Svm420
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
Svm420 replied to zapsnh's topic in KSP1 Mod Development
That looks amazing. Thank you for do that!- 150 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
There was this mod that let attached parts move with animations -
From my own experience of making aset iva's I think it can only be done in unity. You can use blender to make and edit part, but not IVAs AFAIK YMMV. The guide for unity setup you linked looks correct to me. As far as details regarding props and the cfgs for them. I would look at the RPM github and see if there is documentation to help you. As far as action sets. I don't think there was any props were made after they were added to the game. So i don't think there is a way to see or control from IVA only. It may require code updating in RPM for it to even be possible.
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[1.12.5] Restock - Revamping KSP's art (August 28)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
The latter -
[1.12.5] Restock - Revamping KSP's art (August 28)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
IF you add this MM patch it will fix the clamps in the editor. @PART[launchClamp1]:AFTER[Restock] { @MODULE[ModuleRestockLaunchClamp] { %instancingEnabled = false } } -
Starilex Nightstar : Better KSPartTools for IVAs
Svm420 replied to Ailex's topic in KSP1 Mod Development
I have this installed but what "prop search bar..." are you referencing? -
[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
Svm420 replied to zapsnh's topic in KSP1 Mod Development
That makes sense. Don't know why i didn't realize that. Could the stock pointer/arrow of the gauges be replaced with the thumb you created or something similar? I am most curious if we can keep the numerical readouts you added as it makes the gauges more useful at a glance and remove the space squad wasted. Just trying to think of something straight forward that would allow that.- 150 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
Svm420 replied to zapsnh's topic in KSP1 Mod Development
I see you moved the red area of the throttle gauge to the bottom to fix the alignment. Do you think you would be able to remove the unused section of the throttle and have the needle work correctly? It would make the gauge capable of finer readout if we could utilize the full area. I want to know what Squad was thinking back in the day to design a gauge where like 25% isnt used This mod is stock for me and the new ZUI addition is the cherry on the sundae. Thank you!- 150 replies
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Svm420 replied to UltraJohn's topic in KSP1 Mod Development
I have always wondered. Could we get rid of the -5 to 0 of the G gauge? It doesn't actually function that way. Negative gees still read on the positive side. Also the throttle above 100 Just a personal peeve of mine. -
[WIP] RasterPropMonitor Maneuver Planner
Svm420 replied to MirageDev's topic in KSP1 Mod Development
@MirageDev What made you go for RPM as opposed to MAS? I thought RPM was being phased out for the new and improved MAS. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Svm420 replied to stupid_chris's topic in KSP1 Mod Releases
Is this still true? -
Does this require anything on the docking port side of things, as in does it need special ports, or can it be used on existing docking port parts?
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Are you aware of the simple logistic mod. It may offer features you are looking for.
- 1,055 replies