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Everything posted by Murdabenne
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Mod licensing and "etiquette"
Murdabenne replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
Thanks for the move! -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Murdabenne replied to Paul Kingtiger's topic in KSP1 Mod Releases
Contract Configurator just updated to 1.5.1, be sure to go to the thread and thank the author Nightingale, who has been kept away by events.- 1,553 replies
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- kis
- universal storage
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[1.12.x] USI Core (Reactors and Kontainers)
Murdabenne replied to RoverDude's topic in KSP1 Mod Releases
Thanks - It has gotten to the point where I simply cannot play this game without the USI mods. -
I just came back after a year+ away, and have restarted my career from scratch with 1.5.1. Most of the mods I need are either current, or the 1.4.5 version seems to work OK. I am still early in the career, so I want to explore adding this suite to my game before I get much farther. Is there a likelhood this will update for 1.5.1 in the next couple of weeks? If so, I'll wait. But if not, (mod authors are overloaded busy etc), can I safely use the latest version from CKAN, (which I think is 1.4.1), along with Scrapyard and Recovery which also look to be for version 1.4.1 - in 1.5.1 with all the expansions installed? I have seen posts about experimental version, and using these with older version (1.3?), but no explicit 1.5.1 info
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Murdabenne replied to JPLRepo's topic in KSP1 Mod Releases
As I stated, ("One question if anyone knows this: Just curious... ") I was just curious and hoping the well-informed people on this thread might impart some knowledge to allow me to be better informed as to what the authors are facing so I am not inadvertently asking bad/improper questions. Where would this sort of question be appropriately asked? I'll go there. Thanks. And more on-topic, thank you for this mod - it really adds to the immersion factor and I am happy to have it - it goes hand in glove with OPM. OffTopic: Thanks for moving the off-topic posts to the proper forum thread! I didn't even know that existed. -
Mod licensing and "etiquette"
Murdabenne replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
Ah, now I see. Well, perhaps the htree forks could be coordinated between the three authors into a sinle repository on Github? Collaboration is possible - thats how CKAN managed to get a lot done when I was assisting with them a couple of years ago. I wish I had the knowledge of the toolset and development environment, so I could jump in and help. But that is still a few months off while I try to teach myself development with C#/Net and then Unity. -
Mod licensing and "etiquette"
Murdabenne replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
There is precedent for doing this. Assuming the license allows KSP-APIeX, just make KSP-APIEx "Further Extended" or somesuch. Once upon a time, I asked @linuxgurugamer for an "Adoption Guide" - basically a how-to for how he manages things when he adopts (temporary?) maintenance of a mod. You might want to search his posts or ask him for a link. He has a system that quite obviously works well and makes a manageable workload. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Murdabenne replied to JPLRepo's topic in KSP1 Mod Releases
Yep - very nice of @nightingale to do that. Looking forward to getting back to my stalled career game. One question if anyone knows this: Just curious - is there something difficult about 1.5.1 for mods to adapt? I don't recall so many mods lagging behind in quite a while (been playing off and on since 0.98) I noticed when I came back after about a year off, I had to set compatibility to 1.4 with CKAN to get a lot of things to install. I started from a scratch install with a new career just as 1.5.1 came out. And not just odds & sods in terms of mods missing, but "mainstream" vital stuff, like the entire USI lineup (except the FTL) and Galileo/OPM, which I consider "must haves" for gameplay in career mode. Also most of NF/Nertea's stuff, CC and contract packs (along with a healthy portion of @linuxgurugamer's Orphanage for Misfit Mods). Was there a big API or data structure change that made this difficult, or is it the dreaded "mod maintainer/author burnout"? -
CKAN metadata is messed up - its not allowing install. I think its the dependency on USI-Core or USI-LS, since that shows only compatible thru 1.4.9 or 1.4.5 respectively. Same goes for Tokamak and a few others. EDIT: When I allow 1.4, it installs OK. So I think its USI that's holding things up since in the "Relationships" tab USI Core and USI-LS are red with it set to 1.5
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Please NO! or at least make it completely optional and off by default. There's already a mod that does health so why duplicate it - and that author can adapt it to this. But also, there is enough to manage as it is - the USI-LS is nicely balanced bit of kit perfectly positioned between stock and an overly complex ticky-tack time-eating micromanagement mess.
