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Everything posted by Mad Rocket Scientist
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totm march 2020 So what song is stuck in your head today?
Mad Rocket Scientist replied to SmileyTRex's topic in The Lounge
Epic videogame soundtracks? Count me in. -
totm march 2020 So what song is stuck in your head today?
Mad Rocket Scientist replied to SmileyTRex's topic in The Lounge
But can they beat the... BAGGER 288? -
totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
Looks like the Q&A is down, hopefully they'll reupload an edit version with good audio. I stole this transcript from FutureMartian97 on reddit. (Edit: removed link just in case, it was on r/spacex) "How long will this take?" - I'm optimistic but i'm trying to re-calibrate, but we are building the first ship right now, and I think we can start doing the first up and down flights in the first half of next year. If rapid re usability works out we are confident we can get the cost of a BFR launch down to 5 or 6 million dollars. "How do you manage your time?" - At SpaceX 80-90% of my time is focused on engineering and Gwynne Shotwell handles the business side of things. And that video is the result of the great people at SpaceX. "Who are you inspired by" - Kanye West obviously. laughter "So why do all of these things?" - Well I thought to myself why are we not making progress in space? Where are the bases on the moon and the space hotels as promised? I looked at NASA's website and it never says when were going to Mars. There will also be no will to go to Mars if there is no way to get there. "Why is no one else doing these things?" - What's your pain threshold? "What was your biggest failure and how did it change you?" - Tons of failures along the way. For SpaceX, the first 3 Falcon 1 launches failed. Maybe if I was able to higher a better chief rocket designer, then maybe we would've had less than 3 failures. "How do you prioritize all your companies?" - For business stuff almost all time is dedicated to SpaceX and Tesla. For non business stuff it's my kids. Boring Company started as a joke because it sounded funny. "Why are you so concerned about AI?" - The biggest issue with civil AI experts is that they think they know more than they really do. Very close to the cutting edge of AI, and it scares the hell out of me. I think the dangers of AI are way worse than nukes. "What issues should the next generation be solving?" - Making life multi-planetary. Need to make sure there is a seed to keep humanity going in case of another dark age, possibly caused by a third World War. Sustainable energy is also really important. "What do you hope the world will look like when children born today are your age?" - Mostly transferred to sustainable energy, base on the Moon and Mars. Anyone can go to Mars or anywhere in the Solar System. Achieve symbiosis with AI. "What can you tell us about Starlink" - Internet for people with no internet, good for sparsely and moderately populated areas. Will be good to fund BFR. "What kind of government for the first Martian colony? Your position?" - Emperor or God Emperor? Really most likely direct democracy. Everyone votes on every issue. Keep laws short. If the word count on a law exceeds Lord of the Rings then it's to long and suspicious. -
totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
Here's the official youtube video: -
Yes. Basically, the faster the exhaust, the higher the specific impulse, and the more efficient the engine is. And to get speed, you first need to make the area the flow is going through smaller, trading pressure for speed like a garden hose nozzle. But at supersonic speeds, that no longer works and you have to start expanding the area. The shape of this is called a de Laval nozzle, and looks like this: When the exhaust comes out of a rocket engine, it has very little pressure, and a lot of speed. When the pressure drops below the ambient pressure, it stops working very well, and can even destroy the engine, so atmospheric engine are designed to expand the exhaust to around sea level pressure, and vacuum engines designed to expand the exhaust to as low a pressure as possible, before the weight of the bell exceeds the benefit of higher specific impulse.
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Anyone here heard of Projectrho?
Mad Rocket Scientist replied to Mlg Dank Meme lord's topic in The Lounge
This is an amazing website too: http://www.b14643.de/ Very hard to navigate, but has loads of info on space stuff. Check this page too: http://www.b14643.de/Spacerockets/Specials/index.htm -
totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
It still seems odd, considering that they released the footage of failed landings. Plus, it reflects well on SpaceX that their rocket can land even in terrible situations. -
Boring company
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in Science & Spaceflight
Ah, I didn't see any numbers on slip right at the fault itself. (Due to a lazy search) Thanks for correcting me. I wonder whether they figure the chances of a train being right at the fault during an earthquake is just low enough that it doesn't matter. If that's the case, then the sleds are no more dangerous. The hyperloop might be, depending on long it take for it to decelerate in emergency. I said not to do that! Yep, it looks like there's lots of slip. That photo brings up a couple of questions, though. First of all, why is it an S-curve, with both ends inline with each other? I imagine that a slip fault would just offset both ends, and leave a simple curve. Second of all, why is the ballast still straight? It seems like this might be a normal or thrust fault, which would explain the S-curve too; the rails have been shortened, causing them to buckle. Not to deny that it would be a problem for a tunnel, but it seems like tunnels aren't much more dangerous than other forms of transport during an earthquake. -
