Jump to content

SaturnianBlue

Members
  • Posts

    1,121
  • Joined

  • Last visited

Everything posted by SaturnianBlue

  1. This laptop was out for repairs on the weekend, so I didn't get much done. However, I got my PT Boat almost to the Airstrip island, but then my laptop crashed. About 800 units of liquid fuel was spent on the voyage (Out of ~2700 initial), at top speed. I changed the initial ore ballast arrangements to use small ore tanks. I also got vessel mover, which has proved to be somewhat more useful than hyper edit. The Asteroid Sentinels MOL+Titan IIIC is still being tested, but I think I may be able to get another entry done tomorrow.
  2. Wouldn't it be a good idea to put each weeks page in a spoiler tag so they can be readily accessed? The series is great, but I would like to be able to read them on one page.
  3. Pretty darn sure it's a Doctor Who reference. In any case, we should keep the old LGG somewhere, so I suppose the spoiler will work.
  4. It's called Pericytherion. So far I think they are saying, the data coming in says all things are going well, but remember, there's a 9 min delay...
  5. Also, found an Akatsuki livestream on youtube, the commentary is in Japanese however. 4500 kilometers now! I believe they are talking about the engines.
  6. Here's a link to a live simulation of the spacecraft, and we've got an hour left! Akatsuki is at about 20,000 km from venus now...
  7. Thanks guys! I suppose with Edball making direct choices, I think I can write some canon stating he in fact is also the project director too. I somewhat find it interesting how Edball's interactions with Mort are rarely direct, yet have large effects on each other. The next will probably be about the launch, for release hopefully tomorrow.
  8. My KJR pt boat is almost finishing sea trials, now I need to try to improve torpedo and depth charge deployments, and add launch clamps carrying kerbals, and unload things right in the water vs hyperedit. I'll still need to make the all stock variant, but the KJR version now has ore tanks for stability for initial entry in the water, which have gears! I will test endurance by getting it to the island airstrip. Besides this, I will be done with the craft, and ready to release. Also, scatterer is amazing! With the Asteroid Sentinels, I'm working on a Tweakscale Titan IIIC, I'll get pics tomorrow.
  9. Sailing in a PT Boat got a whole lot better! Thank you for this! I must note though, I'm having trouble with the ocean shaders not loading after reverting, as many others note.
  10. Ah ha! It seems the vote is decided in this installment, as each and every component of the spacecraft is revealed. Also included: The latest scans of the M:VP, but is it just Val, Wernher, and Edball staring at it??! Edball's text box color is darkened to Powerpoint Orange in this version. There you go! With the trio at Rockomax ready to get the rocket flying, and the boys at the KSC twiddling around, the episode is done! The next Installment is scheduled for Friday/Saturday, and we can hope triweekly schedules will return! Also-The view tracker seems to be stuck, but I think the real view count is officially past 10,000 views! Thank you all, it was just supposed to be a little secondary project showing my progress deflecting asteroids for the summer while I made crafts, but now this is so much more, and getting to the second page for views and likes is simply amazing! I wish us another 10,000 too!
  11. PT Boat Sea trials are partly done, now tests against explosives and shells, still using KJR to make it move, but it's capable of 28 m/s (~54 knots?) top speed on full load, and probably 32 m/s at a lightened load (At that speed, the PT Boat can almost outrun its own torpedoes!), maybe higher. Turning circle looks good, now an endurance test, maybe a test against explosives... I replaced the engines in the back with a goliath, while awkward to place (I put it just under the aft crew quarters/ Rudder room). In other news, I'll probably be working on my KOL in The Asteroid Sentinels, a build based off/Inspired by the MOL.
  12. Ah, technically in the earlier entry Wernher and Val had a bumpy landing at KSC 2, so I suppose it goes from there. I'll probably go slightly darker with Edball's bubble color. The color chart isn't really necessary, as I try to keep the kerbals being like "Hey ~~~", and the edge isn't easy to find anyhow... Edball was a choice I decided to make since a new character when it's needed helps, since I don't add too many kerbals in the mix. Also.... Shall we go with Edball?
