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KSP2 Release Notes
Everything posted by *MajorTom*
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Kerbal Space Program update 1.1 “Turbo Charged” is now available!
*MajorTom* commented on KasperVld's article in Developer Articles
in 1-st craft or in 2-nd? devs maybe say so, but 2-nd craft dont -
Kerbal Space Program update 1.1 “Turbo Charged” is now available!
*MajorTom* commented on KasperVld's article in Developer Articles
We all love this game... But its release is uncompleated. 19.04.16 >400 bugs and... Today is release...and 1230 is still contains bugs Just look - wheels and it's physics not fi}i{ed. just look same weght, same number of wheels, but...its physics bug comparision. 1.1. released and bugtraker is closed , niсe move... community find every day a lot of bugs is in it? -
if only rule for landed ship is "The capsule must return intact." - it simple. Just make plane like in my 2 video, then glide over the desert on minimal altitude, so you vertical speed is near 0, and you only must change horisontal speed to near 0 (you simple take front booster with 60-80 m/s and ignite it in low altidude retrograde direction, and ok - so here is profit). I'm very busy today so i try this in weekend (if nothing in real life stop me). ps^ sorry for my poor english
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Ок, I make rocket only "demo parts" ps: like I say it is very simple
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it's simple challenge... so i try to make it "harder" - I build the "rt-5, rt-10 only" spaceplane and land it in KSC (but i waste 2 hours to "tune it") . The craft can deorbit and land very good at all terrains (except mountains). Big wings maike it nice hover-craft. In video you can see precision landing. ps: sorry for my poor english ps^ ops i dont see only "demo" parts .so ok this craft not for this challenge =((( but i build something like rocket and winged lander later (build rockets simplest than spaceplanes)
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
*MajorTom* replied to cybutek's topic in KSP1 Mod Releases
Great job! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
*MajorTom* replied to cybutek's topic in KSP1 Mod Releases
some issue in 1.1. 1. on screen (log ) 2. no deltaV count -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
*MajorTom* replied to EnzoMeertens's topic in KSP1 Mod Releases
Look for update to 1.1. compatiblity for this great mod- 735 replies
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
*MajorTom* replied to TaranisElsu's topic in KSP1 Mod Releases
it works in 1.1 or not? -
best mods is real-like mods: TAC-LS, kerbalkrashsystem, scatterer, EVE, smokescreen+realplume, rasterpropmonitor. and... KER, KIS+KAS
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orbit with air fuel engines only
*MajorTom* replied to Ericwi's topic in KSP1 Challenges & Mission ideas
maybe you mean monoprop manuver engines to circularization? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
*MajorTom* replied to Paul Kingtiger's topic in KSP1 Mod Releases
i also confirm this issue -
my not so old Alien dropship+APC replica. not 1-1 like, but very close to it. Pure stock and "can" orbit around Kerbin (have docking port you can refuel it and launch from orbit to far space colony... to maintain peace and fight against aliens.
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No Shirt, No CHUTE, No problem
*MajorTom* replied to dunebugmi's topic in KSP1 Challenges & Mission ideas
no gliders - mean no lift surface. it has no lift surface - only air-resistanse (i don't remember right word in english), but all parts in game have it . Even a 2 part one of them with control, and second are heavyest than first- can glide in atmosphere. Just look at USA "waverider" or Russia "U-71 glider" (ops..we dont know how it really looks... only how it meant to be) - this ships has NO wings but they glide at hi-speed because of it form\air resistanse\and bolt-like shape. If you interested - i also build non-wing and no control surface SSTO. Lift in it = air resistance. sorry for offtop it not for this challenge- 49 replies
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- terminal velocity
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SSTOs! Post your pictures here~
*MajorTom* replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
"K-razy One" my non-symmetry SSTO (3 kerbals+ 2+tonn cargo like 2medium monoprop tanks), and 700+ m/s dV on low orbit to dock with kerbin space station ps^sorry for my poor english -
No Shirt, No CHUTE, No problem
*MajorTom* replied to dunebugmi's topic in KSP1 Challenges & Mission ideas
You mean this mod - Nav Hud? Yes, it is great mod for flight :- 49 replies
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No Shirt, No CHUTE, No problem
*MajorTom* replied to dunebugmi's topic in KSP1 Challenges & Mission ideas
I made a spring from parts that can withstand shock- 70 m/s. Three touchdowns -all runs- 49 replies
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Mission: Rocket Launch
*MajorTom* replied to Moesly_Armlis's topic in KSP1 Challenges & Mission ideas
Submarine with missile. Ocean launch. Only stock. Very bad there is no water engines in stock And no-cheat transport to water ps: sorry for my poor english -
Devnote Tuesday: Arrivals and Departures
*MajorTom* replied to SQUAD's topic in KSP1 The Daily Kerbal
Great news! Little please! It would be great if you could create save the ship sort (without mods) custom created and referred as folders (it is difficult to look for the right ship when their 200+) like this to load: SPH: --Muna (folder) --Minmus (folder) ... (etc planets) -SSTO -plane -seaplane ...(etc custom folders) ps^ sorry for my poor english -
Challenge: Build a mini-Space Shuttle
*MajorTom* replied to Triop's topic in KSP1 Challenges & Mission ideas
yes -
Eve Return 1.05 - In memory of the ERC
*MajorTom* replied to Gojira1000's topic in KSP1 Challenges & Mission ideas
Kerbin-Minmus-Eve-Kerbin spaceplane mission. stock+TAClife support+kerbalkrashsystem (hyperedit installed in KSP, but not used = you see fuel/ore use, temper of parts and all flight manuvers) does this count? -
Challenge: Build a mini-Space Shuttle
*MajorTom* replied to Triop's topic in KSP1 Challenges & Mission ideas
I don't quite understand what mean the "mini" Shuttle . It needs to be similar to a real prototype and be mini? Or is it just that small in size Shuttle, taking off and landing? So...in 2015 I did stock mobile launch (in the russian style why? - i just love mobile launch system), solid-fueled mini-Shuttle for 2 kerbals flight around planet. (sorry for long video and my bad english) -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
*MajorTom* replied to EnzoMeertens's topic in KSP1 Mod Releases
I'm so looking forward: 4.4 Ablator damage instead of leak pplllease!!!- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
*MajorTom* replied to EnzoMeertens's topic in KSP1 Mod Releases
Great Job! test 0.2.5... and found only good news right now - all bugs eliminated! (no water bug, no dupliсate kerbals bug)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Some ideas for engines: 1. engine damage up to 10% - it works with random breaks 2. if the damage to 70 % (1+) with overheating 3. if the damage is above 70% (1,2+) random vector thrust in the realm of possibility Some ideas for batteries 1. up to 20 % of the battery capacity is reduced by the percentage of damage 2. above 20% to 30% - (1+) no leaks, but can't be recharged 3. above a 30% (1,2+) leakage power and... battery discharge haha.. and for RITEG... from the heat... and to a small nuclear explosion ASTA La Vista baby :)))) (c) terminator- 735 replies
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