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Everything posted by Rath
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It's really interesting how attitudes have changed over time. Since I began lurking in 2014, i've seen it go from a significant portion saying "I never Clip" to the opinions in this thread.
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You Will Not Go To Space Today - Post your fails here!
Rath replied to Mastodon's topic in KSP1 Discussion
Obviously, you appear to have someone shooting a nuclear shaped charge based weapon at you (scroll down to "nuclear shaped charge"). -
I just got a Saitech x-52 Joystick and HOTC and I can't get either to work.
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Getting More KSP Stock parts
Rath replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
That's the kraken. That particular bug probably doesn't exist anymore, random extreme speed happened a lot. I remember a plane that could launch a +1c parachute consistently. -
Getting More KSP Stock parts
Rath replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
What? -
Getting More KSP Stock parts
Rath replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
I mean that people who use BDA mostly don't want stock weapons. Multiplayer would be very fun, even with timewarp issues. -
Getting More KSP Stock parts
Rath replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
A career overhaul, yes. Competitive mode with attacking satellites? Never gonna happen, most people don't want it, even if they use BD. -
Mod Idea: Procedural Systems and Wormholes
Rath replied to UbuntuLinuxKing's topic in KSP1 Mods Discussions
This belongs in the general mod discussion. This is for stock suggestions. -
Jastreb stock prop-driven plane with max speed of 255m/s
Rath replied to _Rade's topic in KSP1 The Spacecraft Exchange
I made a narrow-band scanner thread, so we can stop derailing this one. http://forum.kerbalspaceprogram.com/index.php?/topic/156566-narrow-band-scanner-rotor-thread/ -
I decided to stop derailing @_Rade's thread, and start a topic for the development of narrow-band scanner based rotors. It's impossible to fly with these, but they have infinite torque, because they are based on rotating colliders. Specifically, the rotating collider of the narrow-band scanner. The major parts of the narrow-band scanner rotor are the Jacket or Bracket or Holder, which locks the narrow-band scanners in place, and is attached to the gears, clutch, or to the wheels. The Clutch stops the infinite torque of the holder from breaking links in the rest of the machine, and is usually based upon wheels with the brakes active to ease in the torque. The Clutch is not necessary for some simple rotors, but for ones involving Gears they are usually necessary. The gears are used to increase the speed up from the ~1 rad/s of the Scanner. Examples: An example of a simple Clutch: http://imgur.com/dN88Qgm A combination of gears and a Clutch: http://imgur.com/FptZWtO An example of some sideways gears with a readout of rad/s: http://imgur.com/xa0SZyC
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Why does every profile view of my profile I do count as new one?
Rath replied to Numerlor's topic in Kerbal Network
I just inflated your profile views more. You're at 113 now. -
Jastreb stock prop-driven plane with max speed of 255m/s
Rath replied to _Rade's topic in KSP1 The Spacecraft Exchange
Maybe push in beams that lock it in place with landing gear? EDIT: http://imgur.com/a/H51fE -
I can't understand but this page got me out of being caught on the forums in the middle of class ("Oh, looking at extra credit equations! What a good student").
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Jastreb stock prop-driven plane with max speed of 255m/s
Rath replied to _Rade's topic in KSP1 The Spacecraft Exchange
I've started working on a geared scanner rotor, and I have build a new scanner holding system. Clip two scanners into eachother in an X shape, and lock them to the rotating part with four short I-beams. It seems to be much more stable and stronger too. -
Jastreb stock prop-driven plane with max speed of 255m/s
Rath replied to _Rade's topic in KSP1 The Spacecraft Exchange
Thats really interesting. The narrow-band scanner has infinite torque (To the extent of the materials), so perhaps it could be geared to be faster? -
That doesn't really work anymore. Each engine can only really use one of the inline intakes, or a few of the radials.
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I've just been using the default kerbin flag, but making a flag would be cool. Why not base it on this: http://m.imgur.com/FMOdita
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Monoliths and science unlocks [spoilers]
Rath replied to KerikBalm's topic in KSP1 Gameplay Questions and Tutorials
That sounds kinda like a alcoholics anon introduction. KSP anonymous? -
Fairly new, landing gear keep exploding
Rath replied to Elfmaze's topic in KSP1 Gameplay Questions and Tutorials
Yep, two mk0 fuel tanks per engine is enough for almost anything, if you don't want to go fast. Replace the front tank with a structural one, and shove two mk0 tanks inside that. You probably need to switch out the swept wings too, they kinda suck. -
What cockpit is that. Where can I get it? I need it.
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radial seperators
Rath replied to rockets-don't-make-toast's topic in KSP1 Suggestions & Development Discussion
A .625m separator (not decoupler) on a strut detaches everything. -
[Stock] F-8 Crusader with working variable incidence wing
Rath replied to Servo's topic in KSP1 The Spacecraft Exchange
How is the rotation so exact? And how much tiny tweaking was needed to get it so secure? -
A methodical search for underwater mountains?
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The only way to kill a kerbal is to get it to spaz, so kerbals just need to avoid being pushed down once on the ground. That's not normal for regular fighting, but a trained human could probably win.