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Astrofox

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Everything posted by Astrofox

  1. Hey Beale, I did something with those upper stage verniers... Anyway, I hope you enjoy it.
  2. Well, I did disable the Sentar expansion the first time, but nothing appeared, no new stars, no new planets, nothing but stock planetary bodies. Then I restarted the game, and turned on the sentar expansion, and still nothing.
  3. Nope, It bugged out and removed all 4 craft from a slightly new save. Yeah, Sentar has Jool's textures, actually, every new planet HAS the stock textures. But could not find a hypergiant, or any other star system for that matter. Although it has great texture fr the backdrop.
  4. I looked on the site a bit more, and found something better than water propulsion; Propellantless Propulsion. I would also suggest looking on the site a bit more, especially the products (they are very interesting products indeed).
  5. How about Hydro propulsion by electrolyzing water to create an efficient, yet cheap propulsion system, such as these. Anyway, it is a consideration.
  6. Mr. Beale, I found this and I was wondering if you could create it for your Tantares LV mod that is out. Also, the site may be of some use to you. Thanks Beale and all who helped to create the mod, Astrofox
  7. No, I checked thoroughly, but no I don't have smokescreen.
  8. I have an issue with the engines, the engine plumes are not showing up when they are firing, even when in midair. here's the issue: or if the pic doesn't work, here: pic thanks.
  9. THIS NEEDS TO BE IN GAME!!! BRILLIANT! Seriously, SQUAD needs to make this a part of the game, or even an Easter Egg.
  10. Does this have an RO config? Thanks for replying (and Happy Valentine's Day!), Astrofox
  11. Honestly, I too feel as if KSP is dying. HOWEVER! considering that many things die down after a while does not mean that it is officially dying, in other words, if KSP 1.0 comes out with something completely new, then people will be posting more about it, and creating more mods, so therefore no activity. So if we take this to a global scale, as Vsauce once said, we will never stop creating ideas. However, many ideas are derived from others, so this means that the "MOAR MODS" thing will occur, and therefore more posts each day. Also, if SQUAD created a commercial for KSP to air on TV, the popularity of the game would most likely rise, possibly about 10-60%, if not more. Why? well, since the answer is mostly clear, IF most people watch TV in their spare time, and most people want entertainment, so therefore, more profit and popularity. So KSP is technically not dying, as it will say within the next few years or so (and possibly sooner).
  12. I would personally call them Kerbal standard Units (KSUs), but hey, call them whatever you like. Also, roots is a brilliant name for them.
  13. When the VAB at the final tier says that the rocket has too many parts (also the final tier launchpad!). Keep in mind that both allow for infinite mass and parts...
  14. When the entirety of the solar system is dwarfed by the craft (it's over 9000 times larger!).
  15. Wow, that is a neat mod. Also, RO compatibility?
  16. When the craft is so large that the Kraken is K.O.'d by just sitting there.
  17. YES! I love the models and I hope for RO compatibility soon, other than that so amazing and unique. Love the idea for the different size radial tanks since I have always wanted a way for a stockalike Atlas rocket.
  18. Love the mod, the only thing it needs now is the conversion to kilowatts for Realism overhaul, considering that the mod is already at appropriate size (for parts of course). (post script: This mod actually answered a mod suggestion of mine, so huge thanks, but the thing it really needs is N-prize material , anyway thanks.)
  19. Love the parts, but is there an RO config available? (I'm trying out the RO kind of thing) Thanks, Astrofox
  20. Could someone tell me how far solar panels can function before losing electricity. Thanks, Astrofox (p.s. Love the realism already!)
  21. Does this have any realism overhaul compatibility? Also, nice V2 missile prototype Beale.
  22. So, I found this mod, which allows for certain parts that the mod has added in to have gravity, so I downloaded and it kinda worked, but the objects that were pulled in clipped into the model of the gravitational object (the parts in this mod) I tried all of the objects, but everything clipped through them and it looked weird, the craft were not destroyed when I touched said objects, but it made no sense. I know this is a closed thread, It wasn't created by me, and I know that it is from 0.14 also, but I thought it was an awesome Idea SQUAD needed to incorporate into stock KSP. So here is the link, for those interested in reviving: http://forum.kerbalspaceprogram.com/threads/9808-Plugin-0-14-4-Part-gravity-v1-0 Hope to see this again soon, updated to 0.90.0 or a later version, so please, please, recreate this mod. Thank you moderators for your time and More ambitious ideas for a new mod like this, or simply, a revival. You may have to ask the mod creator for permission, but I personally think this mod should not go to waste. Thanks once more, Astrofox
  23. YES! We don't need "MOAR BOOSTERS" (although I hope to see smaller spacecraft), but instead "MOAR SCANNERS," anyway, I am very glad that the game is almost 4 years old and is already in Beta. Thank you SQUAD for making this amazing game that I try to play each day.
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