  13. Ouch! Really bad, but Saturn Technical might have fared worse, all the images are reduced to BBcode, and my spoilers and text sizes have given up... Edit: Uhh, most of the thread got fixed when I updated it.... Still, the albums and many bits of text got ruined. It seems they've ended up all over the place, the testing section got moved above the torpedoes... Also bizarre, the probe bros pic ended up at the asteroid sentinels section... In any case, excited to see what Kuzzter tests next, I probably won't have such a grand adventure for quite a while!
  14. The new forums are up! I've updated the 1 post so that it's much more relevant to the current parts of my novel, and more accurate/updated. Anyway, here's two pages for you all, I'll attempt a tri-weekly schedule from now, though that is somewhat optimistic. Wernher and Val arrive at Rockomax's KSC 2 facilities. They meet Edball Kerman, excited to share a concept his lowly feeling company has... Color codes-Dark red Top ranking official, red is high ranking official, and Light orange->Rockomax, Light green -> Rocket Scientist/Engineer. Blue Blue-> Commander.So yeah... You've been given a choice... Wernher's probe, or Rockomax's old space lab.... What do you think? For anyone wondering, the KOL is in fact inspired by the Manned orbiting labratory, a real concept in the 1960s.
  15. Personally, I really think it's a bit of a mixed bag. The general format is pretty clean and possibly "modern", but it's bad if you write stories in the fan works, as there are huge spaces between sentences. The dead space on the side and a generally skinny place for text is quite dis likable. It's nice to have good imgur albums and a button for it. The tags are an interesting feature in my opinion, but it's to early to have an opinion on it. I'll miss BB code quite a bit, it was hard to use for me, but almost every post used it... The alerts are nice, and being able to see who follows threads and such is a cool feature. I never used the mobile version of the old forums, and that was kind of bad, but as a forum the computer version vas very good. The friends system was nice, and since both needed to approve the thing, it felt meaningful, but now you can just go around following people with a simple tap on their page. Same goes for the like system. It used to take 3 clicks to add rep to a user, and you could leave a cute little message for them, now you just scroll to the bottom, tap the like, then move on to the next post. Also, a question for long time lurkers and members: how was the forum when it operated on "SimpleMachines" (back in 2011 and 2012 or 13?) I've seen it, but I don't remember it well. An edit: Is there a customization for profiles? It'd be very sad if there aren't...
  16. The forums are back! Here progress on the PT-Boat, the rudder room, aft bunks, the engine room, and the officers ward are complete! It's a 600 part vessel for now due to the crazy detail (for example, using seismometers as buckets, paper rolls, ammunition drums....). It needs KJR and runs at 10% IRL speed for now. I hope to make it survive on the water in stock, and move and turn at least. It's also pretty slow, which seems to suggest I need to take out weight.
  17. The guys in space are drifting in LKO, but they want to get to the Mun... Sadly, electrical failures stall the mission's progress for now... Meanwhile, Val and Wernher take a trip into the skies for....? Cyan-Scientist Guacamole green-Engineer/Rocket Scientist, Light Blue-Pilot, Blue-Commander. Blue out line-> Intern, Red equals High ranking, Dark-red->Highest-up. I'm aware this one was a bit of a long one for a landing, but it isn't an easy one! The next will intro Rockomax and some plans..... Thanks for reading, rep if you enjoyed!
  18. I was trying out a test of my SR-72 style passenger jet, ended up with a circumnavigation... 1 Circumnavigation, top speed ~Mach 4.66, and altitude high of 29 Km. Sadly I lost an Elevon, does that disqualify the submission? I didn't take a shot on the runway, but there is a VAB shot,and 20 mins in the flight. I had the most ridiculous landing, came in at Mach 1 past the Vab... This was a polar circumnavigation. 67 minutes, and 39 seconds, 618 units of fuel left, so I could have done maybe 50 minutes, but this was more or less a test. [imgur]psJ5v[/imgur]
  19. I know, but the Light Green is technically doomed, since the bars are being removed and it'll just be a dot with a number.
