Jump to content

MacLuky

Members
  • Posts

    731
  • Joined

  • Last visited

Everything posted by MacLuky

  1. Chapter 35 is released where Jeb and Bob get lost on their way back from the Mun.
  2. Chapter 29 is live in which we ship an entire airfield to Firesar and start constructing the research base at the north pole. Oh and the general public is starting to figure out what is happening:
  3. Quick question: how do you add custom texture. Really add them to all .cfg? or is there a smarter way?
  4. getting close to chapter 30 ;-) I've reduced the quality of the screenshots but it might be too much. what do you think?
  5. How do kerbals train to become kerbonauts? we have the secret file
  6. Chapter 20 is live, in which we make a great discovery
  7. Some minor fixes after testing: @PART[ARHoloVisorSingleF|ARHoloVisorSingle|AcademyHat|AviatorSunglassesDark|KHFedoraHat|KHCowboyHat|KHHardHat|HoloGoggles|MicHeadset]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasHead } } @PART[CupolaGlassHelmet|HelmetLightsWarm|HelmetLightsElectric]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasHelmet } } @PART[KHJetpackLight]:AFTER[KerbalHacks] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasJetpack } } @PART[KHOmniToolOrange|KHOmniToolBlue]:AFTER[KerbalHacks] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasRightElbow } } @PART[KHWalkieTalkie]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasRightPalm } } This should work fine
  8. Ah, you just caught an old C programmer ;-) it feels like a set operation
  9. This just made my day :-) thanks for all the other greAt stuff
  10. ** update ** can anyone test this? away from KSP: PART[ARHoloVisorSingleF|ARHoloVisorSingle|AcademyHat|AviatorSunglassesDark|KHFedoraHat|KHCowboyHat|KHHardHat|HoloGoggles|MicHeadset] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasHead } } PART[CupolaGlassHelmet|HelmetLightsWarm|HelmetLightsElectric] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasHelmet } } PART[KHJetpackLight] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasJetpack } } PART[KHOmniToolOrange|KHOmniToolBlue] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasRightElbow } } PART[KHWalkieTalkie] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasRightPalm } }
  11. Nice! I found: So for : ARHoloVisorSingle/ARHoloVisorSingleF.cfg: ARHoloVisorSingle/ARHoloVisorSingle.cfg: AcademyHat/AcademyHat.cfg: AviatorSunglasses/AviatorSunglassesDark.cfg: CowboyHat/FedoraHat.cfg: CowboyHat/CowboyHat.cfg: HardHat/HardHat.cfg: HoloGoggles/HoloGoggles.cfg: MicHeadset/MicHeadset.cfg: It becomes: MODULE[ModuleKISItemEvaTweaker] { @equipBoneName=aliasHead } What about the others? what are the new bones? #excited to fix this Ran ahead, not tested yet, but what about this: Now the others... equipBoneName = bn_helmet01 equipBoneName = bn_jetpack01 equipBoneName = bn_l_elbow_b01 equipBoneName = bn_r_mid_a01
  12. Gateways, who know what they are? and did the ancients really fly in space? who knows? Chapter 19 at least gets us to the moon
  13. Yes I know, but it still pains my eyes that after installing restock all the other parts look so beautiful and the mk2 looks like someone painted the doors with lipstick.
  14. Hi @Nertea Any chance you will be tackling the Mk2 pod? it is really but-ugly and I love what you have done with the Mk1 in white. I've done a simple replace color: But I know you can do way better.
  15. Busy weekend, lots of chapters released. We are getting close to the first kerballed launch
  16. I seem to have some problems on 1.8.1 with this Logfile is here: https://we.tl/t-gtgUHxKWrh The seperation is detected but once I landed my probe I cant get back to the main craft. I can press the button but nothing happens.
  17. Chapters 10 and 11 published. Shamelessly stole some images for chapter 10
  18. Chapter 9 Secrets, secrets, secrets and @Kerballing (Got Dunked On) thanks for the kudos
  19. Chapter 8 released: kscarchives.wordpress.com/2020/01/14/more-slabs-of-black-stone/
  20. I am patching an old mod and the engine looks like a nuclear bomb goes off, the exhaust is way too big. Yet I cant find a way to tune it down. I've also checked the stock cfg of the LV45 and it lists: but no size. what determines the size?
×
×
  • Create New...