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Everything posted by Snafu225
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Snafu225 replied to Ven's topic in KSP1 Mod Development
try removing color coded canisters or only the ColorCodedCanisters-MM-engines.cfg. But backup your save as vessels that use those fuel tanks are deleted. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Snafu225 replied to Ven's topic in KSP1 Mod Development
Thanks! Thanks! Thanks! I wasn't following the TR thread closely, so I guess I would have missed it to the next update of TR. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Snafu225 replied to Ven's topic in KSP1 Mod Development
If you're using Texture Replacer just set the reflections to static in the menu before building any rocket and set it to real again, when you're done. This should fix it. -
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Snafu225 replied to SkyRex94's topic in KSP1 Mod Releases
Actually it can be adjusted in the Remote Tech settings in RemoteTech_Settings.cfg you can change the value "RangeMultiplier = 1". -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Snafu225 replied to Starwaster's topic in KSP1 Mod Releases
And I get randomly exploding fairing bases (Pfairings) due to overheating during launch at speed of about 300m/s at 13-15km https://www.dropbox.com/s/av40verxa8q8uo1/output_log.zip?dl=0- 5,919 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Snafu225 replied to Ven's topic in KSP1 Mod Development
If you have texture replacer installed, just set the reflections to static before building something and you should be good to go. Had the very same problem like you. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Snafu225 replied to KillAshley's topic in KSP1 Mod Releases
I play it with MKS/OKS and TAC and I think it's worth the challenge. Though I changed the layout quite a bit, so Kerbin has his Mun back. Despite that you could play around with the settings of TAC, so you're Kerbals won't need that much life support. I really don't see a problem here, as long as everything is somewhat organized. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Snafu225 replied to Starwaster's topic in KSP1 Mod Releases
I can confirm this. I managed to loose even downsized fuel tanks several minutes into a pretty normal launch due to overheating when they are still in the fairing. Problem though is that I have the exact same problem, but on crafts without Pfairings. Small parts just go poof.- 5,919 replies
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OpenGL user here on a windows 8.1 64bit, KSP 1.02. 0.15 is for me way worse - the terrain around KSC is altered in strange ways: Parts of the runway are under the terrain - the sky is pitch black even at daytime - a strange glowing ring around the craft with ~ 50-100m diameter and if that's not enough I can't take screenshots of it,because everytime I try to take screenshot it shows me the KSC... duh :confused: though this isn't caused by this awesome mod!
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Snafu225 replied to Starwaster's topic in KSP1 Mod Releases
now that you mention it... I had some solar panels randomly overheating in a Kerbin orbit.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Snafu225 replied to Starwaster's topic in KSP1 Mod Releases
okay did that... Conv Flux for the Probe Core was at peak times around 6-700, while Cond Flux was around 0 all the time. Does that mean my probe is not protected? Edit: Another problem that just occured: My Command Pod Mk1 exploded on the launchpad, because of overheating and the whole rocket had reentry effects on it, which were coming from the side. The respective log: https://www.dropbox.com/s/av40verxa8q8uo1/output_log.zip?dl=0- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Snafu225 replied to Starwaster's topic in KSP1 Mod Releases
US is the latest version I could get and they survive without problems, but what confuses me is the probe core or the adapter are exploding despite being behind that heatshield even when pointing my craft perfectly retrograde. DRE is 7.0.2, but I will download and install again to report to you. Thank you!- 5,919 replies
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You might want to try this: http://forum.kerbalspaceprogram.com/threads/121100-1-0-x-Custom-Barn-Kit-1-0-1-%28May-14%29-No-instruction-leaflet-edition This may help you a fair bit.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Snafu225 replied to Starwaster's topic in KSP1 Mod Releases
Sorry Starwaster but I get really really weird behaviour on reentry. My craft has an DREC-Heatshield, a coupler node for the US-Bays, a Probe core, two batteries and a Parachute. On the first try I had a FL-A10 adapter between the probe and the science bays. While reentering everything worked fine, I had some ablating going on but nothing really that's worth talking about. Speed was about 1400m/s, altitude must have been around 20k. Suddenly, depends on wether I used the one with adapter or not, either the adapter or the probe core go suddenly poof, without any warning. The stock temperature gauge didn't show anything and everything should be protected by the heatshield. The Ingame log says that those parts overheated. I can try as many times as I want... Here's the log which is riddled with NREs: https://www.dropbox.com/s/av40verxa8q8uo1/output_log.zip?dl=0 Thanks a lot for this still awesome mod!- 5,919 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Snafu225 replied to Yemo's topic in KSP1 Mod Releases
Ah okay that solves it already. Didn't know that already researched parts which are shifted back will stay once in their previous node. Thanks!- 2,515 replies
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[1.0.2] LiquidTanks: LF-only tanks for nuclear engines
Snafu225 replied to FishInferno's topic in KSP1 Mod Releases
Is there a game mechanic I miss or is it the same as just leaving the oxidizer at home? -
[1.3.x] SETI, Unmanned before Manned [Patreon]
Snafu225 replied to Yemo's topic in KSP1 Mod Releases
The PPD-10 Hitchhiker Storage Container appears two times in the techtree, once in Space Exploration and in the following node Advanced Exploration.- 2,515 replies
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Snafu225 replied to KillAshley's topic in KSP1 Mod Releases
@ Leouch I have it installed with Karbonite, KSPI and Near Future, but I don't have any issues. What did you install? -
[Part][0.90] KerTex Explosives (K-Tex) v1.2
Snafu225 replied to gesture68's topic in KSP1 Mod Development
KIS has actually explosives now -
Nice, congrats on that. Too bad I have to ask you about a bug I get sometimes when launching rockets/planes with your mod. Somehow the terrain is moved and absolutely glitchy, which causes the rocket to be stuck in the ground and to explode instantly. Despite that I failed making a screenshot but I uploaded the log. https://www.dropbox.com/s/av40verxa8q8uo1/output_log.zip?dl=0
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Snafu225 replied to KillAshley's topic in KSP1 Mod Releases
Is there a way to increase the height at which the ground textures are loaded? If I understand it right so far, there's a lower res texture used as long as you're in high space around it, right? And then there's a high res one used as soon as you get fairly close to it. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Snafu225 replied to KillAshley's topic in KSP1 Mod Releases
I actually had it running with KSPRC, but deinstalled it too save ram. Other than that I really had no problems with it. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Snafu225 replied to KillAshley's topic in KSP1 Mod Releases
Did you start a new game? Or did you add New Horizons to an existing one? I added it to my existing carreer while I had a lander orbiting Minmus and that's why I recieved the contract to explore Minmus and being an utter fool I accepted... here comes the challenge Okay, let's see what I can do, but first I have to read a lot, what's going on, why and how That, well that would be really awesome. The look of such an "sunrise" would be beautiful!