  20. Sat this point I'm 128 away from bar 2 on the light green, a goal that is likely not to be reached because of the software update but I sure could get closer! [IMG]http://i.imgur.com/m9gW5u0.png[/IMG]
  21. I was working on a design for a plane in The Asteroid Sentinels, and built an 10 person plane almost totally based off the SR-72, and what was supposed to be an innocent test ended in a ridiculous 68 min circumnavigation, and 29 km ceiling, and speed of Mach 4.66. [imgur]tR4T8[/imgur] Update 1 I made the PT Boat kitchen, I find it cute :)[IMG]http://i.imgur.com/m9gW5u0.png[/IMG]
  22. Do you like the format and the logo? I know the torpedoes spoiler is acting a bit funky. Also.... Progress updates-Constellation pack is probably on hold until further notice (Of course, the Constellation pack threads died long ago ;( ). The Space Shuttle is being updated, but there's some weird bugs with not being able to interact with some parts in one version, and in the second version roll programs aren't woking well, and the shuttle pitches badly sometimes, and since the 3GB limit keeps me from launching more than once per session, it's a slow process. IUS assembly may be released soon(TM). Galileo probe I'm using with the crafts (Full thing 598 parts) will only be released after full Galileo recreation run is actually done. PT Boat- the deck is done, and as stated, basically a quarter done on the inside, the crew quarters are now complete. now need to work on the cute little kitchen. Destroyers- Not currently built, my first will be the IJN Fubuki, which makes me realize that I will have the ability to recreate the PT-109 incident... After that, plans will be for a Fletcher. These will likely use tweakscale and 500+ parts. Asteroid Sentinels craft-they are already flying and built as anyone reading the story knows, but the mission haven't been done, so I won't release them yet... Torpedo Variants-those I can work on anytime, but this is fairly low priority. Akatsuki-JAXA probe entering orbit around Venus. May be done, uncertain.
  23. Hi! This is where many of my released craft live in, many of them replicas, but I can certainly do other things as well. These are crafts from a simple 81 part Vega Rocket with the Sentinel 2A spacecraft to the highly detailed ~450 part Voyager/Titan III replica, the single most complete replica of the craft. This is basically a a move over of the same thread in the Rocket Builders, but updated. My crafts usually use stock, or ~5 mods. Major notes! 11/30/2015 The forum migration has officially turned this thread into a disaster zone, all the BBcode is reduced to text, I may have to do a full on recovery... The craft part ranges from ~80 parts to ~450, depending on the detail or purpose. Anyway, I hope you enjoy my crafts. Partnerships: Duna Aerospace AMRSD Rockets/Carriers ------------------------------------------------------ Deltas: DELTA II 6925 The Delta 6925 was the first Delta II, flying in 1989. It replaced older Delta's and had longer tanks. This replica carries a GPS satellite, which is stowed and contains a small Star 27 rocket to raise itself into a ½ day orbit. There is also a Solar Panel open version of the GPS. Download DELTA II 6925-8 Only one Delta 6925-8 was ever launched, carrying Palapa B2R, a satellite that was stranded in Low Earth Orbit after it's kick motor failed to ignite, and did not go to GTO in 1983. It was recovered by a Space Shuttle, refurbished, and launched in 1990. it features a "straight eight" (eight foot) fairing which made the rocket streamlined all the way up. This replica contains a Delta K stage, star 48 SRB, and a internal kick motor in the HS-376, a cylindrical satellite bus that was very popular at the time. This was built in 1.0, so performance values on SRBs have changed, so fuel must be adjusted for going to GKO. [imgur]oO8OR[/imgur] Download DELTA III My first Replica, for America's Rockets. The Delta 3 was initiated as a response to increasingly high payloads in the satellite market, as it was meant to replace the smaller Delta II. Built to carry 3.8 metric tones to GTO, it contained a beefier