-
Posts
149 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Iamsodarncool
-
You son of a poodle!
-
[1.1] Navball docking alignment indicator (Community Edition)
Iamsodarncool replied to Leeman's topic in KSP1 Mod Releases
The concern is that you actually did make changes to the code. -
I actually just assumed it wouldn't work... just tested it and I'm pretty sure it's working fine. Sorry for bothering you.
-
I doubt it since the KSPedia exists now
-
What Facts Do We Know About The Devs Leaving?
Iamsodarncool replied to Mycroft's topic in KSP1 Discussion
Your opinion of the game shouldn't change because of things that aren't the game. The game is fantastic. The working conditions surrounding some of the former developers maybe not so much. They're separate things. -
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
http://twitch.tv/ksptv/profile/past_broadcasts/- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
According to Porkjet via the devnotes they are not finished yet.- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
Will a large number of active autostruts reduce performance?- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
Will the KSPedia be updated to reflect 1.2's gameplay changes?- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
Not if it's a manned flight.- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
Well, there's five of them. In order of most recently left, that'd be: Kasper Ted Dan Felipe Max That's a really good idea though. I hope it turns out to be the case.- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
I asked because they weren't listed in the "community patchnotes" listed slightly earlier in the thread, and because they only 1.2 footage I'd seen was in sandbox mode where the changes are extremely subtle. Jimorian did a stream in career now though, and I can safely say the new models are in.- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
Iamsodarncool replied to Whirligig Girl's topic in KSP1 Discussion
Are the new interiors/exteriors for the buildings still going to be in 1.2? Source:- 1,592 replies
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with:
-
Squadcast August 18th: First look at v1.2!
Iamsodarncool replied to AlphaMensae's topic in KSP1 Discussion
@NathanKell Thank you! You actually explained it very well in the stream, I should have watched that before commenting rather than the other way around. -
Squadcast August 18th: First look at v1.2!
Iamsodarncool replied to AlphaMensae's topic in KSP1 Discussion
Sorry for my ignorance, but does this mean there will be even more performance gains when it's compiled into a build? Thanks for showing off 1.2 so far before its release, I hope the practice continues with future versions -
My loading hints are covered!
Iamsodarncool replied to cubinator's topic in KSP1 Technical Support (PC, unmodded installs)
This game has loading hints?? I knew they were looking at it for 1.0 but I thought the idea was abandoned. -
The CoL should be just behind the CoM
-
I'm of the opinion, like others in this thread it seems, that the new way magic boulders work is awesome. It'll add surprise and excitement when visiting asteroids, especially for players that aren't involved in the community and therefore don't know magic boulders exist. However, I do understand the desire for a return of the original, and I think I have a good compromise. I'm not sure of this, but I expect the procedural asteroid system can generate asteroids far bigger than the Class E ones we see in the game. So what if, in a polar, 100km orbit of Ike, there was a 1,000m Magic Boulder? It wouldn't be visible in the tracking station. Perhaps DOE could be made stock so that hunting for it by visuals would be possible. I'd say it should have 0% ore. Maybe it could also generate a lot of heat, so that approaching it would be dangerous in an improperly shielded ship.
-
fitting music
-
What is your favorite planet in KSP?
Iamsodarncool replied to Kerbinchaser's topic in KSP1 Discussion
Especially with visual mods. -
Well, when you have a sample size of 100 you're going to get an exact number
-
Oh my god that's the coolest thing ever. Please please make a video of the mission once the craft is completed.