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Everything posted by Denko666
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Are you in a Sandbox game or Science or Career? In Science and Career mode, the TCA programs need to be unlocked through the techtree.
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Trust a Canadian to be the voice of reason... Point taken... Besides, its 2am here so i better snooze anyway. But, in regards to legal concerns with using torrent technology to solve the problem, i say lets deal with that when and if it occurs.
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well, how about not hosting in the US... Correct me if i'm wrong, but isn't the legal premise in the US innocent until ->proven<- guilty? bah, i always get worked up when it comes to the US and its non-legal system. How can a company demand a legal action even before the case has been presented to court...?!
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What i meant is we should not yield to the numbskullness of such corporations.
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Torrent is not an illegal technology, if they want to follow that line of thinking they should ask for the banning of cars, alcohol, weapons,...etc because those supposedly kill people, and so on. It's what people do with it that is illegal, not the technology. I know in America they don't get that, but i don't see why anyone else should fold because a group of hillbillies with a nervous tick that makes them take everything to court. In the Open Source community lots of software is distributed through torrent files because it makes hosting software much more economically viable. in ex.: Fedora Linux for example is distributed that way, and so is Ubuntu Linux. I never heard them getting a cease and desist for using Torrent.
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Just a tought: maybe use Torrent and Magnet for the downloads? granted, CKAN would need to incorporate a torrent client to make it complete... But wouldn't it take a huge piece of the load off of the server?
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- totm july 2019
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Hey Vitas, what are the requirements for hosting Spacedock?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Denko666 replied to Angelo Kerman's topic in KSP1 Mod Releases
While we're on the issue subject.... The sombrero and telegraph keep exploding on me when i try to screw them to the ground. Even on the superflat lowlands of minmus. WBI issue? KAS issue? Or am i just doing it wrong?- 3,523 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Denko666 replied to K.Yeon's topic in KSP1 Mod Releases
Possibly, but i'm still running 1.1.3. And that will remain until at least the most vital mods have updated to 1.2. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Denko666 replied to K.Yeon's topic in KSP1 Mod Releases
I can't see anything (with my limited knowledge of KSP modding) in the .cfg either. But if i had to make a gut-feeling guess, i 'd say the animations aren't moving the docking node 'collision' point anymore. So by the time you hit the mesh you haven't reached the docking point yet. Just a guess though. For .craft files: OPT 'Juno' Spaceplane: https://www.dropbox.com/s/1kujiac3gz9g03u/OPT 'Juno' SSTO.craft?dl=0 Requires: - OPT (duh) - MK2 Epansion Pack - Kerbal Joint Reinforcements - Infernal Robotics - Infernal Robotics Legacy Pack - Action Groups Extended - Heat Control I'm using KSP 1.1.3, OPT version 1.8.5.1 These are the OPT 'Stail' Spaceplane and 'Backpack' Deep Space Exploration Vessel addon. Like the ones in the picture above: DSEV: https://www.dropbox.com/s/zuy7q8hsmod7mp3/DSEV OPT-B 'Backpack'.craft?dl=0 SSTO: https://www.dropbox.com/s/d6j6xe3292241a9/OPT 'Stail' Multirole SSTO.craft?dl=0 You'll need a whole slew of additional mods to open these though: <uploading...please wait> -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Denko666 replied to K.Yeon's topic in KSP1 Mod Releases
I used infernal robotics + legacy pack to do that. The flat hinges fit nicely into the wings exposing only the barrel. And joint reinforcements .. otherwise they twist and turn and break off during flight. I can post you a .craft if you want. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Denko666 replied to K.Yeon's topic in KSP1 Mod Releases
@stali79 do you know anything about the Stail's inline docking adapter not working? Is there a way to fix it? I'm really bugged by this because of this: -
it's back up it seems... and 1.2 will be released from Beta when the devs feel it's stable enough, which could be any day now. If you want, you can download the 1.2 release candidate.
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yup, same here. Spacedock is down. it has fallen to the Kraken
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Denko666 replied to K.Yeon's topic in KSP1 Mod Releases
Is anyone else having issues with the Stail inline docking port? it does not 'control from here' even though the option is available in the menu and it won't dock to anything neither with the 2.5m Docking Node or the 1.25m Docking Clamp. ...or am i just installing too many mods? -
[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
Denko666 replied to Sophia's topic in KSP1 Mod Development
Hey RedPandaz, I think you run out of ElectricCharge. WarpDrives are powermunchers, and that's putting it mildly. But if you correctly assemble the IXS, it is capable of generating enough ElectricCharge. You won't need all the parts included in the mod, there is more in there then what the IXS needs to function. This is because multiple maintainers have had their hands on this mod, and everyone tends to add their little touch. The Alcubierre warpdrive needs Exotic Matter and ElectricCharge to function. These are obtained like this: ElectricCharge from the solar panels is combined with LqDeuterium from a fuel tank by the Tokamak reactor in the main hull producing more ElectricCharge. Some of that charge is combined with LqHe3 in the Portable Hadron Collider, housed in the secondary/support ring, producing ExoticMatter. Check that you have all required mods installed: - RoverDude's Alcubierre Drive - Community Resource Pack (ckan does not install this one automatically yet!). Here you can download the .craft file i use for testing: https://www.dropbox.com/s/1yv2x6h1naqfhmw/IXS01 Warpship Prototype.craft?dl=0 I hope this will put you on the right track to reach those far off spaces where no Kerbal has gone before. (maybe crashed, but not gone). -
[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
Denko666 replied to Sophia's topic in KSP1 Mod Development