kerosene tank, shorter than the Delta 2's but equaling in fuel amount. The SRB's were upgraded, and a Cryogenic Upperstage was built, unlike the Delta K Hypergolic fuel mixture 2nd stage on the Delta 2. However, the rocket was introduced when the satellite market collapsed in the late 1990's, and a string of failures left it unable to compete. This replica contains a Galaxy 10 styled spacecraft, the Delta IIIs first payload. [Imgur]KLtKR[/Imgur] Download Delta II HEAVY I've been working on other projects, which has distracted me from the Delta II Heavy replica with GRAIL (Munar Probes replica) stowed versions. However, I have come and worked around game bugs that have been associated with the craft. I have made the fairings as accurate as possible. This craft is 100% scale to real life (about). It has better detail than my first Delta II's (GPS carrying 6925, and 6925-8 comsat carrier) and it is an 7920H-10 (GEM boosters, 9 of them, with a 2nd stage, and no 3 third stage, Heavy Version Booster, 10 foot fairings diameter.) The Delta II Heavy no longer flies today, but has advanced planetary science and astrophysics (Such as MER Opportunity, MESSENGER, Dawn, Spitzer, GLAST, GRAIL, etc.) I have included a Cryogenic vent port for fashion, (The real rocket contains such) and Is activated with 1. I have been able to make a better interstage, and I have thrust taper on my GEM-46 rendition. With the Grail Probes, I have no hinges for the spacecraft, but you can likely build them with infernal Robotics. [imgur]NpFCw[/imgur] KerbalX Download Craft Stats: 196,325Kg total, 4899 M/s Delta V Launcher (Can Be adjusted, as it is not full) 1.88 TWR, 76K funds launcher, 23K for each probe, 122K total. 1369Kg Probes, 653 M/s Delta V. If you have a subassembly space probe, or have flown it, feel free to post what you would like, and have fun! ATLAS: Another America's Rockets mission. The Atlas-Centaur rockets flew from 1962 to 2004, flying 197 times, and launching many prolific missions, including Pioneer 10&11, Mariner 9&10, The Surveyor Landers, SOHO, among others. It has a half stage to boost it off the ground, which burns with the sustainer engine. The half stage booster should be dumped at over 10km. This also has a 2 engine Centaur, with RCS and plenty of Delta V. Feel free to add a payload to this rocket, it costs about 50K to launch, and you can likely do a Pioneer 10 styled mission. Press 1 to disable the side Booster engines. Download ATLAS V 551 Here is my Atlas V 551 replica, which is my first replica in 1.0.4. This replica is at 98 parts and weighs 288 tones. This Recreation has high TWR (around 1.8) though not as high as the real Atlas V, which had about 2.1. The Atlas V 551 was used to launch spacecraft such as New Horizons and Juno. This recreation has a Boattail like the Atlas V, made with wing parts, but there is the stock fairing too. Download [imgur]STfz7[/imgur] Flight Instructions -SAS engage, throttle, ignition -Start turning right after liftoff, turn to about 80 degrees by 1km. -Reach around 45 when you pass ~10kms. Continue to turn, and ditch the first stage as you reach high into the atmosphere. -Use the Centaur to circularize/ raise apoapsis. With an flea SRB, this rocket can be used to send a New Horizon like probe out of the Kerbol system. --------------- After dozens of hours of work, here is my replica of the space shuttle, the face of NASA for some 3 decades. This is a functional replica of the powerful rocket at a mere 230 parts, and with adjustments, capable of carrying payloads of at least 25 tons into low keratin orbit. The replica features uses of LFO to make the OMS run off realistic-isn fuels. This partially reusable spacecraft is capable of recovery back at the KSC runway. The SRBs are also recoverable, with drogues and main parachutes. This craft has an empty cargo bay. This craft is unique in using a 5 segment cargo bay, and custom wing part OMS pods. Mods: Procedural Parts (custom style tanks and boosters), Tweakscale (extensive scaling of engines, and to make the custom OMS pods, part reduction etc), Kerbpaint (Changes colors on some