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Svm420

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Everything posted by Svm420

  1. Awesome I had assumed, but I just wanted to be sure. Thanks!
  2. Schedule 2 is able to be prescribed. Not saying it would be easy to make happen, but it does have medically approved uses. My suggestion for MJ is a feature request that does not remove anything from the mod, and I can't add myself hence my request your request is: this text offends me change it for everyone IDC if I can fix it for myself everyone needs to have things how I like them . Get a better argument lol
  3. Not sure if my post was missed so I wanted to post again
  4. Why does everyone need to have things your way? You can change your own report in your own game and it will affect no one else. So unless your point is everyone should do what you say I don't know what you are doing - - - Updated - - - So does that mean no talk of taking tylenol for my headache? Cause the definition of a drug is pretty broad, and before you try and say the substance in question is entirely illegal it can still be prescribed here in the states.
  5. You all can change it for yourselves why does everyone else have to be a wet blanket with you?
  6. That's probably about right for an 11 million fund ship. Each build rate is for 1 vessel no matter what not a bug.
  7. We know tweakscale is broken with this mod. Maybe though if we get enough posts about it Nathan will put in big red letter in the OP that it is an issue. Don't use tweakscale on RealFuels engines
  8. I don't think this works. I think the engines may still need to have minthrust set to match within the MODULE ModuleEnignes* node. I have the patch in use and it definitely doesn't limit min throttle like you would think. Maybe something RealFuels needs to fix in their code? IDK.
  9. The delta v point seems rather pedantic and I won't discuss that any further, but the people who claim FAR is harder don't fully understand it. I know I never make that claim nor does ferram, so if you point was some minority make ignorant claims you are right
  10. Ven when you add RPM support would you consider using ASET avionics and other props for the IVA instead of the standard RPM prop? They are some of the best most useful props available and take advantage of the latest additions to RPM such as controlling FAR parts from within the cockpit. Thanks
  11. Maybe to you? Have you played 1.0.X FAR or is this just what people tell you? Because I can make vert tailless planes, micro "planes" and other nonsensical things all day in stock that would crash and burn in FAR.
  12. Hello I am getting this error in my log upon trying to board my capsule. It leads to the kerbal boarding and being on EVA duplicating the kerbal and breaking all sorts of other stuff after. This was the first error upon trying to board with nothing else relevent in the log, but I will get them if you like. It was on a heavy modded install and may be an interaction, but I wanted to post first to see. Latest KIS and KAS. Thanks! NullReferenceException: Object reference not set to an instance of an object at KIS.KIS_Item.Drop (.Part fromPart) [0x00000] in <filename unknown>:0 at KIS.ModuleKISInventory.OnCrewTransferred (HostedFromToAction`2 fromToAction) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostedFromToAction`2[ProtoCrewMember,Part]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0 at KerbalEVA.proceedAndBoard (.Part p) [0x00000] in <filename unknown>:0 at KerbalEVA.BoardPart (.Part p) [0x00000] in <filename unknown>:0 at KerbalEVA.<SetupFSM>m__92 () [0x00000] in <filename unknown>:0 at KerbalFSM.RunEvent (.KFSMEvent evt) [0x00000] in <filename unknown>:0 at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0 at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0 at KerbalEVA.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  13. I mean the planets are glitched the terrain may disappear or not be as smooth as it looks once you are close enough to land. No need to be offended I am only telling you what I heard. It isn't that you can't get there it's the planets themselves that are glitched. Also talking about a gas giant that doesn't even have the same planet terrain mods as normal planets does not prove any point you were trying to make.
  14. If you master FAR first you will never regret it. If you master stock then try FAR you may suffer more trying to unlearn bad habits. YMMV
  15. I wouldn't use it if I were you the creator does not test the mod before publishing it and it has been know that some of the planets aren't able to be landed on and you may lose ships/crew trying. YMMV.
  16. What is the reasoning behind removing gimbals from the engines? Is this to match the RL counterparts not having thrust vectoring tech? Just curious now that I realized. Thanks!
  17. I just made a MM patch to remove it from all parts for now. IDGAF about looks if it means I can't play the game so it was an easy decision for me. Up to you what route you want to go
  18. Hey Ferram question for you. I am finding FSanimateThrottle module causes FAR to update voxels constantly while it is performing it's animation. I.e. Ven stock revamp of the TRJ has animated flaps on the exhaust. I understand why and know you have stated in the past about playing animations and subsequently triggering FAR voxel updates, and that you can't change much or anything on your end for risk of insufficient voxelization in other perfectly reasonable situations, so I am not here to ask for changes in your code unless you know what's what is needed. I am here to ask what solutions/ideas you see outside FAR that maybe FS could use to alleviate this issue. Thanks
  19. I am getting this error in my log when placing a command pod in the editor. This is on the latest relase version. I am using a crap ton of mods so it may be a bad interaction. Let me know if you want logs, though no other relevant info was present. NullReferenceException: Object reference not set to an instance of an object at System.Guid.BaseToString (Boolean h, Boolean p, Boolean [0x00000] in <filename unknown>:0 at System.Guid.ToString () [0x00000] in <filename unknown>:0 at WhitecatIndustries.VesselData.CheckIsKeeping (.Vessel vessel) [0x00000] in <filename unknown>:0 at WhitecatIndustries.StationKeepingModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  20. My understand of the problem is that since monoprop has flow rules now and may not have crossfeed through all stages your system is counting monoprop that it shouldn't? Or is it the other way around that your system wasn't counting what it should?
  21. Yep having an issue scrolling as well and I tried activating station keeping and it says vessel are not able. I am using real fuels, Pparts, and RT. The vessels definitely have hydrazine and a core with connection, so I am not sure where it is failing. I also notice a hit to FPS with the window open though not 60 to 10.
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