

Invader Jim
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Post a pic please.
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Super simple question I hope. For example, how do you mount multiple (smaller) engines to the bottom of a Kerbodyne 14400? There is just one attachment node on the bottom. Don't worry about efficiency and practicality. That is a different discussion.
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Diagnosing my Satellite?
Invader Jim replied to Solis's topic in KSP1 Gameplay Questions and Tutorials
Not sure what difference it would make but I like to put a small fuel tank on top of each SRB to feed the center instead of using regular fuel and engines for the boosters. With the fins and a swivel for the middle engine I can maneuver. One more thing I do for stability if to connect the 3-4 boosters with a strut near the bottom since the decouplers are high. -
Are the Spaceplanes the best?
Invader Jim replied to Sketchz's topic in KSP1 Gameplay Questions and Tutorials
I have played hundreds of hours and never used a space plane. I have built airplanes in the past but only a few. Sometimes I think I ought to give SSTOs a try.- 16 replies
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I used to do this (the gathering science part). Now I purposely don't in order to get more Kerbals experience. For instance, I design a ship for Minmus and cover either one or two biomes. After they return I use the same design with three different kerbals and hit a different 1-2 biomes. Money doesn't seem to be an issue for me and I like for my roster to have as much experience as possible. I do always try to do as many contracts as possible though.
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contract: take pressure readings
Invader Jim replied to michaelvf's topic in KSP1 Gameplay Questions and Tutorials
I don't. I purposely never accept any of these contracts because they are too much trouble. I just stick to other contract types. -
Recently Changed Docking Ports?
Invader Jim replied to funkcanna's topic in KSP1 Gameplay Questions and Tutorials
I have not noticed any lights. I dock the same as always. -
I never use it as the only source. Most ships I build don't have RCS thrusters. The ones I build with RCS thrusters always have RSC tanks. The amount in the pod seems so small as to be useless. Am I wrong? Does anyone include RCS thrusters but no RSC tanks and therefore rely on the pod's RSC fuel as the only source? If so, what can you accomplish with such a small amount of fuel?
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Where does it show it? That sounds useful.
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1.1.2 landing struts behaviour
Invader Jim replied to Raiv's topic in KSP1 Gameplay Questions and Tutorials
I had a ship in a slide on the Mun. I had a Kerbal EVA. He dropped off the ship, did an EVA report, collected a sample and planted a flag and then used RCS to catch and board the still sliding ship and then we took off before the sliding stopped. -
Orbital station construction?
Invader Jim replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
That is odd. I have had no problems attaching a docking port to a fuel tank in the VAB. I usually place two, one on each side of the tank. The http://wiki.kerbalspaceprogram.com/wiki/Rockomax_HubMax_Multi-Point_Connector is a handy item. -
Orbital station construction?
Invader Jim replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
My tendency is to keep a fuel station fairly simple. I use docking ports to link various parts and don't' build huge stations. I usually link orange fuel tanks together to make a station. I have also used a refueling "tug" that is smaller and more agile than the station because that makes it easier to dock. If you have a big refueling station and you want to refuel a big ship nearby I found it was easier to use a smaller ship as a go-between for docking than to try to dock a big rocket with a big station. Also, once you are in orbit around Kerbin, fuel gets you a lot more DV than on the surface of the planet so in my experience you don't need to add huge amounts of fuel to get a lot more DV. -
The different camera views seem to work inconsistently for me. Is this normal? What I want is a view that is always at the kerbal's back when on EVA and I want to be able to immediately rotate to face the target ship I am heading to regardless of where I am in relation to it. The problem arises when I exit a stranded pod and want to get to the rescue ship. Sometimes the rescue ship is way above me and I can easily rotate to face it and other times I seem to be stuck facing the current direction and can't rotate around to face it regardless of which camera view I choose (V). I want to be able to leave a ship, rotate so that pressing W makes we move toward the ship. Sometimes I can't seem to rotate and might have to use shift or ctrl for a while in order to align myself so W takes me directly toward the ship. I hope this makes sense. What i am doing wrong?
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I typically use a terrier or spark on my satellites. I saw a thread where someone suggested using RCS only for the final stage of a satellite. It makes me curious how efficient that would be. I need to build one and see what kind of DV I get. What do you like to use for satellite propulsion? I am especially interested in long range satellites. I have no problem getting to the Mun, Minmus and Duna but really want to try some missions to other planets and their moons. In addition to satellites I might do some probes. I like the idea of landing and then not have to worry about ever leaving, especially for Eve.