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Everything posted by Ziw
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Please try exiting KSP and deleting the config file in GameData/MagicSmokeIndustries/Plugins/PluginData/config.xml and then relaunch KSP Let me know if it does not help. It is not possible yet. The parts are uncontrolled, so we don't have any control over their limits in a normal way. With the Joint changes in 1.1 I'll see what I can do in the future versions about that. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Rejoice! Due to my clumsiness (pushed the wrong button) we have a final release! https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0 Changes since RC3 - added Blizzy's Toolbar integration. I'll record a video on new UI very soon. If you are interested to see me stream on Twitch and explain all I know about IR - let me know here, I'll try to arrange that as well. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Thanks, good to know its not something new with this update. I'll try to get it fixed anyway though. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Very close. Thank you. Looking at it now. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Is it updated to 1.1? I'll take a look if it is possible with new UI. I did some experimentation with that, with mixed results. I was going to introduce a proper hydraulic piston with this update, but due to normal parts having unlimited torque there is little use for it. Another problem with hydraulic piston is that in order to position it precisely for different loads (if you model it physically) you need to fine tune its PID controller, and I doubt any of you would want to do it for each set of different pistons for each different craft, so I let this idea rest for a while. I can at some point add the suspension spring and damping parameters to translating parts as optional parameters, all the necessary code is already in IR 2.0 codebase, just disabled for now, because it is not properly tested. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Third and (I hope final) Release Candidate is up In this version: IR Build Aid improvements: now shows preset positions and indicates Positive direction via line color (from orange to greenish yellow) Fixed a bug when dragging and dropping a servo to the very end of the last group did not register as group change. Made an explicit button in flight editor to return to control window. Some other cosmetic changes. Known Issue: Uncontrolled parts (docking washer) seem to freeze in flight mode when placed in Mirror Symmetry mode. Use Radial symmetry or place them separately to avoid this bug. Reminder: parts are not packed, use the separate link in RC1 release or use alternative packs. https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-rc3 -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Can confirm that in Mirror symmetry uncontrolled parts (like docking washer) freeze for some reason, but work perfectly in single mode. Normal servos seem to work fine in mirror symmetry. Will investigate, although there were no changes in this part of the code for a long time, so it must be something new for 1.1 -
@Enceos I really like your style! Will definitely use some flags and Hazard textures
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I believe it's safe to say that 50% or more of those mods are outdated, no wonder you are having issues. You should start from stock KSP and add only those mods that are confirmed working for 1.1, and re-test after every 3-5 mods you added
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Fresh RC addressing issues found so far. https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-rc2 -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Zodius's wheels and landing lags have not been updated to 1.1, don't use them. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Well 1) I knew where to look and 2) with U5 I finally have a proper Debugger for mods. Will post an update tomorrow. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Thank you! I've found the bug, it was caused by CodeMaid reformatting some code and removing some pair of "(" in the code it thought were excessive resulting in completely borked logical expression. I love technology -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Hmm, you are half-correct. Pressing and holding the button accelerates properly, but releasing it stops the movement abruptly. I'll look into into it right now.