parts), Infernal Robotics (makes the space shuttle antenna come to life), and KJR (massive part reduction, allows 2X, even 3X time warp on ascent). This is one of the hardest of my replicas to fly during some phases of the launch, first with the factors of extensive thrust limiting for individual engines. The takeoff thrust at liftoff should be the default 50%, and a full attempt to pitch back the booster with effort. In the following kilometers, the overall thrust must be increased, then the lower two engines must have the engine thrust boosted. The RCS is not needed during ascent, though at around 8 kilometers the STS assembly will try to pitch towards the ground, so you will have to account for that and fly a steep trajectory, and be around 60-70 degrees at that altitude to combat the pitch in the next few seconds of the flight. The SRBs will separate. Later, the bottom engines will need to be throttled as low as 70% to keep the rocket from pitching. OMS will be needed for those who want to carry large payloads Reentry is done in a standard reentry not unlike that of other space shuttles. Current Status: Upgrading to 1.0.5 with Galileo, but roll programs are still ridiculously hard. Arianespace, ESA Ariane 5G This features the use of skipper engines as the Vulcain, with a custom pipes on the side, as using a KR-2L is not only underpowered, but also in terms of size not as exact. The SRB's feature thrust curves using the clipped SRBs, which burnout one by one to simulate the slow tapering of SRBs. This replica also applies as a Ariane 5G+. This replica features SYLDA, the 2 satellite adapter. It is a fairing, which allows for an accurate shape, but still confetti... The Satellites are inspired by the Eurostar 2000 bus and the GEOStar-2. Below is the launch sequence pictures. [imgur]HZNuD[/imgur] DOWNLOAD (KerbalX) Flight Trajectory (Direct GTO insertion, and not necessarily most efficient trajectory) -Take Off! -Reach 80 degrees at 1km -45 by around 10km. -Slowly turn, dump SRBs -Reach 20-30 degrees at about 30 Kilometers. This is where you are likely to stay at in pitch for most of the flight. -Dump farings, dump Cryogenic First stage. -Ignite 2nd stage and feel free to fly how you'd like, but keep going vertical, and reach a height of 2868km, and you are in GTO. -Once you jettison the spacecrafts, warp to apoapsis, and burn till you are in GEO (KEO?). The upper spacecraft has more thrust, but less Delta-V, while the bottom has more, but only 1/9th the thrust. Enjoy! VEGA and Sentinel 2A Decided to do this one a couple days before it flew. Here is my Replica of the Vega Rocket and Sentinel 2 spacecraft, which launched on Jun 22nd. The Vega rocket is the lightweight rocket of Arianespace and ESA's workhorse, with 3 solid rocket stages and a small liquid 4th stage. Vega rockets can carry up to 2,500 kg to LEO. I've added the Sentinel 2 spacecraft, an Earth Observation spacecraft of ESA's Copernicus Program. It carries a Multi Spectral Instrument, with 13 spectral channels. [imgur]FS5as[/imgur] Download This Replica clocks in at a lightweight 84 parts, and as a note for the 4th stage, i've set the thrust to 10 kilonewtons, but if you want the real thrust the actual AVUM stage has, quarter it. I've made it run off monoprop, as it has nice round tanks like the real Attitude and Vernier Upper Module. ESA Spacecraft: Giotto Here is Giotto, ESA's first cometary probe, the first to flyby comets twice, to use an earth flyby, and took the first detailed pictures of a cometary nucleus. This replica also contains a 3 stage Ariane 1 rocket, with a 4 engine/4fin stage, and a thin 2nd and 3rd stages. I've made this replica for only 181 parts, so performance will be vastly better than other high count replicas. Clamshell Fairings were used in the album below. [imgur]yTici[/imgur] Download (KerbalX) Stats: 63,287 Kg total, 5376 Vaccum D/v, 1380 kg probe, 834m/s probe rocket, 225m/s forward translation, rocket liftoff TWR is 1.29. 