Hi Reducing, Yes, it is. The IXS uses RoverDude's Alcubierre drive and you can adjust the warpbubble size. To do so: Open de file Warpship/Parts/IXSWarpRing/WarpDrive4Alcubierre.cfg in this section: MODULE { name = USI_ModuleWarpEngine WarpFactor = 15 deployAnimationName = Engage warpAnimationName = WarpField MinThrottle = 0.05 DisruptRange = 2000 BubbleSize = 20 MinAltitude = 1 MaxAccelleration = 6 unfoldAnimationName = } You can modify 'BubbleSize' to reduce or enlarge the warp bubble. Default setting is 20. -
Has anyone seen this error before and know what to do about it? [EXC 23:48:05.569] ExecutionEngineException: SIGILL UnityEngine.SliderHandler.ValuesPerPixel () UnityEngine.SliderHandler.VerticalThumbRect () UnityEngine.SliderHandler.ThumbRect () UnityEngine.SliderHandler.OnRepaint () UnityEngine.SliderHandler.Handle () UnityEngine.GUI.Slider (Rect position, Single value, Single size, Single start, Single end, UnityEngine.GUIStyle slider, UnityEngine.GUISt yle thumb, Boolean horiz, Int32 id) UnityEngine.GUI.Scroller (Rect position, Single value, Single size, Single leftValue, Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUIStyle leftButton, UnityEngine.GUIStyle rightButton, Boolean horiz) UnityEngine.GUI.VerticalScrollbar (Rect position, Single value, Single size, Single topValue, Single bottomValue, UnityEngine.GUIStyle style) UnityEngine.GUI.BeginScrollView (Rect position, Vector2 scrollPosition, Rect viewRect, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background) UnityEngine.GUI.BeginScrollView (Rect position, Vector2 scrollPosition, Rect viewRect) ActionGroupsExtended.AGXEditor.SelParts (Int32 WindowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
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hey Alista! Here again to bug you about log entries that relate to TCA: [ERR 21:35:39.895] Module ModuleRTAntenna threw during OnStart: System.NullReferenceException: Object reference not set to an instance of an objec t at ThrottleControlledAvionics.ModuleTCA.AllTCA (IShipconstruct ship) [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.ModuleTCA.updateCFG () [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.ModuleTCA.init () [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.ModuleTCA.onVesselModify (.Vessel vsl) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleRTAntenna.AddTransmitter () [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleRTAntenna.SetState (Boolean state) [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleRTAntenna.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 [LOG 21:35:39.896] RemoteTech: ModuleRTDataTransmitter::OnLoad [LOG 21:35:39.896] RemoteTech: ModuleRTAntenna: Find TRANSMITTER success. [LOG 21:35:39.896] RemoteTech: ModuleRTAntenna: Add TRANSMITTER success. [ERR 21:35:39.896] Module ModuleRTAntenna threw during OnStart: System.NullReferenceException: Object reference not set to an instance of an objec t at ThrottleControlledAvionics.ModuleTCA.AllTCA (IShipconstruct ship) [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.ModuleTCA.updateCFG () [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.ModuleTCA.init () [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.ModuleTCA.onVesselModify (.Vessel vsl) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleRTAntenna.AddTransmitter () [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleRTAntenna.SetState (Boolean state) [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleRTAntenna.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 Does this look familiar to you somehow? It's in conjunction with RemoteTech, so it could just as well be something on their end.
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oh ok,.. so safe to ignore. Thx!
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Hey @allista while looking at what made KSP crash this time. I found this: [WRN 18:20:23.435] File '/home/steam/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/ThrottleControlledAvionics/Plugins/../Throt tleControlledAvionics.user' does not exist [LOG 18:20:23.435] [ThrottleControlledAvionics: 18:20:23.435] Unable to read /home/steam/.local/share/Steam/steamapps/common/Kerbal Space Program/ GameData/ThrottleControlledAvionics/Plugins/../ThrottleControlledAvionics.user It's probably not what caused the crash. But regardless: do you know how to solve this? Cheers!
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Denko666 replied to K.Yeon's topic in KSP1 Mod Releases
OY mr "I'm the center of the universe": Fork it and make your own mod! Fitting nickname u got btw... -
Don't take my post too personal Morse, i was addressing the complainers to TCA3 in general.
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oy, what a can of worms..... Mods are not commercial products, they are volunteer work. So don't go expecting After Sale Service. I agree TCA3 is complex, TCA2 was also complex to the untrained eye too... so really, where usage is concerned: RTFM. As for the interface, user-friendliness is an illusion, what works for one won't satisfy another. That said, there are certain design paradigms that in general will make usage of controls easier. IF Allista feels like reworking the UI, i'd say we chip in where we can with code or coin; do you have a Patreon account Allista? I, for one, am in awe of what this mod does. Especially considering the code and math involved. Do consider that no-one forces anyone to use this mod, if it's too complex or doesn't work as you expected: don't use it. Maybe Vertical Velocity Control is more to your liking. And also do consider perhaps the most obvious solution of all: if you think it can be done better: do it. It's all open source. Don't know how to? Learn it!
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Actually i'd agree with Allista here. Its not because you experience difficulties using the mod that makes it a bad mod. You generalize your own experience here to deflect the realisation that there is something you don't know how to do. I use TCA a lot, and i'll gladly agree it has a bit of a learning curve. Took me weeks to figure out how to best use TCA for my purposes. But once you get your head around it, it's actually easy to use. That's not to say that TCA can solve every situation you throw at it, it certainly has its limitations. Perhaps you would have gotten a kinder response if you had explained what you wanted to do and how you are trying to use TCA to do it; then just slinging some accusations around, belittling the effort modmakers like Allista spend on making these mods for all of us to use free of any kind of retribution. Thats not a nice thing to do. And on the internet: whatever you send out, you shall receive threefold. So, explain the situation, throw some screenshots in there and lets try to figure out how to make it work instead.