Boring company
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in Science & Spaceflight
I've looked into this a bit, because I've seen it before, and it seems like earthquakes have not historically been very damaging to subway networks. I found this: http://thesource.metro.net/2012/08/10/designing-a-subway-to-withstand-an-earthquake/ And this: http://blogdowntown.com/2012/08/6959-metro-tunnels-are-one-of-the-safest-places Both of which say that it is fairly safe. It seems that in the area around the fault, the ground shakes mostly uniformly, and wouldn't damage a tunnel. For one thing, the majority of injuries from earthquakes come from objects and loose parts of buildings falling. Don't quote me on this, but I think that at the fault itself, there isn't very much slip, and the energy of the earthquake comes from the fact that the fault is long and deep, so even a slip of a few inches means a lot of energy. EDIT: Turns out faults do slip more than I thought. -
I've been trying to calculate a transfer from earth to venus for my blog, but I'm stuck. Here's what I have so far: Source for constants: https://nssdc.gsfc.nasa.gov/planetary/factsheet/earthfact.html https://en.wikipedia.org/wiki/Standard_gravitational_parameter A transfer orbit between Earth and Venus depends on the position of the planets at departure and arrival. For this example, the position of Venus does not matter, as aerobraking will work at either of those speeds. Earth should be at apoapsis, because in this case we want to lose, rather than gain, velocity as Venus is in a lower orbit than Earth. Let's begin. First, the velocity of Earth around the Sun at apoapsis. We don't really need to calculate this, as it is well known: 29290 m/s. The transfer orbit is an elliptical orbit with its apoapsis at Earth's apoapsis, and its periapsis at Venus' apoapsis (I think this gives the lowest delta-v). This gives a semi-major axis of: (Radius of Earth's orbit at departure + Radius of Venus' orbit at arrival)/2. Or (152.1 * 10^9 m + 108.94 * 10^9 m)/2 = 130.52 * 10^9 m. Velocity at apoapsis: v^2 = 1.327 * 10^20 (2/152.1 * 10^9 - 1/130.52 * 10^9) v = 26985.2 m/s Velocity at periapsis: v^2 = 1.327 * 10^20 (2/108.94 * 10^9 - 1/130.52 * 10^9) v = 37676.3 m/s The velocity of the spaceship in Earth orbit can be calculated from the altitude, and the altitude is as low as possible to take maximum advantage of the Oberth effect. I'm going to guess around 200 km. v^2 = 3.986 * 10^14 (2/6578000 - 1/6578000) v = 7784.34 m/s. Up until here everything seems fine. Now we subtract the spacecraft's orbital velocity from the earth's orbital velocity: 21505.66. We subtract because we need to lose velocity. But now it seems like we have too slow an orbit even before the escape burn, which seems unlikely to me. I can't find anything that could help me here anywhere else. Any ideas on where I messed up?
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No, but I don't think it ever goes on sale. It's worth 20$, though.
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Alright, I just bought Bastion Gunpoint The Half-Life bundle, with 11 games. OneShot Papers, Please Please, don't touch anything and The Room For a little over 20$ USD.
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totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
SpaceX doesn't patent anything they do. http://www.businessinsider.com/elon-musk-patents-2012-11 -
Thanks for the suggestions! Here's some of mine: The Stanley Parable: Excellent, and 75% off. Planet Coaster: Very fun sandbox, the management side of it is pretty easy, though. 33% off, which is pretty good for how new it is. Space Engineers: Not a very good survival game, but a fun voxel spaceship building sandbox. Minecraft in space, with slopes. And moving vehicles. And destruction physics. Portal 1 & 2 (bundle) is a 90% discount, and probably worth it just for Portal 1. (The Half-Life series is similarly discounted, but I haven't played that) BeamNG.drive is 33% off. It's a little content light, but a career mode is in progress. EDIT: If you get The Stanley Parable, play the demo too! Even if you know you want to get the game.
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Any suggestions? I was looking at Production line, but it isn't on sale. SimAirport is 20% off, but I think I might want to get Airport CEO instead, which isn't yet released.
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totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
SoonTM (About ITS plan update) -
To join in on interpreting a Jool Odyssey, @Zhetaan's post made me think of good comparison in fiction: Dr. Jekyll and Mr. Hyde. The Kerbals, like Dr Jekyll, are perfect. They have no vices or selfish tendencies, and they live in what humans would call a utopian society. The Kerbulans, like Mr. Hyde, are flawed. Their faults completely define them, and they are only out to serve themselves. Curiously, though, they do have a form of government, even if it is only by power. Just like Dr. J and Mr. H, no humans are completely like either. The characters were used as an extreme example for literary reasons. I would argue that so are the Kerbals and Kerbulans, for a similar reason: which of these do you want to be? Not if you had some magic button o' morality, but in your day to day life. To clarify: this is my interpretation, not necessarily what Kuzzter intended.
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KSP inspired me to design a liquid-fueled rocket engine
Mad Rocket Scientist replied to ap0r's topic in Science & Spaceflight
That's looking good! -
What have you been playing recently? (Other than KSP)
Mad Rocket Scientist replied to a topic in The Lounge
I picked up Red Orchestra 2/Rising Storm when it was free for a bit recently, but then I bought Oxygen not Included and Planet Coaster. So now I'm playing those. -
Cloud Aerospace Is in the Sky!
Mad Rocket Scientist replied to Tristonwilson12's topic in The Lounge
Thanks!