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Snafu225

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  1. Daaaaaamn, it never crossed my mind that I could use my stream decks for KSP. What an awesome idea! Another idea for the dials could be trim, btw.
  2. That picture just yells "Kerbal" at me. The satisfying butt scratch after sitting in a capsule for days on end and the landing legs in the background. Just perfect!
  3. It's already ingame! /s I feel the huge filesizes is something bugging out. Also what Marc said is very important here.
  4. Inspired by @regex I whipped up an aircraft from my favourite childhood series. Sadly she doesn't float and we don't have props yet.
  5. I really love that design. Can you make it in orange and yellow? It fondly reminds me of the Sea Duck from Talespin Heck I'm gonna build one myself.
  6. KSP Version: 0.1.0.0.20892 OS: Windows 11 Pro 22H2 CPU/GPU/Ram: i7 13700k/2080ti/32Gb Description of Bug: Expected Behavior: Solar Panels charge while exposed to Kerbol without anything inbetween. Observed Behavior: Solar Panel doesn't charge because it says it is occluded by a planetary body (Tylo in this case). See screenshot below. Steps to replicate: unknown so far Fixes: unknown so far. Reload and restart didn't fix it. Mods: None Screenshot: Other notes: Found the following report on the discord. https://discord.com/channels/1039959585949237268/1079154315362566204
  7. I survived my excursion to the discord. Those are the tldr/most important snippets from @PD_Dakota (I hope that's okay Dakota) for the non-germans: heute = today (28.02.23) gestern = yesterday (27.02.23)
  8. Confirming the issue. System: i7 13700k, 2080ti, 32gb, Win 11, Driber 528.49
  9. But what about just changing the screenshot key? I just set my key to Insert.
  10. I, for the first time built a working space shuttle, after really really badly failing at making an SSTO happen Now I still have to see if the shuttle works with payload. I'm really amazed how the terrain, especially the mountains look on kerbin. Holy! Though landing there, wasn't good
  11. Thanks! Yes, I already edited the Topic from "no more wobbly rockets" to "less wobbly"
  12. As someone who has played ~1300 hours of KSP 1 at this point and maybe 5 of them in sandbox, because I really enjoyed the gamefied career mode and the science system behind it. Still I agree with you and hope that the exploration system will end up being something like what you described.
  13. Hello guys, girls and kerbals, I don't know where it originated or who found out about it, but I saw it in Twitch Chat. The following isn't a Mod itself, but more a workaround or bandaid. All you need to do is edit a .json file, which can be done with the barebones editor which comes with windows. Go to C:\Users\>username<\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Global Search for PhysicsSettings.json (Optional but recommended) Make a Back-Up of it Open it with Editor or your Editor of choice Search for "JOINT_RIGIDITY": 1500.0, Change the Value from 1500 to something like 1500000 (150000 has been used but you can experiment with those values) Save it as .json again Profit? The user penumbra779 uploaded an edited file on github: https://github.com/penumbra779/Kerbal-Joint-Re-Reinforcement or go here for an ingame version, thanks to @linuxgurugamer Cheers, a great evening and much fun in KSP 2 Snafu
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