60,556 funds. ------------------------- American Spacecraft/Space Probes GPS Block II The solar panels are fixed, so if you would like, rotate them in the VAB/SPH (Or add IR!) Also, GPS is now over 25 years old. The GPS Block II spacecraft became the first operational and public GPS system in the world, and were launched from 1989-1990, becoming the first spacecrafts to be carried into space by a Delta II rocket. GPS systems have changed the world, allowing location and time information anywhere in the world. They orbit once every 12 hours. Download Pioneer Venus Orbiter This Replica has a slew of scientific instruments (though the cost makes it suboptimal in career, and you'll have to snip off the magnetometer because it is very long.) The Pioneer Venus Orbiter was launched in 1978 by an Atlas-Centaur to be America's first orbiter to Venus. It carried a slew of Radars, polarimeters, Magnetometers, and spectrometers to investigate Venus. It operated till 1992, and reentered the atmosphere. The spacecraft was based off the Hughes 507 spacecraft bus. Download GRAIL The Gravity Recovery and Interior laboratory Twin spacecraft launched aboard a Delta II rocket to map the Gravitational field of the moon to determine it's interior structure in 2012. It used a low energy transfer using the L1 Lagrange point to reduce fuel requirements. While you can't do that in KSP (yet), this replica can still orbit the moon. It had a short mission, lasting less than an year, but conducted major science before it impacted into the moon. It was part of the Discovery Program of low cost mission less than 450 Million$. Now you can study the Mun's gravity with my replica of the twin space probes nicknamed Ebb and Flow. It comes with a few science experiments, weighs 1299 Kg, 60 parts, and a hefty 703 m/s of delta-V. It's monopropellant powered like the real spacecraft. Download ​ -------------------------------- Centaur G Prime Here's my replica of the Centaur G Prime, the largest upper stage intended for use aboard a space shuttle, which would have a high efficiency Hydrogen-LqdOxygen powered RL 10 engines, which would have allowed Galileo, Ulysses, and other large spacecraft to reach their intended target on a single stage deployed from the space shuttle. Sadly, in the wake of the Challenger Disaster, the Centaur G was cancelled mere months before it's maiden flight date due to safety reasons. Hopefully, this subassembly will do just fine for your payloads across the Solar System. A few Notes: The Centaur can angle itself before full release with use of a claw. Stats:25 tons (Upper stage itself), 400 Kn max, 140 parts, all stock, ~3000 m/s of Dv Download -------------------------------------------------------------- Modded Spacecraft Mod Craft: The first replica I built, I put in as much detail as i could find and do with a sane amount of parts, a standard for the Pioneer, Voyager, and soon Galileo and Ulysses probes below. After DasValdez started making his New Horizons, I couldn't resist making a recreation. New Horizons is the first spacecraft to fly by Pluto. I've put lots of detail into the replica, and while I originally had overheat problems, I was able to fix them. I believe this replica has about 1.98 TWR (Not as much as the 2.13 of the irl version!), so feel free to tweak thrust on them. The spacecraft has all the instruments. The replica is 100% scaled, which is why it is not fully fueled. While I have 99Kns of thrust on the Centaur, you should go full thrust, because it greatly reduces gravity losses. Notes-You will CERTAINLY have to change RCS blocks because of the unbalanced probe, as with Pioneer 10/11. Mods Required! Procedural Fairings, Procedural Parts, and tweakscale. I also have JebediahKerman42's FreedomTex texture pack. I recommend Stock Clamshell fairings for the fairings. Album Some KVV shots: The first stage one has the SRB's messed up, but it doesn't happen on the pad. [imgur]SB154[/imgur] The New horizons Recreation full album, with the history of the spacecraft, and gifs. [imgur]SQ5gB[/imgur] Thanks for reading, leave some rep if you enjoy! :DNew horizons and the Atlas V 551 Download Pioneer 10 and 11 with Atlas-Centaur This is my 2nd modded replica, and chronologically the first in my Exploring The Gas Giants series, which will take a while to produce. Mods Required: Dmagic Orbital Science, Infernal Robotics, Procedural Fairings, Procedural Parts, and tweakscale, and Stock Clamshell Fairings greatly improves the quality. [imgur]RnVv1[/imgur] Stats: Probe weight is about 700 Kg, 165 parts, rocket is about 314 total including probe. Scale is about 77% vs real life. TWR is about 1.38. Default Centaur thrust is about 130, full thrust recommended. The Probe is highly detailed, and in fact, the scaling tweak scale can do was actually a problem when trying to simulate science experiments. Sadly, I wasn't able to simulate the classical half stage in the technique I built the probe. Also, at 10-100X warp, some parts may get very hot, a stock game bug caused by clipping. Here is the highly detailed KSP recreation which is aided with IRL images. Download [imgur]fGXhR[/imgur] Flight Tips: The Sustainer Engine has low TWR, so you should pitch up to 30 or so degrees above the horizon. The rocket launches 90 degrees to the side, so I recommend you turn it 90 degrees too. The sustainer *might* explode during half stage jettison. Also, you should add batteries to Pioneer 10/11, as the original doesn't have even 100 charge. ​If you download this replica, post your experiences below, and if you have some subassemblies for the Atlas-Centaur, feel free to post. Voyager 1-2 and the Titan IIIE Voyager 1 and 2 are possibly the most prolific missions ever launched, becoming the farthest probes ever launched, and becoming the first to image the Jupiter and Saturn in great detail, the first to fly past Uranus/Neptune (Voyager 2), and the first to reach interstellar Space (Voyager 1). The Titan IIIE Centaur is included, with a detailed replica of things from the Centaur's Ullage Motors to blast ports on the first to second stage interstage. The Voyager spacecraft translates far better than the Pioneer 10/11 replica, the forward and backward is very stable, though other translations aren't as reliable, due to the uneven shape of Voyager. Notes: The overheat bug does happen to affect this craft. Sometimes the parts around the Centaur may overheat, though starting from a quick save mid flight seems to fix issues. Some parts will overheat after about 40 minutes sometimes in 1-100X warp. Besides this (hopefully fixed in 1.1), it is mostly well, but KJR is needed to keep it from going wobbly between first stage and second stage after SRB separation. Mods: Procedural Parts, Procedural Fairings, Tweakscale, Hullcam, Infernal Robotics, Dmagic Orbital Science, KJR (Not really required, but if you want this to get into orbit without being a 30 meter tall noodle, I recommend it), Kerbpaint (Optional, but gives custom paint jobs for a more accurate Voyager), FreedomTek texture pack (More Procedural Parts textures) Action groups 1 and 2 control the RTG boom, 3 and 4 control Instrumentation boom. 5 and 6 control the scan platform 9 controls the deployment of Dmagic Instruments 0 Shut Down of First stage engines Download (Original Craft, flown in my recreation) KVV pictures: [imgur]vHMx5[/imgur] Spacecraft Launch recreation/ Real Life Images explaining the spacecraft/Rocket: [imgur]hJF8K[/imgur] Spacecraft main mission recreation: [imgur]Dher6[/imgur] ------------------------------- Craft From The Asteroid Sentinels ​Sentinel Space Telescope This replica uses only parts from the Asteroid Day mod/Stock. I have equipped the telescope with a Basic Falcon 9 Replica which also has (for effects) Cryogenic Vents. The Sentinel Space Telescope is planned to be launched from 2017-2018 (but likely will be delayed, as B612 hasn't managed to get enough funding), where it will fly by Venus to lower it's orbit, to look out towards the Earth's Orbit to find Asteroids that could hit Earth. Download (KerbalX) Stats: 145 parts, 2600 kg telescope, Telescope has 500 m/s of Delta-V. ---------------- Sci-Fi Dalek Replica [imgur]2ABli[/imgur] Here is my first Sci-Fi Build, The Doctor's most dangerous and oldest enemies from the TV Series Doctor Who. This one features the Daleks from the New Series, introduced is the Series 1 story Dalek. I have tried