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mark7

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Everything posted by mark7

  1. Upload the CFGs to somewhere and share the link. Also, you seem to have RF installed? Do you have RF patches for the tanks and engines?
  2. Doesnt make sence……Why are the engines shutting dowm? Lack of fuel or other reasons? Ues F3 to check it. Or maybe you can send your cfgs to me to check it out.
  3. Yes. You can just override the fuel weight and engine thrust in the cfgs to mach the real rocket.
  4. Well I didnt find a cfg file in the pack, only Telemachus.dll in the plugins folder
  5. So……I just cant open http://127.0.0.1:8085/telemachus/information.html on any other devices connected to the same router. And also, even on my computer, I can only open it with a third party browser. No luck with IE and Microsoft Edge. What should I do?
  6. The 3.75m upper engine didnt have the right Dv display in mj.
  7. I watched your CRS-8 mission in KSP, which mod do you use to make the Dragon?
  8. After trying 13 times, I finally land a F9 on the drone ship! I have to say, it is REALLY HARD. Good job SpaceX .
  9. Well……I have to say I dont know neither. Actually, it starts the burn slightly past the suicide-burn point, and I have to use the RCS to slow it down a little bit in order not to crush. My guess is the ISP drop cause the thrust to drop and MJ calculate the MAX thrust.
  10. I finally did it! Drone ship landing in KSP! This is the 13th time I have tried to land a F9 on a drone ship,in RSS~
  11. Nice! REALLY looking forward to the update! And, I'm not being pushy, but do you think you can release before CRS-9 lift off (no sooner than June 24th). Cause I am hoping to simulate a Falcon-Dragon mission via KSP using your mod.
  12. well……since the big success of CRS-8……I think it might be the good time to reveal the new Phoenix Resupply Ship, right?
  13. Me too have met the problem during re-entry. And the Lander's engines often experience some airdynamic failure. JPLRepo said he would looking into that. Fine then
  14. Yeah I understand that, but in the game, landing on the engines is not a good option at all, the engines could fail, or explode, or eaten by Kraken. If you dont want to add a landing gear, what about using the whole lander as the landing gear and remove the engines to somewhere else? Just like that Or, just merge the engines with the legs. Divide the Lander into 5 pieces.
  15. Oh, almost forget it. After playing it, I thought it would be better if the Lander has some kind of landing gear, cause land on its engines might not be a good option. So is the viper.
  16. The patch is intended to make all the ships have enough power(Or should I say △V)to explore our solar system. Edit:I mean, I gave all the ships the necessary △V , for example, I gave the ranger 30000m/s △, which enables it to do 3 SSTO, and a higher TWR so that it can lift off from Miller's planet. And that patch was made for like half a year? So it might need some tweaks. As for my FAR problem, I cant do any atmospheric braking or re-entrying using Ranger and Lander, they are static unsteady as hell. They flies well during ascent but will flip over during re-entry.
  17. I have a RSS patch made by myself, not sure if u need it. Also, can u add FAR compatibility to the Ranger and Lander? Almost IMPOSSIBLE to get them down without useing the engines
  18. mark7

    ...

    Well……If I get it right, HD10180 is 127 lightyears away, and even your ship travels at the speed of light, it will take 127 years. ( Alright I know relativities didnt work in KERBAL SPACE PROGRAM)
  19. mark7

    ...

    Well……In career mod, things are really interesting. I mean……Trying to plant a flag on HD10180C within 3 years? SERIOUSLY? Everything beyond that works just fine, yet. Also, I really looking forward more stars.
  20. A Martian rover just like the one in The Martian
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