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*MajorTom*

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Everything posted by *MajorTom*

  1. and it burn 1 poin of fuel every sec at top speed... so it burn all 600-700 in 10-13 min (not 15). It great speed craft! but not for this challange I think is in it? And if you slow down and it burn lesser fuel can it normal fly (lift force) and at what speed to fly 15 min?
  2. think it: 1. can't be landed (only splashdown) 2. is small wing t<1000 C not turn to vapor on reentry?
  3. yep, you are right in 3:11 fuel only for 6 minutes for top speed ... it can be in air for half of hour, but not in top speed... so I can try to build bigger ship but later ps: i look at: "5. It is required to fly for at least 15 minutes before running out of fuel." and suppose it only can be in air for 15+ min and gain top speed in this interval... so sorry my facepalm
  4. I only have top speed 1702 m/s in 1.2.2 and average speed 1680 m/s . Something changed in 1.2.2 . I think even old craft can't do they old results
  5. p6 challange rules. 6.You must record your speed run as a LEVEL flight. I.E. No diving to gain speed or dropping out of orbit.
  6. I don't wanna be just in history with old version ksp ssto, so I build 1.2.2 SSTO-refueler named "Full of stars". Lo-scince (panther), apart-can-be-divided, manned or unmanned , 36tonn lf+ox and precision landed. And I use it in different challenges too
  7. Ok I build drone/or 1 manned (if need to transport 1 kerbal to station) SSTO for orange tank . It can dock with jr.dockport or can be divided apart and dock with normal size dock port. Also- it low science SSTO (for career game) - I use 10 panther engines in wet mode. It can be split apart and dock if you want to save fuel and dont want in orbit accelerate and then slow down winged part, but just piece of ship or simple can dock ssto in 1 piece if you launch window is good. Ps: sorry for my poor english, its hard to me explain construction, just look video
  8. 1. KER, Kerbal Alarm Clock, TAC-LS, Kerbal Krash System , KAS, KIS, for entertainment 2. and SVE,SVT, Real Plume for cool and relaxing space!
  9. I use SVT+jool rings before, but new version of kopernicus disable game loading - black infinite loading screen (game works only if i delete this new kopernicus version). Maybe this also SVT issue but who knows? Edit! no this is real kopernicus issue: I delete SVT folder jool_rings and svekopernicus, but with kopernicus folder in gamedata i look into infinite loadscreen then i delete kopernicus... and game load is ok
  10. "Space Flower" stock parts station before refueling (Mun transfer engines attached) take -off (then i suppose to shut down green light... bcause suicide squad can grab this for Joker , it is how lightsources sometimes can kill idea.... )
  11. GAP 1.2.9 k-limbers (easy) bug again..... then i approach to k-limber - hi jump away to sky to 4.8 km..... and look at k-ontrakt status.... ps: i use koperniсus and SVT if it mean something to terrain and so on
  12. good work! ps: looks like free-falling bombs not stabile by its winged tail (maybe you need to look at center of mass and lift of bombs)
  13. so I must: 1.instal original BoxSat vA.02f into GameData>BoxSatAlpha, and GameData>BoxSatPrototypes 2.and then you update GameData>BoxSat_Continued is this right?
  14. i hope we can use it with new 1.2.1 ver. of koperniсus... i try it
  15. 1.2.1 or it from terrain? i have folders: Kopernicus, StockVisualEnhancements, SVEKopernicus updated... or it scatterer...
  16. 1.2.1 is live, but mods die
  17. issue with dev. 12.6 version ---> rescued pilots (stock contracts) die when i come closer to 2.4 km i test same save in ..12.5 latest relese- it is ok (peter kerman alive in approach) and...so this is ultimate issue for new dev version in kampain (i return to older 12.5)
  18. what is "life".. the meaning of this word..? the life of kerbals or life of spacecraft... i just look wider at the name for mod ps: even NASA is used words like "dead" for unmanned things (not unoperable or so on). http://www.space.com/22884-nasa-deep-impact-comet-probe-dead.html So IMHO the "life" also is not wrong word for human created things
  19. strange what probe/rovers and other unmanned things in KSP not freezing to death without electricity. Internal temperature almost not used thing. Maybe add something for this in future in TAC-LS? ---- soory for my poor english
  20. i have same effect , something not working in 1.2
  21. i test it. looks work cool in 1.2. i post here if something goes wrong
  22. looks like EnzoMeertens last visit september 3................................. so no hope for us
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