Svm420
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Everything posted by Svm420
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@crzyrndm That was it! Long day with a busy mind left me misisng the details. Thanks for the insight and leaning lesson everyone.
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Nothing in my log that ties to that. Hmmm very weird. The engine I am targeting is from RLA i dont get why this isnt working...
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[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Has this been updated since your discovery about torque? -
Nope not the extension and i put the bracket on a new line and still nothing. @aqua I am not sure what you mean I have done this exact thing before just not an engine. Are you sure you know what your talking about? @name = NE_KEES_PC2 @title = KEES Payload Carrier2 @description = The KEES container x2! %rescaleFactor = 2.0 @mass = .15 !MODULE[KASModuleContainer] {} MODULE { name = KASModuleContainer maxSize = 300 } } +PART[NE_KEES_PC]{
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@name = Jetafterb @title = AfterB @MODULE[ModuleEnginesFX] { @exhaustDamage = False @maxThrust = 60 } } +Part[RLA_s_highengine]:Final{ I can't get the new part to show up in game. IS there something I am missing for this to work? Any help is appreciated!
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[0.90] ESLD Jump Beacons - KMs fork [Dev 0.3c]
Svm420 replied to Kielm's topic in KSP1 Mod Development
Wow never heard of this mod till now. Looks quite interesting! I will be watching the development. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
Svm420 replied to enneract's topic in KSP1 Mod Releases
I have another bug to report it seems when using ship manifest to create and change kerbals names causes issues with this mod. I renamed some kerbals including Jeb and when i went to the astro complex I get spammed with null references. I also lose the renamed kerbals if i send them back to the complex out of my roster. When I leave the complex and come back they are gone. Here is my log -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Sounds good looking forward it. Really like the mod so far! -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Are you saying they are working fine for you in space? If so I'll start removing mods on my setup to find the conflict. Or if you upload a version with the most recent changes with logging enabled ill look through my log. -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Hmm today is actually a bit worse. Now i cant see available torque at all even after all stages have fired. Also just want to make sure I was clear. It isnt that the RWs dont activate till staging just that all the number read 0. Everything works normally just that all the available torque readout are 0. I also had 1 other issue where the RW seemed to stopped functioning. I had just got my rocket up to about 40-50km with FAR. I was trying to set the rocket at 0 pitch but it was like i had run out of torque and it wasn't being regenerated. No matter what i did I could not control the rocket it was like having no RWs at all. Once I fall back into the atmosphere I am then able to control the rocket. Did anthoer test with my ssto plane and again once outside the atmosphere RWs are useless even if they were enough in atmosphere. Yep the change today made it so RWs do not function in space -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Had a bunch of crashes today that i never had before. While most likely no 1 mod is to blame as I have a heavy modded game. I think the log spam from this pushed the system over the edge as my logs frequently were 40mb before finally getting a NaN crash. With tons of entries for available torque and bleed rate. Please update at least to tone that down. Had to uninstall for now. Really enjoy the mod though. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
Ah that makes sense now I am also on linux and it was a straight crash for me no lag. Hope 1.0 brings greater stability! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
I finally found out this was the cause of my issues in the editor! Any news as to an actually fix? I removed the file, but now docking port are back to stock. Hope this is fixed ASAP. Seems like a pretty serious issue. -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Alright after some more testing today I discovered my previous rotation issue was some parts clipping and causing phantom forces. So that wasn't this mod. However I think i narrowed down the issue with numbers not being displayed all the time. It seems the stored torque values read 0 until all stages have been staged/activated. I tested as follows. I put a pod with an engine in launch clamps and while locked in I wasn't able to see stored torque values. Once I staged the clamps I still had not staged the engine, so numbers still read 0. Once I stage the engine and have no more stages left the number read out normally. Other than that it works well hope that can be fixed. -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Saw some strange behavior during initial use. Launched a rocket to test for a Mun landing. The rocket kept wanting to drift into a spin ccw and sas didn't seem to want to stabilize it. After getting around 25km I staged and the spinning become uncontrollable. It it just a moderate speed spin that i cant counter sas on or off. I did have some luck after turning the RWs off on the command pod it seemed to not increase in speed. Though it still would not stop spinning. I tried RCS even. Another thing was while in game the available torque always read 0 for all axis. It could be a mod interaction as I run 65 mods including DRE and FAR. So maybe some other mods no playing nice. WIll investigate further tomorrow and get logs if anything funny happens. One last thing. I noticed that my log was filled with entries for this mod about available torque and bleed rate. Does that need to be in the log so often? Other than that it seemed to work pretty nicely. -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Looks interesting. I will download to try this tonight. If this works well it will be a great way to balance reaction wheels without losing high torque for large vessels. -
I would like to request a KAS mm.cfg file to be able to store and attach the smaller antenna in remote tech. I would do this myself, but i don't get much time to play KSP so I try to spend it actually playing. The only thing I don't know how to do for the cfg is the setting for positioning the item on the kerbals back once I've grabbed the part while EVA. Thanks in advance!
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I am getting NaN kraken crashing my game every time i launch my rocket to test it. Trying to figure out the cause as I don't think it is the fact that i have KER and OPM. Here is my log and some other stuff. The ksp avs file is the best I could do for a list of all my mods. For some reason I cant get the list function of ksp avc to work while loading if i click it to show all my add-ons it disappears and shows nothing. Here is a copy of my save and craft. Linux Ubuntu 14.10 x64 AMD phenom II X4 965 4Ghz HD 7970 16gb ram LMK if you want anything else
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Alright I figured something out! It seems a problem lies with Bac9's new Pwings. I made a craft of just the stock command pod, 1 Pwing, thermometer and a barometer. Going into IVA and checking tree traversal in VV for the science parts they don't show up t select just the wing and pod. Hope that helps. i'll keep an eye out for any other key triggers. Love this mod a awesome addition to the IVA experience. The only mod you should need for the craft is B9 Pwings.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
Looks good! Did you see the information I posted regarding your cockpit with FAR a few pages ago? -
[1.0.x] CrewQueue - Crew Rotation and Vacations
Svm420 replied to enneract's topic in KSP1 Mod Releases
Just tested latest crewq added to a in progress career that already had latest KCT. When I went to lvl 2 astronaut facility and tried adding a new kerbal i got spammed with exception CrewQ.CrewQData.GetVactionTimer this would continue indefinitely until I go back to the KSC screen, or remove the new kerbal from my roster. Going back in if leave to the KSC screen would cause the exceptions to start again. Here is my log. I would just search for that exception as the log is pretty large. Let me know if you want a save file or anything else. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Well after some test flights today i still feel there is something wrong. It was alright till i got above 20km and mach 4. I had to fight the whole way then to keep the nose down. On reentry I couldn't fight it well enough, so it flipped up and over remaining almost completely retrograde till it blew up in the lower atmosphere. The aero viz from FAR showed strong drag from the cockpit but little lift. That is usually how an intake is looks isnt it, but i know i have remove any intake within the config for the part and any stock drag parameters. Is it possible something with the model can cause this behavior? Any idea of how this may be fixed or what else may be causing such behavior?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
I havent so far. I mean I use the analysis tool to know when my build is right so if I can't rely on that being normal I don't know I it is my design or the part causing problems. I just don't see how curves like that could possibly be normal intented behavior. I am at work Atm but I will try to get a decent build to test and post up. Anyone have any other ideas or suggestions? Thanks!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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(and 1 more)
Tagged with: