i think that might be it.[/QUOTE] Yeah, there's a vid from Terry Virt's EVA on his most recent flight showing ingress, and, while poor resolution, it looks like that hatch isn't there in the back of the crew lock while it's sealed.