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KSP2 Release Notes
Everything posted by TaintedLion
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[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
TaintedLion replied to Papa_Joe's topic in KSP1 Mod Releases
It's not just EVA for me. It's in orbit too. -
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
TaintedLion replied to Papa_Joe's topic in KSP1 Mod Releases
Pink square for me too. -
I really like the sound of this. I can't get this EVO mod to work for the life of me.
- 323 replies
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- scatterer
- environmentalvisualenhancements
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Can we get a patch so this is compatible with SMURFF? Your modded fuel types don't adjust.
- 472 replies
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- totm jan 2022
- bluedog
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Okay if you use this with mods that have changeable engine types, like Bluedog, only the default setting has the increased ISP, any other setting goes back to normal.
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Yeah there's no clouds on this at all. I've tried installing the way you said but no clouds are coming up, and the EVE manager just shows "invalid file name" for clouds.
- 323 replies
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- scatterer
- environmentalvisualenhancements
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Wait, so the Github page says to remove EVE, Scatterer, and TUFX, but the forum page says EVE and Scatterer are dependencies? Which is it? Cuz either way this mod isn't working for me.
- 323 replies
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- scatterer
- environmentalvisualenhancements
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nononono Bluedog has a mechanic for their solid fuel engines called SafeSolid, where you can shut down the engine at any point during the burn, but once you turn it off you can't restart it. I was wondering if the autolaunch and maneuver executor could have this integrated so it will shut down the motor.