funkcanna
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Everything posted by funkcanna
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Hi when I enter map view, sometimes (most of the time) when im moving maneuver nodes around, the lag is absolutely unplayable. When I checked the logs, this is whats repeated over and over: [Trajectories] Warning: Infinite loop in map view renderer I assume this is related to this mod. Any ideas?
- 981 replies
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- atmosphere
- trajectories
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Hi, whenever I open the Life SUpport Setup page from the main base screen, I get endless exceptions. In the console it just says: Exception NullReferenceException Object Reference Not Set to an instance of an object. Ive never had this issue before.
- 5,672 replies
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- usi
- life support
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Hi, I launched a small rocket yesterday in career as mission 1 for "leave launchpad". When the fuel ran out, instead of arcing back to kerbin, it kept gaining altitude and essentially never ended. It kept going and going! I know this is most certainly a mod problem and I have MANY mods, but I was wondering if anyone has experienced the same before I start the day long task of removing mods? Thanks! EDIT TO ADD: I also noticed other weird things after this first mission which may or may not be linked or helpful: Research Bodies - prior to the flight I could only see the default list of planets as defined in the Research Bodies Options. After the flight, evertything was visible. HyperEdit - even using this couldnt get the wild unpowered rocket on the ground, the lowest it would go was 70000.
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
funkcanna replied to DMagic's topic in KSP1 Mod Releases
Hmm ok. Using Ship Manifest the only part showing science, is the lab. Ill try going through all parts manually. Thanks for your help. -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
funkcanna replied to DMagic's topic in KSP1 Mod Releases
SAdly, this hasnt worked. I sent 1000's of science back from Eve to my Kerbin Station and none of it has been received. DAta remains the same. -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
funkcanna replied to DMagic's topic in KSP1 Mod Releases
Hey, where does the science go on the receiving vessel when using Science Relay? The data stored in my lab is exatly the same despite sending all of my Eve science! CRap ton of missing science! -
What does AMLV and EMLV mean?
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Sorry buddy, I replied to the other guy - who also gave zero information. You asked him to try pressing the 4 categories. Which I did and replied with that info. Anyway, I tried uninstalling it an deleting the entire JanitorsCloset directory. Restarted it, then closed it down and reinstalled. Same issue. All done via CKAN. KSP version 1.7, Win10. I dont have the log file. EDIT: I just installed manually and had the same issue, exactly - so its not cKAN. Output log is here: [snip]
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BTW When I build this in the SPH then move to the VAB to attach it to a rocket, the wings flip. The left side goes upside down. I also cant seem to correct this in the VAB EDIT - this actually seems to happen ONLY when I change teh orientation of the craft (i.e. point its nose upwards)
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Are there any craft files for this?
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Thats the problem, ive tried and failed! So many parts (which are awesome) but no really guide on how to assemble them.
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Are there any craft files for this?
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Hi, when I use this it seems to record fine, however I notice in the Tracked Mission details, it says under the ARRIVAL section, 239days. This a simple resupply to LKO. When I order this mission, my kerbals starve because it somehow thinks its taking 239days. Any ideas?
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[1.5.0] Procedural Fairings 1.5.0.5 (2018/10/18)
funkcanna replied to rsparkyc's topic in KSP1 Mod Releases
Same issue here. -
[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
funkcanna replied to NESD's topic in KSP1 Mod Releases
Hi, is this being maintained for 1.4? -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
funkcanna replied to Gameslinx's topic in KSP1 Mod Releases
This was it. Removed KS3P and the brightness was correct. Are there any recommended settings I should be using for KS3P so I can use it but get correct brightness?- 2,452 replies
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- kopernicus
- gpo
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
funkcanna replied to Gameslinx's topic in KSP1 Mod Releases
The brightness everywhere else is fine (tracking station, map screen all good). Its just very very dark when in the "real"view- 2,452 replies
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- kopernicus
- gpo
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
funkcanna replied to Gameslinx's topic in KSP1 Mod Releases
Hi, this mod looks great, however my game is SUPER dark. Midday looks like night time. Any idea what im doing wrong?- 2,452 replies
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- kopernicus
- gpo
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Hi, when I try to create a node (in this case its an advanced transfer) It says "error creating node". the logs show this: [EXC 13:59:09.953] NullReferenceException: Object reference not set to an instance of an object Targeting+Sample.Borrow (.Conic o1, .Conic o2, Double v) Targeting+Interval.find_region_edge (.Conic orbit1, .Conic orbit2, Double v1, Double v2) Targeting.check_void_transition (.PairOfIntervals intervals, .Sample prev, .Sample samp, .Sample ival_start) Targeting.sample_orbits (.Conic orbit1, .Conic orbit2, Int32 count) Targeting.Intercepts (.Conic orbit1, .Conic orbit2, Int32 samples) Orbit._FindClosestPoints (.Orbit p, .Orbit s, System.Double& CD, System.Double& CCD, System.Double& FFp, System.Double& Darn it, System.Double& SFp, System.Double& SFs, Double epsilon, Int32 maxIterations, System.Int32& iterationCount) PatchedConics._CheckEncounter (.Orbit p, .Orbit nextPatch, Double startEpoch, .OrbitDriver sec, .CelestialBody targetBody, .SolverParameters pars) PatchedConics._CalculatePatch (.Orbit p, .Orbit nextPatch, Double startEpoch, .SolverParameters pars, .CelestialBody targetBody) MuMech.TransferCalculator.DistanceToTarget (System.Double[] x, System.Double[] fi, System.Object obj) alglib.minlmoptimize (.minlmstate state, .ndimensional_fvec fvec, .ndimensional_rep rep, System.Object obj) MuMech.TransferCalculator.OptimizeEjection (MuMech.ManeuverParameters original_maneuver, .Orbit initial_orbit, .Orbit target, Double UT_arrival, Double earliest_UT) MuMech.OperationAdvancedTransfer.MakeNodeImpl (.Orbit o, Double UT, MuMech.MechJebModuleTargetController target) MuMech.Operation.MakeNode (.Orbit o, Double universalTime, MuMech.MechJebModuleTargetController target) UnityEngine.Debug:LogException(Exception) MuMech.Operation:MakeNode(Orbit, Double, MechJebModuleTargetController) MuMech.MechJebModuleManeuverPlanner:WindowGUI(Int32) MuMech.DisplayModule:ProfiledWindowGUI(Int32) UnityEngine.GUI:CallWindowD