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[1.12.x] USI Core (Reactors and Kontainers)
Murdabenne replied to RoverDude's topic in KSP1 Mod Releases
Is this the right thread to check for updates? I went to the GitHub page and it was linked to this forum but the forum software says this is "quite old". -
[1.12.x] NovaPunch Rebalanced - Out of Beta
Murdabenne replied to linuxgurugamer's topic in KSP1 Mod Releases
Should we uninstall and reinstall? -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Murdabenne replied to Snark's topic in KSP1 Mod Releases
Grats on TOTM! -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Murdabenne replied to nightingale's topic in KSP1 Mod Releases
RL happens! I hope RL is treating you well, and please don't feel pressured to do anything here. Family, health, and hearth are all far higher priority than anything we want for our little green gherkins people. kerbals- 5,201 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Murdabenne replied to nightingale's topic in KSP1 Mod Releases
version locking is not usually a good solution, although it may be a sufficient solution for a corner case.- 5,201 replies
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Murdabenne replied to linuxgurugamer's topic in KSP1 Mod Releases
Uninstalled and reinstalled a couple of times, with and without CKAN, just to be sure. The issue persists. -
[1.12.x] PEBKAC Industries: Launch Escape System
Murdabenne replied to linuxgurugamer's topic in KSP1 Mod Releases
Aha thanks - B9 I use thanks to Nertea and others needing it. Odd that an issue with BBT caused PEBKAC LES to look like it was the one hanging. I may install BBT updated and then LES again to see if that fixes things. -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Murdabenne replied to linuxgurugamer's topic in KSP1 Mod Releases
I put in USI | Umbra, and I got all the Otter parts, the AES, etc. But absolutely no Karibou parts at all. Karibou Expedition Rover does not show up in a search for "Karibou", for "Rover", for "USI | Umbra". The only way I found it was to use the filter sets, go to "Kerbonauts and Control" category, and the subcategory of either "Manned Command", or "3 Kerbals". And there seems to be no way to get a search that will bring me all the Karibou parts so I can simply put together a Karibou rover without digging repeatedly through the menus - Quicksearch is apparently not working in this case, and it makes me wonder a) why its not working on this, and b) what else it might be missing. I suspect there is some internal tagging or labeling missing in USI. If I can confirm it, or someone know where I should look, I'll file a bug report on GitHub in USI. By the way, with the Filter mod applied, it erases the category of "Rover" under USI and substitutes a bunch of its own, tossing all those parts into a category called "Undefined" including the Akita parts and the Construction Ports. That deleted "Rover" subcategory was unfortunately the only place I could reliably find the Karibou before all this (QuickSearch failed even without that mod installed). -
[1.12.x] PEBKAC Industries: Launch Escape System
Murdabenne replied to linuxgurugamer's topic in KSP1 Mod Releases
From my log file - [LOG 15:05:05.478] PartLoader: Part 'NovaPunch/Parts/YawmasterCSM/NP_Yawmaster_ServiceModule/NP_YMASasModule/NP.YMASasModule' has no database record. Creating. [LOG 15:05:05.486] DragCubeSystem: Creating drag cubes for part 'NP.YMASasModule' [LOG 15:05:05.529] PartLoader: Compiling Part 'Pebkac/Parts/LaunchEscape/pebkac_mk1_LES/pkLES_EscapeMk1v2' I did a tail of my log file live while the game loaded (notepad++ DocumentWatch module is great on windows), and it gets to here and just stops. Every time. (Right after finishing NovaPunch) Uninstalling PEBKAC LES fixes it. The yellow ribbon at the bottom of the loading screen confirms it. I was thinking of using this on my career, but kinda hard to do so when it keeps the game from loading. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Murdabenne replied to JPLRepo's topic in KSP1 Mod Releases
Well, take my "defect report" with a grain of salt. Its accurate to the best of my knowledge, but that is admittedly limited. Can you try this: once you get a contract for it, can you put a space telescope up into the proper orbit and see if it satisfies the conditions of the contract? I put this addons scope, and later TST's up, and the scopes work just fine (I "discovered" Duna by pointing the scope at it manually). But the contract doesn't seem to detect even that the telescope is in orbit, much less that its doing anything. I was assuming its CC that's at issue since I had issues with Tourism contract pack as well (that first tourist is still in orbit and CC doesn't see that he's even left the launch pad). Good luck. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Murdabenne replied to JPLRepo's topic in KSP1 Mod Releases
Well that's also part of the discussion - it is open source. The problem is he's one major and more than a few minors behind (1.4.3), with no commits on GitHub in more than 6 months, and no actions in bringing this up to date (with 1.6 on the horizon), so some people have already forked it due to an incompatibility with another popular mod that needed to be fixed. My assumption is that he simply had too much RL, so maybe someone else could pick up the load. I'd help except that I don't know the environment or toolchain, although I do know hard core low level development. I'm not a windows guy, I was mainly C/Unix with ksh/make/Perl (later Python once it was invented) glue, basically server/daemon/system type things with not much UI other than command line switches (for init files) and ini/cfg files (for SIGHUP) - starting back when Solaris and Unix were king (and Linux was a brand new thing). However I did recommend that they PM nightingale, and at least offer fixes as PRs. (and I think I've got the time now to actually try to learn C#/Net-Mono/Windows/Unity so I can actually *do* something). -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Murdabenne replied to linuxgurugamer's topic in KSP1 Mod Releases
Is there a reason why QuickSearch doesn't find (some?) USI entries, like Karibou? This is both with and without Filter Extensions (with default config) installed. Just seeing if this was a known issue with 1.5.1