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yorshee

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Everything posted by yorshee

  1. There was a minor colouring error in my current entry here: http://forum.kerbalspaceprogram.com/threads/134021-Box-art-fantasy-contest?p=2201096&viewfull=1#post2201096 I fixed it just now and edited the post, even though it's after the deadline, so I hope that's ok.
  2. Managed to modify my entry a bit. I'm a lot happier with it now.
  3. This could be a bajillion times better if I had more time...but here's my entry!
  4. ...I have 2000 subscribers on my old YouTube account that I could always switch back to, but there are no gaming videos on it yet. Could I still apply?
  5. I edited a screenshot from my 100% stock install to make it look more like a real moon landing photo.
  6. Does it have to include a back cover too?
  7. Camera Tools is another alternative to Kerbcam, I dunno the differences between the two though - I just know that most video-makers use both. Beautifications mods can make your game look prettier for screenshots and videos too - E.V.E., Distant Object Enhancement, and Texture Replacer are the main ones.
  8. They're still going to be in the game, I assume. There are going to be lots of different antenna for different purposes.
  9. The model itself is ok, I'm just not a big fan of the colour scheme.
  10. I must create something for this.
  11. I think the root part has to have an attachment node on it, which decouplers don't. You could always put a cubic octagonal strut on the end of the decoupler, which has an attachment node, and make that the root part.
  12. Is it marked as a piece of debris or anything? If it's not then that rules those theories out.
  13. Could you post your save file here? I've never come across something like this, and it would be useful to test it on my install. EDIT: In the meantime, you could open the debug menu by pressing alt + F12 and clicking 'hack gravity', and then reload, so when the object appears floating above the surfce, it'll just stay there, and won't fall back down, giving you time to grab the part/rescue the Kerbal inside.
  14. Max said on a Squadcast, I think it was the last one, that most, if not all of the rocket parts are getting an overhaul eventually.I do hope propellers are added into the stock game soon.
  15. When the first preview images of the narrow band scanner were shown, I originally thought it was for scanning the planets' heights. I was pretty disappointed that it just shows ore deposits with more accuracy.
  16. I love this! It's really unique, I've never seen KSP videos combine cinematic-y story stuff with actual career mode gameplay like this. It's cool.
  17. Does anyone know how to open the GUI? I can't get it to open by pressing P.
  18. Has anyone got this to work with 1.0.4 in the meantime? I downloaded everything except the KSP_Data folder that I was told not to extract, but when I open up a save file I can't click on any of the buildings at the KSC nor can I exit back to the main menu or load a quicksave. EDIT: Fixed it by reupdating a few mods, but then it turned my female Kerbals into males. D: Newly-hired female recruits would stay female though. I guess I'll wait for the 1.0.4-compatible release.
  19. I've had this nasty overheating glitch happen where things inside fairings and cargo bays explode due to overheating for no reason - the ship spinning out of control could have been because something exploded, but this only happens if I physics warp. You say you don't time warp at all, so...I have no idea.
  20. If I have enough fuel left over, I like to rendezvous with my Kerbin Space Station after a mission to another planet and transfer all the Science into it to be processed.
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