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Astrofox

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Everything posted by Astrofox

  1. I've been finding a few more mods, like Bargain Parts. Will be finding more if you need some extra (i.e. you can go to the Mun and Minmus to complete the entire tech tree, and some contracts give you science, which also means that you can download a ton of contract packs, like ones that make SCANsat useful for your career). --edit-- I found a re-skin of the Mystery goo experiment, but you could possibly re-modify the science defs (It's Papa Kerbalini's Pizza!).
  2. Have you got the Impact mod? It adds in contracts and new science parts.
  3. Awesome, now it most likely shall be locked forever... But still a perfect Idea for a new mod, or a revival of the mod (since we have Career mode).
  4. Get rid of the wobble problem by getting Kerbal Joint Reinforcement, and do you use procedural fairings? Also your TWR needs to be lower than 1.7, or better yet, TWR < 1.5.
  5. I had mission that had enough free space, but no window popped up.
  6. How about a roller coaster for KSP, stock roller coaster that is...
  7. Man, I hope to see it completed... (I really wanted Lagrangian points and Lissajous Orbits in KSP, Thanks) Also, do you have a test version available?
  8. I have a question, how do I install the RT config for the Tantares?
  9. Considering that the toolbox falls out of the Gemini when you place a Kerbal in it, I guess Jeb doesn't need it (since he's a BadS = True).
  10. So, I restarted KSP today, but now the engines are bugging out and, well, it's hard for me to explain, but here is the picture... Thanks for answering my problems, Astrofox
  11. I've seen videos of people shooting Kerbals to Duna in 30 minutes... Jeb didn't survive* *or did he?!!!* (this isn't mine, but it's worth watching!)
  12. I know how you can get procedural parts/fairings and tweakscale installed together: 1- get new ksp 2 - download tweakscale, procedural parts, and procedural fairings 3 - start up the game 4- quit the game 5 - move saves and stuff over Now Tweakscale and Procedural parts will work together without* any ksp death bugs. *means that it may or may not actually be foolproof*
  13. SQUAD, I know what I would personally like for the first few nodes: Solar panels, probe parts, all the small radial science bits, along with some decouplers and solids (to simulate realistic first launch vehicles, especially that for a few countries). All of these this will be mandatory for me, so you don't have to give me a pre-release version*. *Hinting to using this valuable data for the QA* Anyway SQUAD, keep up the great work with updates, and possibly recreate the Magic Boulder (or unknown Easter Egg soon).
  14. So, as the title entails, could you make good lagrange points for ksp, using KopernicusTech. Thanks for helping, Astrofox
  15. Beale, how about some half-hoop antennae? I also love to see more utility and science parts for this mod, such as rotating versions of the 1*2 solar panels, and a 1*1 version as well (also, some more antennae for remotetech purposes would be nice [i am getting kinda bored with using the same antennae over and over, especially when they don't have the range you want]).
  16. Scott Manley has fairing separation at around 40km, and that seems to do well for him.
  17. Yeah, I've seen that glitch occur, not with the mod in particular, but some celestial bodies that I've created do this. Also, Nicholander, I was wondering if you are going to create another planet pack for Kopernicus tech, and if so, will you create makeshift lagrangian points (I want to do some science in those lagrangian points)? Thanks.
  18. Could you send me a link to the Sprinkle mod? I need to see if it is even possible for such a body to exist. Thanks Drakoflame, Astrofox
  19. I know now, considering that I made a celestial body that is ~420 meters in diameter, and the screen was so flashy i bet it could have caused a seizure. Ah well, I hope that gets fixed sooner rather than later, or even better make a good sized asteroid like body and give it a ridiculously low G-level ASL. Again, I hope to see bug fixes for that soon.
  20. Since this is a minor bodies mod, I was wondering if you could potentially create a world in which escape velocity is a bit less that 10m/s, or even better, 5m/s ( I want to have the challenge of landing on a celestial body without using ANY sort of propellant use during it's descent onto the potentially ice, tiny world).
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