

Kershu5
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Spacecraft Engineer
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Kershu5 replied to ferram4's topic in KSP1 Mod Releases
I want to thank the modmaker for this wonderful mod, as it is one of the few I feel I absolutely need to be able to play due to KSP's method of physics wobble. You are the best, sir/madam.- 2,647 replies
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- kerbal joint reinforcement
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Kerbal Space Program 1.1 Hype Train Thread.
Kershu5 replied to Whirligig Girl's topic in KSP1 Discussion
And I've met my first hilariously (data already sent on to Squad) bug. Be careful when trying to land on a planet- or at least Duna, I dunno if it includes others yet. I turned on infinite propellant for a few to and tried to land myself on Duna.. And some sort of trigger got flipped I guess, around 20km. You know how you pick up a bit of speed as you fall to a surface, gravity and all? I started falling so hard and fast that I was gaining enough speed to recreate my orbit. It got so bad that I kept picking up speed at an exponential rate, within seconds I was going over 3000m/s, and around 4.5k m/s I blew up from overheating! Reloading an in-atmo quicksave gave me a respite but it happened twice more before I was able to land. e: but I was able to fly a 226 part ship all the way to Duna with only a few brief lagspikes, which only happened when the aerodynamics kicked in, so I don't even care! -
Kerbal Space Program 1.1 Hype Train Thread.
Kershu5 replied to Whirligig Girl's topic in KSP1 Discussion
It's already great for me, I can actually have reasonably high part count ships without my game crapping out on me! Now if Kerbal Joint Reinforcement would just update so I don't need a billion struts... -
Kerbal Space Program 1.1 Hype Train Thread.
Kershu5 replied to Whirligig Girl's topic in KSP1 Discussion
So I'm playing the 1.1 prerelease and I've noticed something amazing. I CAN ACTUALLY BUILD A 100+ PARTS SHIP WITHOUT MY GAME CHUGGING LIKE A RUSTY OLD BUCKET, WOOOOOOOOOO! To quite Gray Fox, I'VE BEEN WAITING FOR THIS PAIN *said as he crashes the ship which is a piece of crap* -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
Kershu5 replied to MatterBeam's topic in KSP1 Mod Releases
I think there might be some compat issues between SC and RoverDude's UKS stuff- I had MKS installed and couldn't do jack diddly, but now that I've taken out MKS and I'm relying solely upon SC? Works like a charm. I suspect part of the issue is that RocketParts are now MaterialKits in MKS's stuff.. e: never mind, for some reason UKS's "MaterialKits" and "SpecializedParts" requirement is overriding SC's "RocketParts" for construction, trying to figure out how to fix that without just getting rid of all my favorite USI bits.. -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
Kershu5 replied to Gaalidas's topic in KSP1 Mod Development
Ah okay cool. Thanks Aqua. Hope we get to see that soon.. -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
Kershu5 replied to Gaalidas's topic in KSP1 Mod Development
huh.. ..Somewhere along the way, I completely lost track of how the mod was doing, and only saw some confusion and complaints. So uh. ...Is it still going well? Or are there major problems, or is there just a lot of brainstorming stuff happening? -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
Kershu5 replied to Gaalidas's topic in KSP1 Mod Development
The repulsors yeah all that made sense, I wasn't sure about the tracks and KF-wheels and such. Thanks Aqua, that's handy to know. -
[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
Kershu5 replied to Sophia's topic in KSP1 Mod Development
Very curious. So leave the warp drive active then? -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
Kershu5 replied to Gaalidas's topic in KSP1 Mod Development
If I might ask and suggest- is there a reason why the information we have about the wheels and treads and whatnot is so much different from the stock wheels? Like all that RPMs and whatnot, seems.. Well superfluous. Is that information necessary for anything? I mean I dunno I'm just asking if it wouldn't be easier to have the info readouts read like stock. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Kershu5 replied to Angelo Kerman's topic in KSP1 Mod Releases
I just unzipped the mod into my gamedata folder, as I do with all my mods, Angel. Uhh I'm afraid I don't have any logs, though, I tend to clean those out with regularity, and I'll be back on the road moving very soon.. It does only seem to be the Penderosa though, using the other bits I don't have any problems. Aside from my rig being fussy about large part-count stuff, of course.- 3,523 replies
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Two problems I'm having, 'Dude. 1) I can apparently EVA Kerbals into the Scout Workshops but not Transfer them there, and if I EVA them there they don't show up in the right-click list. 2) While I've noticed I can repair broken UKS parts, non-UKS parts are also being affected by the Wear and Tear issue and I have no options to Perform Maintenance upon them and thereby fix the problems. e: looking at my base, the Workshops don't appear to be adding any Productivity, either.. Picture. http://steamcommunity.com/profiles/76561198009901970/screenshot/544175911133989689
- 706 replies
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- gameplay
- colonization
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Oh, my bad, Golden. I thought the Wear and Tear stuff was part of LS! I'll take this query over there.
- 5,673 replies
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Something odd, here.. I built a base using EPL, after finally getting all the stuff I needed for it to Duna. But then it says the Wear on all the parts is Broken? This is particularly problematic, since the only reason I have any vessel productivity is because I took one of the Survey cans off of my Duna rocket, and put it onto the colony base.. Is there any way to repair these?
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Sorry for being a pain over it 'Dude, I wasn't grasping which negatives would be worse and whatnot. I think I have a general understanding of the whole thing now though.
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