

Svm420
Members-
Posts
2,032 -
Joined
-
Last visited
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
Yes I see 3 ways: 1 Continue to wait for some person in the community to fill the need. 2. Find Someone specific in the community to fill the need. 3. Fill the need yourself. Likely outcomes as I see it. 1. Outcome uncertain. You can spend your whole life waiting for random chance to serve you. Good luck. 2. Outcome uncertain. I am not sure who or how many people are left in the community who enjoy making IVAs and have time to, but this has better chances if you can find a willing party. 3. Most certain outcome. You can be the change you want to see. Feel like the community could use more people creating high quality IVAs? Fill that need. That how everyone gets started and while it many seem insurmountable the longest journeys start with desire and a first step. If you go this route I am sure you find people who will support you in accomplishing your goals. You need only ask for help. -
[1.12.x] Cacteye 2 Refocused Full Release
Svm420 replied to linuxgurugamer's topic in KSP1 Mod Releases
There is a issue with the parallax continued. If you have that mod it makes planets appear gray thru the telescope. Issue on the parallax github. Just an fyi Linx is already aware of the issue -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Svm420 replied to stupid_chris's topic in KSP1 Mod Releases
Last I heard it's between now and the heat death of the universe -
[1.12.x] Near Future Technologies (September 6)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
You wont be able to use the next version without it. That what a hard dependency is. -
Not needed FAR does it's own thing.
-
Art requires creativity. Creativity requires an artist. Artist's require respect. I can't express the joy using your creations brings me. KSP would not be what it is with all the people who share there time, creativity and labor with the community for the most part without asking anything in return. So with that in mind I respect and welcome all decisions regarding the direction of your creations; Full stop. Can't wait to see what you share with us next
-
[1.12.x] Near Future Technologies (September 6)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
Please don't let the old mods hold you back from making your mods better. If people want to use mods with less fidelity that's their choice. Progress >>>> the past -
[1.12.x] Near Future Technologies (September 6)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
I am eagerly awaiting that large project. Please ignore and do not feed the troll(s) and do you. Very excited by the in progress work so far -
[1.12.x] Near Future Technologies (September 6)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
When are you going to realize @Ryaja no one but you cares about your thoughts or opinions? -
[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Svm420 replied to R-T-B's topic in KSP1 Mod Releases
You were correct in you initial assessment of the missing field, but i believe the config for Eve is also missing a Atmosphere node for the planet and is probably the source of the second issue even with the correct type variable. The config for Mun is also missing a type field, although it should be type = Vacuum. From looking at the files the mod seems very incomplete. Eve also has no Ocean node though i can not judge the intention of that. Maybe the author intends for the config to be usable as is, but I don't think the are complete enough for general use YMMV. -
Svm420 started following How are Squad generating their Normal Maps?
-
hi @Alex Starlight, Really appreciate the mod just wanted to give some feedback. With this mod installed I am unable to scroll the advanced filters, the ones hidden and revealed by the arrow at the top of the filters left of the basic categories. Without the mod you can set you mouse anywhere in the advanced filters and use the scroll wheel to scroll the list up and down, or left click to drag the list up and down. With the mod install the list wont scroll unless you have the pointer precisely between the filter squares in the 2-3 pixels space between them making scrolling very cumbersome and frustrating. I hope the issue can be resolved because I really enjoy using your mod. Happy to test an fixes if that helps. Thanks!
-
@rockmeowstar I was wondering if you could fix the textures of the storage containers of the KIS mod found here. They appear fully glossy and have a mirror finish which looks strange TBH. I haven't found another mod that has nice inventory containers like these. I know your more focused on fixing glass/window textures, so if this is beyond your scope I understand. Thank you either way for your work thus far!