

Jonney5
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Bottle Rocketeer
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Contract Pack: Sounding Rockets 1.4 - 3/17/18
Jonney5 replied to inigma's topic in KSP1 Mod Releases
I eventually gave up and cheated past the first "fly a sounding rocket to 2000m" contract and for whatever reason the next two worked normally. Actually now that i think about it, I'm now running Contract Configurator 1.24.3 so I'm not sure if that has something to do with this?- 62 replies
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- contract configurator
- usi
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Contract Pack: Sounding Rockets 1.4 - 3/17/18
Jonney5 replied to inigma's topic in KSP1 Mod Releases
I'm am also having an issue with the contracts not fulfilling. Brand new KSP 1.4.2 save with Contract Configurator 1.24.1 and version 1.4 of the Sounding Rockets contract pack. I've tried to complete the "fly a sounding rocket to 2000m" contract 5 or 6 times now but the altitude parameter never completes. It never says that anything failed, it just doesn't register the altitude. My sounding rocket is made up of all USI Sound Rocket parts. I don't see anything interesting in the KSP logs.- 62 replies
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- contract configurator
- usi
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Jonney5 replied to stupid_chris's topic in KSP1 Mod Releases
This version of the MM patch will create a category for stock and/or RealChutes chutes. It requires the Community Category Kit mod by RoverDude to work. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Jonney5 replied to stupid_chris's topic in KSP1 Mod Releases
If you are using the Community Category Kit mod this patch will put the parachutes category back into the game. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Jonney5 replied to Galileo's topic in KSP1 Mod Releases
Was there a reason that the Mun and Minmus dust is not included in 1.1.6? I really liked that feature. Will it hurt anything to just add it back to the config from an older version? -
Jonney5 started following [1.1.2] Basic landing gear fixer
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Jonney5 replied to FreeThinker's topic in KSP1 Mod Releases
I've also lost the ability to fuel switch with 2.0.5. I tried clearing the MM cache but that didn't help. Here is the KSP.log- 1,187 replies
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- fuel switching
- mesh switching
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Make Duna's big canyon a biome of its own
Jonney5 replied to Snark's topic in KSP1 Suggestions & Development Discussion
Yes please. I would love to see more distinct biomes for Duna. -
I tried the Interstellar Fuel Switch config but for some reason it didn't seem to be working. None of the stock tanks were switchable. I have no idea what the issue could be as the config looks perfectly fine and Interstellar Fuel Switch was working fine with other mods that use it directly. So instead I made some similar improvements for the FireSpitter Fuel Switch config if anybody else is interested.
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I've linked a craft file that will trigger the bug as the rocket is cycled through the stages after launch. One strange thing I just noticed is that the bug is only triggered when the de-coupler and engine share the same stage, If I separate the engines from the de-coupler the Ship Manifest GUI will not disappear. [URL]https://onedrive.live.com/redir?resid=BF4F37BF46D1A6FF!40874&authkey=!AJ3_1rdXZCTnOkI&ithint=file%2ccraft[/URL]