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Teilnehmer

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Everything posted by Teilnehmer

  1. A far as I understand, in patched conics, timewarp has a pretty little effect on accuracy. You can skip a collision at a high timewarp value, but the coordinates are functions of orbital parameters and time only and can be evaluated accurately regardless of timewarp. In n-body physics, the coordinates of bodies depend on their previous values. During timewarp, you have to increase the distance between time samples so the accuracy degrades. So timewarp becomes risky in n-body physics. While orbiting nicely at 1×, your satellite can suddenly fly away or collide with the planet when you switch to 1000×. Please correct me if I’m not right.
  2. Once, I woke up with crazy thoughts in my head like “I must attach some engines to my alarm-clock radially! Why can’t I do that?.. Ah, of course! The alarm-clock is already launched, it’s not in VAB so I cannot attach anything to it.â€Â
  3. My attempt: 3.107 t. (Launched from Lat 0° Lon 0°, 2935 m above “see levelâ€Â.) - - - Updated - - - (I didn’t see your craft until posted mine.) Your vessel seems to have fewer parts than mine. Why is your mass greater? I don’t see a LF/O tank for the fuel cells. Did you use clipping? I tried several 5-engine designs, but failed to circularize with them. I’m curious if it is possible to create a 5-engine under 3 tonne vehicle.
  4. Is it possible to place a Drill-o-matic Mining Excavator into a 2.5 m Service Bay without any kind of disintegration in flight?
  5. Gilly Circumnavigation. Stock parts only. (I wanted to use the Persistent Trails plugin to watch my path, but messed up with it  toggled it before decoupling so nothing recorded )
  6. It’s RapierSpike  a Small Nose Cone stacked to a Rapier without any clipping for drag reduction.
  7. Does the tool use 1.0.4 or 1.0.2 engine parameters now?
  8. Btw, how does the amount of intake air depends on the airflow direction relative to a precooler?
  9. I used a similar thing but tetrahedron-shaped. In 1.0.2, there is a bug: when at moderate time warp (50×, 100×) the heatshield temperature starts to fall down till 4 Kelvins for some reason. Abusing this bug, I managed to enter the Solar atmosphere (below 600 km above the surface). Then the warp switched off but the heatshields remained cold while the other parts start getting hot. So I flied through the atmosphere lowering my apoapsis without any propulsion. I haven’t managed to lower it significantly though.
  10. Is there a way to add an option to remove SPH/VAB buildings completely?
  11. Oh, thanks! I’ve found it. http://forum.kerbalspaceprogram.com/threads/116034-1-0-2-KerboKatz-SmallUtilities-V1-2-0-08-06-2015-Now-with-AutoBalancingLandingLeg!
  12. When I pause the game, the scene frames are still rendered for no(?) reason causing the same CPU load as while playing. Is there a way (setting or mod) to make the game stop the rendering when paused (show a still image) to reduce the CPU load?
  13. I didn’t get that. The less ÃŽâ€v needed the less preferable LV-Ns are. Isn’t that right?
  14. Is it legal then to use StockPlugins making MechJeb available without any special parts?
  15. Maybe, placing them on massive parts that absorb the heat well?
  16. The more fuel the more ÃŽâ€v for the same vehicle. So you can just compare fuel left, can’t you?
  17. Maybe, you exceed terminal velocity in lower atmosphere with all the engines on, and the drag kills the ÃŽâ€v?
  18. I have no problem with that. The window presence and its position are persistent for me.
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