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stali79

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Everything posted by stali79

  1. Writing you a how-to as i type this, well have done it and am testing to ensure it works.
  2. You should configure it for legacy instead of main but require main's resources. That way if @K.Yeon is happy with it it can be made official in main, legacy has old and community submitted parts for that purpose.
  3. Nice. It was something i suggested to k.yeon a while back. If you cant make it dual mode then just make it as a new part using existing assets.
  4. You are more than welcome to make a cfg that could turn the current J RCS module into a dual mode module. i.e. can switch between mono and lfo modes. I will incorporate it into the legacy pack and if @K.Yeon wants to it can be transferred into the main mod.
  5. Ok first thing i noticed is its payload free COM is waaaay behind the COL. When i design my ships i design them without payload so they can be flown without worrying about HAVING to fly a payload. I had to move your stabilizers to the tails to be able to fly it without a payload. I also removed all your struts and told EEX to set AS grandparent and all rigid connections. Descent parameters: burn for 30km Pe and ensure final end point just past ksc. (I use trajectories to show this). 45 degree pitch up on reentry until speed down to 1200ms (with your plane do not exceed 35 degree pitch up unless you have rcs on). Once speed at 1200ms set to prograde and deploy airbrakes until 900ms. Cruise until cleared ksc mountains reduce speed to 150ms and engage mechjeb spaceplane landing. Test flight 1: critical pitch control failure on reentry. Changed horizontal winglets for stabilizer b. Added stabilizer b on kj adapter also. Swapped out forwardmost cargo bay with fuel tank. Lowered fuel quantities in aft tanks. Changed all wing tanks to LF only. Angled outer wings down 2 notches to compensate for raised COL from your vertical tails. Configured all control surfaces for appropriate control movements. Used tac fuel balancer to set jk adapter and k6m fuel tank to recieve fuel (keep com forward) all other tanks balanced. Test Flight 2: ran out of mono before hitting atmo. Lost control twice during reentry but regained it due to no rcs control. Landed happily at ksc. - Suggest adding vernier's for reentry (set action group to disable them until need be and another action group for all mono rcs) Readjusted aft tanks to have mono. Added j rcs unit on aft end. Updated all action groups. Here is the Hercules Mk 1S https://www.dropbox.com/s/ptgh22oribwf06c/Hercules Mk 1S.craft Overall very nice design @Winchester
  6. if you have advanced tweakables turned on in the main game options, you then have the ability to do that. EEX is handy because it can be set to autostrut all parts and gives 3 strutting options
  7. Have you tried it with rigid parts enabled and autostrutting on?
  8. I can take a look if you like. What sxt parts do you have on it?
  9. I never have issues loading them ventrally, but I have them like that as my personal versions of these ships are vtol and designed for cargo deployment once landed.
  10. Glad you like her! Having the bays positioned ventrally is more of a personal preference for me. As for bringing her down, set your periapses to 30km, 45 degree nose up on descent. Once speed is down to about 1200ms then set prograde and deploy airbrakes. Depending on how far from the ksc you are you can fly happily at 900ms until you clear the mountain range and then tell mechjeb to autoland Not sure wy she wont stay straight on the runway...
  11. They are Broadword engines, forget which mod they are from, but nice beefy dual mode engines
  12. Thanks for linking man, I only just got on my pc and linking like that from a phone is annoying. I used this engine because I wanted to at least TRY to have a ship that doesn't rely on the older more powerful engines.
  13. Its the new engine @K.Yeon posted in the main forum a couple days ago, he provided a download link then.
  14. So I kinda tried something different.... Plenty of cargo space, not enough fuel to take cargo to orbit, feel free to play with her and see if you can improve her for me. https://kerbalx.com/stali79/ISC-Feral-Moon---REFIT
  15. Loving this mod, makes taking vanity shots of my ships for publishing on KerbalX so much easier. I have a few things that I would like to raise as suggestions. 1) I am noticing that the lighting in the KVV window will vary depending on WHERE the vessel is in the SPH/VAB AND if its ventral or dorsal view. Is there any way to have say a universal light or something to even out the lighting? You will see what I mean in the screenshots. 2) The ability to select specific angles to auto rotate to, such as Ventral, Dorsal, Front, Back, Lateral. I think these would make things easier as you don't have to eyeball your front, rear and lateral views.
  16. Legacy Pack 1.0.3.5 uploading to Spacedock. - NO changes made just version update for 1.2.2 Please note: Bundled ships are NOT to be uploaded to KerbalX or anywhere else without MY permission (Legacy Pack) or @K.Yeon's Permission (OPT Main Pack). Doing so breaches the license, one of you has already done this and I would like you to remove the craft from KerbalX immediately, you know who you are.
  17. No idea lol. I use Champagne Bottle for all my naming, and of all the prefixes it generates ISC is the only one I like. EDIT: would love to know who is uploading my ships on kerbalx and claiming they are theirs lol
  18. Ladies and Gentlemen, Introducing the ISC Nations Thunder Cargo Variant. 4 Successful Launches and 4 successful landings. Now available on KerbalX
  19. Here is the fixed ships! https://www.dropbox.com/s/pxe3mactblxulkm/SPH.rar?dl=0
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