to replicate the function and detail/Size of the Daleks as much as possible, even simulating the Levitation capability with rockets, though some details were omitted due to bugs and performance. Please do not time warp or physics warp, the notorious time warp to overheat bug has struck again, though is mitigated if you stay on 1X warp. Download (KerbalX) Stats:236 Parts, 100 KG of Fuel, 730Kg. ~300m/s DV ​Action Groups: (Infernal Robotics) 1,2, Head Swivel, 3,4 Laser Gun Up and Down, 5,6 Plunger Manipulator, 7,8 Plunger front up down, -,= Eyestalk up and Down, (Stock) 9, Toggle Lights. Dalek 2005 Less Parts Low part count version, with 91 less parts than the 236 part count original, at 145. It weighs 668kg, and uses only one engine instead of a dual, and has 478m/s D/v. Action Groups are same. Download TARDIS This is my Tardis, built because I was partially bored and I didn't want to start on my Galileo Replica, which would take huge chucks of time. This Tardis is 215 parts and weighs 4734 kilograms. It has 4 rocket engines and 1 jet engines. This Tardis is based off the 2005 and 2010 Tardis. Don't physics warp unless you are ok with the top lights shearing off. ;) The TARDIS is one of the most iconic spaceships ever to reach the TV screens. Introduced in 1963, it is disguised as a 1929 Mackenzie-Trench Police Box permanently after it's "Chameleon Circuit" broke down. It has traveled across both ends of Time And Space. Action Groups: 1 to toggle top lights. MODS: Tweakscale, and Kerbpaint, KJR Recommended DOWNLOAD ----------------------------- SATURNIANBLUE Naval Dockyards Division 1.0.5 Torpedoes+Launcher, KerbalX Stats: 3 barrels, 39.7 tons, 127 parts total. Each torpedo has 16 parts plus a decoupler. The initial boost out the tube is powered by seaports while the jet starts up. The torpedoes have probe cores for optional control. The real Mark 15s were generally launched out of quintuple barrel launchers, but I didn't do that because of part count and wanted to keep the launcher slim. Also notable : This launcher has no reload capability, a capacity only IJN destroyers had (I think?) Now for the Pics! KVV Thanks for stopping by, and I hope you clear seas on your naval adventures around Kerbin! (Maybe Eve+Laythe? :P ) WIP: Constellation pack (In Limbo) [imgur]evYtI[/imgur][imgur]qpvtG[/imgur] Space Shuttle Done, upgrading in 1.05. Galileo recreation is being worked on. Very High Detail PT-Boat stock, interior 25% done. Naval Destroyer ships (WWII Era?) ADM and ARM from The Asteroid Sentinels. More Torpedo Variants. Thank you for reading, Feel free to Rep :) STS Space Shuttle Triple Barrel Mark 15 Torpedo Launcher This is a working torpedo launcher equipped with torpedoes that are based off and inspired by the Mark 15 Torpedoes used by the US Navy is WWII. This craft has three barrels, which contain these torpedoes. Each torpedo is powered with a Juno engines, allowing speeds of up to 62 knots in speed, for as far as ~80 kilometers. This launcher should be used on Destroyers and Cruisers, but as an example, this craft has a rig with ore tanks carrying 9.158 tons of Ore. Since the craft is not limited onto a ship, by default it can use SAS to turn the craft.
  24. Patrol Boat deck is complete with the browning, the bofors, and now I've made actual entrances below decks, time to work on the crew quarters now! Anyone have any tips to make it so the kerbals aren't drowning in water inside the crew quarters? [IMG]https://i.imgur.com/r1mJDkr.png[/IMG] Jeb mans the bofor AA guns. [IMG]https://i.imgur.com/eowxV51.png[/IMG][IMG]https://i.imgur.com/riKAKMQ.png[/IMG]and the Browning Machine guns... [IMG]https://i.imgur.com/cTe9S4K.png[/IMG]The dual version...[IMG]https://i.imgur.com/I5hEmBB.png[/IMG]The whole deck![IMG]https://i.imgur.com/0NUKm32.png[/IMG]WIP crew quarters!
  25. I must ask, how does one archive a page again? Also, I'm planning on quite a bit of metaphors relating to the rocket builders in entry 3. (Now that I think if it, it's really weird how it's entry, makes no sense since it isn't first person, might as well call it an episode...)
×
×
  • Create New...