Noel32
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Everything posted by Noel32
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Hello What is the most realistic mod selection I can get to play a most realistic playthrough with the latest version of ksp? Please advise
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Noel32 replied to StarCrusher96's topic in KSP1 Mod Releases
Yes, I'm fine with that part, but my confusion comes when trying to use your mod alongside EVE, specifically I'm uncertain whether I'm correct in putting the directory BoulderCo from EnvironmentalVisualEnhancements-Configs in the GameData file as there seems to be some repetition in the GameData/KSS/KSS_Clouds directory. So specifically am I correct in having the BoulderCo from EnvironmentalVisualEnhancements-Configs in my GameData directory while also having the relevant files in the KSS_Clouds directory?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Noel32 replied to StarCrusher96's topic in KSP1 Mod Releases
I'm struggling to figure out where exactly in my GameData subdirectories to put eve and eve config files and where should I put the K_SS Clouds files. Please. Help!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Noel32 replied to StarCrusher96's topic in KSP1 Mod Releases
If I start playing this with the basic version and MKS will I be able to add further systems to my save later?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Noel32 replied to StarCrusher96's topic in KSP1 Mod Releases
Will this gorgeous looking mod work with MKS?- 4,170 replies
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https://imgur.com/bazw5L5 It says the following: Exception occured while loading ScenarioModule 'BiomeTracker': System.MissingMethodException: Method not found: 'CelestialBody.GetDisplayName'. at ContractConfigurator.ConfigNodeUtil+<>c__DisplayClass31_0.<ParseCelestialBodyValue>b__0 (.CelestialBody cb) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[CelestialBody].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.FirstOrDefault[CelestialBody] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[CelestialBody] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.BiomeTracker.Load () [0x00000] in <filename unknown>:0 at ContractConfigurator.BiomeTracker.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Hello I get the image above whenever I start a game and no contracts show up in the mission list. I'm assuming somethings wrong with my install? :-( Any idea what it could be?
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Can't really find the Game Data folder for the RP-0 mod anywhere.. Help!
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thanks guys, am going to give it a go. What is RP-0?
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Hello, I'm wanting to make the most realistic playthrough possible. What mods would you recommend to achieve this? Many thanks
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KSP Interstellar Extended Support Thread
Noel32 replied to FreeThinker's topic in KSP1 Mods Discussions
Does anyone know whether this works with SMURFF yet? -
[1.12.x] - Modular Kolonization System (MKS)
Noel32 replied to RoverDude's topic in KSP1 Mod Releases
Sorry to ask but I kind of suspect half of what I find online is out of date. Could someone please, point me towards a logistics tutorial for this mod? -
I'm wanting to construct my space station in space using mainly parts built in space using the Workshop mod, KIS/KAS etc but some parts require several kerbals. Is there some piece of equipment that would let me move things using less Kerbals?
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KSP Interstellar Extended Support Thread
Noel32 replied to FreeThinker's topic in KSP1 Mods Discussions
Yup, lots of item descriptions seem to lack information regarding things like that, but I've found that to be the case with a fair number of mods. -
The KSP Interstellar Proxima Centauri Challenge
Noel32 replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
What mods make higher time warps possible? -
KSP Interstellar Extended Support Thread
Noel32 replied to FreeThinker's topic in KSP1 Mods Discussions
What other mods would you like to see in such a play through? I'd imagine mks with Interstellar would make a popular play through. -edit Alongside Constellations.. -
[1.12.x] - Modular Kolonization System (MKS)
Noel32 replied to RoverDude's topic in KSP1 Mod Releases
Sorted, thanks, these scientists are EXPENSIVE -
[1.12.x] - Modular Kolonization System (MKS)
Noel32 replied to RoverDude's topic in KSP1 Mod Releases
Ok, clearly I must have done something wrong as this is not showing up for me.. -
[1.12.x] - Modular Kolonization System (MKS)
Noel32 replied to RoverDude's topic in KSP1 Mod Releases
Sorry but.. where could I find the Kolony Dashboard? -
[1.12.x] - Modular Kolonization System (MKS)
Noel32 replied to RoverDude's topic in KSP1 Mod Releases
The main problem I have with this mod is the lack of scientists so there's few kerbals I can get to staff my science laboratories. Am I missing something? -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Noel32 replied to sDaZe's topic in KSP1 Mod Development
:-0- 2,401 replies
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- sve
- real solar system
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[1.2.X] [Kopernicus] Total Rebuild
Noel32 replied to The White Guardian's topic in KSP1 Mod Development
Which mod is it? -
I'm very impressed with what I've read about this mod but hesitant to try as I'm not yet ready to stop using the Interstellar mod. Is there any intention to make this one day compatible with Interstellar? Is it compatible with Constellations? Thank you in advance.
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[1.12.x] - Modular Kolonization System (MKS)
Noel32 replied to RoverDude's topic in KSP1 Mod Releases
This is wonderful and I need it, which modules have this stabilising anchor thingy? -
KSP Interstellar Extended Support Thread
Noel32 replied to FreeThinker's topic in KSP1 Mods Discussions
He's probably using the old version due to the Realism Overhaul mod not being upgraded yet, and he needs that mod as he's using RSS.