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Everything posted by mark7
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I am having a problem when I use HyperEdit with RSS, the Lander function is not working. The problem seemed to be caused by how RSS tweak the home body, and the HyperEdit team does not have a working solution. Can anyone else confirm this issue and/or know a way to fix it?
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I am encountering the same problem. In RSS environment, the Ship Lander Function is not working, no any responding when I press the Land button. Land Here is the only thing working in the Lander. Debug console is not showing any messages as well. I am running KSP 1.8.1 with HyperEdit 1.5.8, RSS version 18.1.3. When RSS is removed completely, the Landing function is working again. Could you please give a look into that, and I am happy to provide more details if needed.
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Okay, I understand, I will try using Real Plume FX to config the RCS to see if it works. And the FAR patch is based on a very dated version I made back in the KSP 1.2.2 days, it did stable the pitch axis a lot, but for the Ranger to fly aerodynamically I still have to add fins to control the yaw axis, and use Atmosphere Autopilot to improve the stability. Thx for your time~
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Thx about it, I just tried doing so and it worked. However, the FX of the RCS on Ranger is still not displayed correctly, but on Lander it just worked fine. Only thing I have is the RCS sound when I press J to translate. And also, the Ranger is quite unstable under FAR environment, I moved the center of lift backward so the pitch axis is stable, but the yaw axis is still all over the place. I wonder if this is a known issue, or am I doing things incorrectly?
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[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Well 3D modelling is really not my field. However, I can help with some cfg/test work. -
Actually I am more curious about the raptors. They are now 50% less powerful and the ISP dropped a bit. Are the scales also changed? I can't remember the previous value.
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[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Looks like the ITS needs some major upgrade XD -
Err sorry for replying you after such a long time, but is the RSS edition completed by now? If not, maybe I can offer some help. I can do some basic cfg work.
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- planet pack
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Well, if its not too much trouble, could u please upload the original 1.2.2 version of this mod?Cause RO is not upgrade to 1.3 yet and I wanna stay at 1.2.2 while using this mod...
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[KSP v1.1.3] Common Core Pods (v.0.6.101)
mark7 replied to RaptorHunterMz's topic in KSP1 Mod Releases
Well……Any update?- 49 replies
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Havent try it yet,but this mod looks like a saver to a shuttle fan who always play in career mode. Thank you so much! Also,by any chance we can figure out how to make this work with RF?RF is also a must-have which depend on MFT……
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[1.7.2] KK Launchers - Delta, Atlas Pack
mark7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
This is called crossfeed and was FH's original design. SpaceX is now put CF on hold as FH is already power enough, but they also stated that they will continue develop it if someone show up and pay for it. -
[old thread] Trajectories : atmospheric predictions
mark7 replied to Youen's topic in KSP1 Mod Releases
I have some trouble here when using trajectory with RSS. It says “prediction stop, too many iterations” Did I use this mod incorrectly or something else? -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
mark7 replied to sarbian's topic in KSP1 Mod Releases
THX! However, I would like to add some stockalike steategies, do you know what should I do? -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
mark7 replied to sarbian's topic in KSP1 Mod Releases
Sorry if I asked a stupid question, but is it possible to add strategies through Module Manager? -
Well,TS guys tell me this is a known issue fixed in the dev version,thanks anyway!
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I find that RealFuel are now not compatible with Tweakscale, every time I try to scale down a fuel tank, its mass become negative. Can anyone confirm that?
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Dont know why but when I trying to scale down a fuel tank, its mass become negative. I am using RealFuel on x64 togather with TS.