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mark7

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Everything posted by mark7

  1. I know how to deal with the nodes, the thing is, I dont know how to override them with MM and that means I can't send my works of RF patches, MAV with decoupler, and rescale version of the mod. Or I can send a zip of the whole folders, if you need my works here.
  2. The decoupler modules always works, and Im talking about the DV displaying problem. As for the Base, I am testing it now. Also, I think it would be better to rescale the parts to 3.75m, considering most of the 6 man capsule is 3.75m. But it is just me. (In fact, I already rescale them on my computer, but than the nodes became weird and I have to override the nodes directly in the cfgs.) Edit: Wait a minute, You have to get rid of the Base when you launch, so you need a decoupler anyway, and the decoupler itself is not crossfeedable!
  3. I got it, simply add fuelCrossFeed = False to the mav and it will work
  4. This is because the two tanks are crossfeedable, I am looking into that. As for the engines, for stock players, 30seconds is not that annoying. But for RF users, we have to set an engine to the right fuel type, tech level, then attach it. And we have to do that like 11 times, so yes it is very annoying.
  5. Quickly write a RF patch, and some idea of my own(rescale it to 3.75m so that it can match most 6 man pod, add ModuleDecouple to the MAV so that theres no need to add a decoupler), dont know if you need it, but if you do, let me know and I will upload it. Edit: I cant use symmetry mod on both of the tanks, makes it a little bit annoying to attach the engines, can you fix it?
  6. So……The engines are made to use in stock environment or real scale environment? Will you make a RF patch?
  7. So……Is there a RO patch?I am a RSS player and this is really cool to me.
  8. My Tweakscale didnt work on engines when I have RF installed, is this normal?
  9. I just finish one on my computer……Not very good cause I didnt use MM the override codes but override them directly. Sadly ur license forbids me from posting it. Maybe I can send it to you so that you can post it then? And I just find another problem, the main parachute autocut at 25m, I have RC installed. Did anyone have the same problem? Edit: The solar panel didnt generate too, I saw you have remove the module from its cfg?
  10. Also, will you make a RO version of this mod? If you will, I think I can help.
  11. Really a beautiful mod, I am impressed a lot. However, I got a problem. When I attatched the RS-25s and the RL-10 to a tank, MJ just cant figure out how much DV it got. Is this normal?
  12. Shame to talk about it, but to find the possible"incompatible problem", I copy the KSP to another disk on my computer⋯⋯ And the bugs all disappeard⋯⋯I dont even change a single code or plugin⋯⋯ What the⋯⋯
  13. Fine,thank u anyway⋯⋯ For now I suppose it is some sort of an incompatible problem.
  14. Well,I am no stranger to MM cfgs. What I have done is just manually add the codes from the patch to the cfgs. Also, if there isnt a problem, I wont mess up with the code to fix it.
  15. I copy the codes from the patches, paste them to the engine cfgs---not woring Then I deleted all the codes related to RF, leave just the mix ratio (these engines are from cryoengines so they burn LH2/OX originally)------still not working Then I deleted RF, this time it worked, but all my rocket are useless without RF, so⋯⋯
  16. yes,I have installed RF-stockalike. But even I deleted the patch and override the engine cfgs by myself,the problem still occurred
  17. Some weird problems occurred. Engines didnt show up in the engine section, but in fueltank section. And some engines' GUI show up but empty, and I cant change anything to these engines in VAB (like thrust, gimbal range, ETC) Trying to find a way to upload the log…… edit:http://pan.baidu.com/s/1jHz3onO here it is. Click “下载” to download……(I am stupid and just cant find a way to upload the file to a foreign website……I will change the link as soon as I figure out how to do that……Sorry for the inconvenience OTZ edit2: https://www.dropbox.com/s/nzub85t59mj2pft/KSP.log?dl=0 There we go Orz
  18. I dont know why but some of the parts from different mods always have a max internal temperature of 1523℃, no matter how I change the max temperature, is this normal?
  19. A little question, is it possible to change the default KSC location? I mean, I can easily do that with KSC switcher and launch a rocket from different sites, but the game still thinks tahe the KSC is somewhere near the equator, and this bring some trouble when you trying to recover some vessel.
  20. Well, I said I prefer realistic textures dosent means I dont like stock alike textures.
  21. Fine, good things always appear late. BTW, I prefer realistic textures~But it is just me.
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