Ajes
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Bottle Rocketeer
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KSP Interstellar Extended Continued Development Thread
Ajes replied to FreeThinker's topic in KSP1 Mod Development
The generator is "locked" on its position.. Im on the newest version on CKAN, its probably caused by another mod, if im the only one getting this.. -
Science Lab won't transmit science
Ajes replied to Odyessus's topic in KSP1 Technical Support (PC, modded installs)
the forum link in my post has it: -
KSP Interstellar Extended Continued Development Thread
Ajes replied to FreeThinker's topic in KSP1 Mod Development
I think i'll just do a clean install of the mods and see if that should fix it instead, and maybe remove some! -
KSP Interstellar Extended Continued Development Thread
Ajes replied to FreeThinker's topic in KSP1 Mod Development
not much :/ -
KSP Interstellar Extended Continued Development Thread
Ajes replied to FreeThinker's topic in KSP1 Mod Development
damn.. must be one of my mods then.. Probably "Community Resource Pack" -
KSP Interstellar Extended Continued Development Thread
Ajes replied to FreeThinker's topic in KSP1 Mod Development
looks like ISRU water electrolysis i broken? the ISRU does not detect the "oxygen tank" -
KSP Interstellar Extended Continued Development Thread
Ajes replied to FreeThinker's topic in KSP1 Mod Development
is there anywhere I can submit these 2-3 bugs? -
KSP Interstellar Extended Continued Development Thread
Ajes replied to FreeThinker's topic in KSP1 Mod Development
hmm, There is 2 science labs in this awesome mod.. the normal and the advanced.. when I look at part.cfg and partAdvanced.cfg it looks like they are switched around.. the normal one is faster to research and can store antimatter? and the advanced cannot store antimatter and is slower to research... btw, when I place a molten salt reactor on a ship in the VAB the price is negative?! it have been this for a while I think.. and I think the normal generator has like 1.3 energy units space to store.. when 1000 is normally normal -
Science Lab won't transmit science
Ajes replied to Odyessus's topic in KSP1 Technical Support (PC, modded installs)
This unofficial remoteTech DLL fixed the problem !!! -
Science Lab won't transmit science
Ajes replied to Odyessus's topic in KSP1 Technical Support (PC, modded installs)
I also have this problem.. have a filled 1000/1000 interstellar extended science laboratory and a normal mobile processing lab with 500/500 on same station, and none of them will transmit the science, the text up right is sending correctly and write "Done." at the end, but its not transmittet.. yesterday I could send the data from both science labs, thus it was only 20 and 110 I sent.. weird bug :/ -
Will this awesome mod come to Ckan?
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Also same problem here, after updating, I could not purchase a research part in the tech tree, because the "research" and "Cancel" buttons were gone.. only alt+f4 worked..
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parts [1.12.x] Asteroid Recycling Technologies
Ajes replied to RoverDude's topic in KSP1 Mod Releases
weirdly, this does not work.. http://prntscr.com/9x06jx - still no jaw in that tech node and neither "HA_MassDriver_125" .. Edit: and now it works! after a second restart of KSP -
parts [1.12.x] Asteroid Recycling Technologies
Ajes replied to RoverDude's topic in KSP1 Mod Releases
hmm, but its was allready set to "actuators" - which are in the tech tree? :S http://prntscr.com/9x00tp Edit: AAAh now I get it.. its this one I need to adjust.. http://prntscr.com/9x02hd -
parts [1.12.x] Asteroid Recycling Technologies
Ajes replied to RoverDude's topic in KSP1 Mod Releases
I dont get it.. I cannot find "jaw" in VAB or in Science building in career mode.. can only find it in VAB in "creative mode" have tried going thru the science slots one bye one many times, and looking in the .cfg for unlocking, and used search function in VAB.. have these mods installed: http://prntscr.com/9wz5j5