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SmallFatFetus

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Everything posted by SmallFatFetus

  1. Ugh. Right as i finish reading this thread and load up ksp, I encounter the bug which shakes apart all of my ships and then says they're landed. SO annoying.
  2. I think if you can see how the air would flow into the engine its not airhogging. If you have a bunch of ram air intakes stuck on the end of your wings while the engines are at the back, then that's stupid and cheaty. Also, it annoys me that the ram air intakes can be used at low speeds/stationary. That's just not how they work. They should kick in at a certain speed, and provide you with high thrust, and generous amounts of intake air.
  3. I only experience the regular spinning beach ball sometimes. But I have been getting the undocking bug CONSTANTLY and I think it's KJR.
  4. Is that Astronomers Visual pack? If so which one? Cool mission, too!
  5. If you need any studio stuff (Mixing, mastering adding cool effects and ambiance and so on) send me a pm and I'll give you my email. Really like these tracks by the way. EDIT: I encourage you to check out Koan Sound. their work with (synthesized) strings is incredible. sure, they're a bit weird, but I think you might like them. Other tracks I like, and have a place here: Interstellar theme by Hans Zimmer (https://www.youtube.com/watch?v=QFn2JcfKtJo) Final Frontier (sun) by Thomas Bergersen (https://www.youtube.com/watch?v=0iteQE7KEyU) No Time For Caution by Hans Zimmer ( )Lost In Thought by Koan Sound (https://soundcloud.com/koan-sound/lost-in-thought) Fire Away by Skrillex ( )Chained by The Xx ( )
  6. Sorry guys. On the third attempt to land the moon shuttle and its payload, Hab 2, The kraken struck, just as it had before. Mechjeb was landing because I can't see through the cloud of smoke from the engines and it reduces my fps to a crawl (Bye bye, Hotrockets!). But apparently It didn't realize that there was something underneath that was adding weight (Hab 2) and it was landing right on top of Hab 1 and before I corrected it, the moon shuttle and Hab 2 crashed into Hab 1, and killed everyone. thankfully I had quicksand so I reverted and landed. THEN, I encountered the undocking bug which had been the reason for failure in the first two missions, one of which killed two kerbals and the other of which was able to reach orbit around the moon and await rescue. However, when I quickloaded after landing, my shuttle glitched into hab 2 and destroyed itself (and, needless to say, the hab). Also, hab 1 glitched and never recovered from the first crash and remained destroyed. so all in all, 10 kerbals killed by the kraken. (See Edit) If I can recover the quicksave, I will continue the series but dear god, no more building bases. SmallFatFetus EDIT: Pretty much resolved this. Managed to separate the shuttle from the hab in a very controlled fashion, (nope) and land (crash) a totally flyable (crippled) Mun Shuttle. Rescued the crew and brought them home. Everyone is safe now.
  7. Hello Everyone, So as of late I have been working on a modded sandbox save devoted to colonizing and exploring space. It is somewhat realistic, (and by that I mean no warp drives or fusion power) and mainly focused on fun and aesthetics . Existing Space Stations, Bases, and Rockets Challenger Duna Mission Duna mission Challenger 1 is go for departure when a transfer window presents itself. This missions consists of 4 ships. They are... - Surface hab- this is where the crew will live and work during their stay on Duna. (No pictures, sorry) - Challenger Transfer Stage- A large transfer vehicle designed for taking to crew from Kerbin to Duna, as well as providing an orbital living space for the 1 kerbal who doesn't land. - Spacedock- A small structural station with several docking ports for arriving and departing CTVs and landers - Ares Lander- A powerful, two stage lander designed specifically for landing on Duna. This mission is being conducted in 3.2x jumbo Kerbin system. Mod List: FAR B9 (very few parts) Kethane EVE DistantObjectEnhancement KW Rocketry Mechjeb Proc. Fairings Texture replacer Ven's Stock Revamp Tweakscale Landertron landing Rockets Dmagic orbital science (only for the magnetometer boom) KJR KAS I probably forgot some... What should I do next? If you want craft files just ask. SmallFatFetus
  8. Ive always thought the Mun's surface was too dark when you landed on it. Heres a KSP lander compared to Apollo 16.
  9. Hello everyone So today I was planning my mission to Dres and I realized that it looks an awful lot like the moon (the real one). Then I realized that with some resizing and minor retexturing Dres could be a much prettier Mun. What do you think? SmallFatFetus
  10. Sure, different thing, but the logic is the same. SmallFatFetus
  11. Hello Ven I am a huge fan of this mod. I officially can't play without it. I was wondering if you could add an optional tankbutt for all the engines. Sort of like an adapter but it wouldn't be just structural. It could hold a small amount of fuel and allow crossfeed down to the engine underneath. I think you have an opportunity for a really pretty part here with all of the helium spheres and such. It would make your first stage (and upper stages if you want) look a lot cooler because there wouldn't be any orange from the tanks showing and it would just generally increase the coolness factor. Like I said this would be completely optional. In case you needed more clarifying, the red is the tankbutt and the blue is the engine. (In this case, the Rockomax Service Engine aka former poodle) http://imgur.com/hbBRGEV SmallFatFetus
  12. I am having issues with this as well. I have a 2013 Mac Mini. Same psycho colors but I get mine on the starting screen, right away. It sounds like a memory issue, which would make sense because I have way too many mods installed. SmallFatFetus EDIT: Turns out it's a late 2012 model, Apple never made a 2013.
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