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Rath

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Everything posted by Rath

  1. KSP doesn't do that much with the graphics card. It might be another issue. Or you could jury-rig some cooling.
  2. It's really interesting how attitudes have changed over time. Since I began lurking in 2014, i've seen it go from a significant portion saying "I never Clip" to the opinions in this thread.
  3. Obviously, you appear to have someone shooting a nuclear shaped charge based weapon at you (scroll down to "nuclear shaped charge").
  4. I just got a Saitech x-52 Joystick and HOTC and I can't get either to work.
  5. That's the kraken. That particular bug probably doesn't exist anymore, random extreme speed happened a lot. I remember a plane that could launch a +1c parachute consistently.
  6. I mean that people who use BDA mostly don't want stock weapons. Multiplayer would be very fun, even with timewarp issues.
  7. A career overhaul, yes. Competitive mode with attacking satellites? Never gonna happen, most people don't want it, even if they use BD.
  8. This belongs in the general mod discussion. This is for stock suggestions.
  9. I made a narrow-band scanner thread, so we can stop derailing this one. http://forum.kerbalspaceprogram.com/index.php?/topic/156566-narrow-band-scanner-rotor-thread/
  10. I decided to stop derailing @_Rade's thread, and start a topic for the development of narrow-band scanner based rotors. It's impossible to fly with these, but they have infinite torque, because they are based on rotating colliders. Specifically, the rotating collider of the narrow-band scanner. The major parts of the narrow-band scanner rotor are the Jacket or Bracket or Holder, which locks the narrow-band scanners in place, and is attached to the gears, clutch, or to the wheels. The Clutch stops the infinite torque of the holder from breaking links in the rest of the machine, and is usually based upon wheels with the brakes active to ease in the torque. The Clutch is not necessary for some simple rotors, but for ones involving Gears they are usually necessary. The gears are used to increase the speed up from the ~1 rad/s of the Scanner. Examples: An example of a simple Clutch: http://imgur.com/dN88Qgm A combination of gears and a Clutch: http://imgur.com/FptZWtO An example of some sideways gears with a readout of rad/s: http://imgur.com/xa0SZyC
  11. I just inflated your profile views more. You're at 113 now.
  12. Maybe push in beams that lock it in place with landing gear? EDIT: http://imgur.com/a/H51fE
  13. I can't understand but this page got me out of being caught on the forums in the middle of class ("Oh, looking at extra credit equations! What a good student").
  14. I've started working on a geared scanner rotor, and I have build a new scanner holding system. Clip two scanners into eachother in an X shape, and lock them to the rotating part with four short I-beams. It seems to be much more stable and stronger too.
  15. Thats really interesting. The narrow-band scanner has infinite torque (To the extent of the materials), so perhaps it could be geared to be faster?
  16. That doesn't really work anymore. Each engine can only really use one of the inline intakes, or a few of the radials.
  17. I've just been using the default kerbin flag, but making a flag would be cool. Why not base it on this: http://m.imgur.com/FMOdita
  18. That sounds kinda like a alcoholics anon introduction. KSP anonymous?
  19. Yep, two mk0 fuel tanks per engine is enough for almost anything, if you don't want to go fast. Replace the front tank with a structural one, and shove two mk0 tanks inside that. You probably need to switch out the swept wings too, they kinda suck.
  20. What cockpit is that. Where can I get it? I need it.
  21. A .625m separator (not decoupler) on a strut detaches everything.
  22. How is the rotation so exact? And how much tiny tweaking was needed to get it so secure?
  23. A methodical search for underwater mountains?
  24. Rath

    Kerbal vs Human

    The only way to kill a kerbal is to get it to spaz, so kerbals just need to avoid being pushed down once on the ground. That's not normal for regular fighting, but a trained human could probably win.
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