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Everything posted by mark7
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[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Upload the CFGs to somewhere and share the link. Also, you seem to have RF installed? Do you have RF patches for the tanks and engines? -
[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Doesnt make sence……Why are the engines shutting dowm? Lack of fuel or other reasons? Ues F3 to check it. Or maybe you can send your cfgs to me to check it out. -
[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes. You can just override the fuel weight and engine thrust in the cfgs to mach the real rocket. -
Methane Rocketry! Update 0.6 Released! [14/8/2016] [1.1.3]
mark7 replied to Joco223's topic in KSP1 Mod Development
The 3.75m upper engine didnt have the right Dv display in mj. -
[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I watched your CRS-8 mission in KSP, which mod do you use to make the Dragon? -
SpaceX CRS-8 Mission in KSP! (With RSS&RF installed)
mark7 replied to mark7's topic in KSP Fan Works
Exactly_(:з)∠)_ -
After trying 13 times, I finally land a F9 on the drone ship! I have to say, it is REALLY HARD. Good job SpaceX .
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[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Well……I have to say I dont know neither. Actually, it starts the burn slightly past the suicide-burn point, and I have to use the RCS to slow it down a little bit in order not to crush. My guess is the ISP drop cause the thrust to drop and MJ calculate the MAX thrust. -
[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I finally did it! Drone ship landing in KSP! This is the 13th time I have tried to land a F9 on a drone ship,in RSS~ -
Yeah I understand that, but in the game, landing on the engines is not a good option at all, the engines could fail, or explode, or eaten by Kraken. If you dont want to add a landing gear, what about using the whole lander as the landing gear and remove the engines to somewhere else? Just like that Or, just merge the engines with the legs. Divide the Lander into 5 pieces.
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The patch is intended to make all the ships have enough power(Or should I say △V)to explore our solar system. Edit:I mean, I gave all the ships the necessary △V , for example, I gave the ranger 30000m/s △, which enables it to do 3 SSTO, and a higher TWR so that it can lift off from Miller's planet. And that patch was made for like half a year? So it might need some tweaks. As for my FAR problem, I cant do any atmospheric braking or re-entrying using Ranger and Lander, they are static unsteady as hell. They flies well during ascent but will flip over during re-entry.
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Well……If I get it right, HD10180 is 127 lightyears away, and even your ship travels at the speed of light, it will take 127 years. ( Alright I know relativities didnt work in KERBAL SPACE PROGRAM)
- 522 replies
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- planet pack
- kopernicus
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Well……In career mod, things are really interesting. I mean……Trying to plant a flag on HD10180C within 3 years? SERIOUSLY? Everything beyond that works just fine, yet. Also, I really looking forward more stars.
- 522 replies
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[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
mark7 replied to -ctn-'s topic in KSP1 Mod Releases
A Martian rover just like the one in The Martian