Ghosty141
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Everything posted by Ghosty141
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Fantastic mod, this is just what I was looking for after playing KSP 2 and coming back to KSP 1. Thanks for all the time and effort you put into your mods!
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Wow, really excited for the future of this mod. The devs should make a mod showcase once in a while to give all this work a spotlight
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An option to replace relative with concrete time would be great if thats possible.
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Is this really the same bug? It sounds like the one OP describes is that"numbered action groups activate one action at a time" while the one me and @djr5899 mention is specific to "Toggle <...>" action groups not working.
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: ryzen 5600x | GPU: rtx 3080 | RAM: 3200mhz 32gb Pretty self explanatory, create a custom action group, set the action to "Toggle RCS" for a specific thruster, and it won't do anything. Using the "Disable" action works though. Included Attachments: .ipsImage { width: 900px !important; }
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Regarding the new player experience, I would like to add that there needs to be more support around interplanetary missions. Explaining efficient transfers and an ingame tool to determine when to go are definitely needed. I've seen too many people do 12k dV Duna missions and being frustrated that even that is barely enough.
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I have the same issue! The worst part is that it doesn't say which experiment. My vessel is a probe without any experiments it can do.
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Another suggestion: Also show the effective time at which the manuever happens, not just the time until it. Useful for usage with the transfer window planner which tells you at which time you have a good transfer window. Right now you constantly gotta do the math in your head which gets kinda annoying.
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: ryzen 5600x | GPU: rtx 3080 | RAM: 3200mhz 32gb Really odd bug. I attached a craft file that works as a minimal reproducible example. Just launch it and press space to see the bug in action. The screenshots show the before and after of the separator firing. It does not happen with a fuel tank attached to the hub for example. Included Attachments: BROKEN_HUB.zip .ipsImage { width: 900px !important; }
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: ryzen 5600x | GPU: rtx 3080 | RAM: 3200mhz 32gb If a resource gets added to the "Transfer" pane on the right, clicking on the little "X" on the top right corner doesn't remove it from the "Transfer" list. It copies it to left pane, resulting in complete nonesese, since you have the resource with the "IN OUT" buttons also on the left now. Included Attachments: .ipsImage { width: 900px !important; }
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How do you change flags?
Ghosty141 replied to djr5899's topic in KSP2 Gameplay Questions and Tutorials
Is it the "First Dibs" mission? Because that mission tells you to plant a flag in one of muns mares. https://en.wikipedia.org/wiki/Lunar_mare -
It's great to see what can be done in the IVA but to be honest there are very few mods using it and it doesnt seem like there is much coming.
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How is the MK1 IVA mod doing? Wondering because from the picture it seems like it's pretty much done.
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Ok. 1. Go to the folder where you have KSP installed 2. Copy and Paste the KSP folder to your Desktop or any other folder. 3. Delete the KSP folder in your steam directory. 4. Go to Steam -> Right click on Kerbal Space Program -> Properties -> Betas -> select the version you want, in this case 1.2.2 5. Let Steam download KSP and install it. 6. Move the newly installed KSP folder in your Steam Game directory to another location like "Documents" (for example). 7. Move the KSP folder from your desktop back to your Steam Game directory. 8. Go to Steam -> Right click on Kerbal Space Program -> Properties -> Betas -> select "NONE" again. 9. Install your mods in the 1.2.2 KSP install that is now in "Documents" (for example).
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- like second nature for kerbs
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@HaydenTheKing EngineIgnitor is a part of RealFuels afaik, and not a seperate plugin/mod.
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I'm a huge IVA fan and I think this is a great mod! The only minor "complain" I have is that you should replace the Apollo Guidance Computer with more "useful" screens like the big RPM ones. I have on savefile where I only play from the IVA and you just need the big monitors to dock for example.