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Everything posted by ThatOneBritishGuy...
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Kerbin used to have an atmosphere which cut out at 40km (back in the 0.08 days). Scott Manley has some good videos of how easy it was to break your ship apart on contact with in due to the drastic increase in density. To put it in his words: "It was like hitting a brick wall". So lets just make sure that isn't possible with whatever model you put in, though I'd prefer it if the atmospheric height wasn't changed in the first place.
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I'd actually prefer it if the atmospheres were kept as they are. I'd rather not lose compatibility with old saves, and we already have a mod for orbital decay. Plus, 800km is a bit high for kerbin. That's above the high orbit threshold, so we would be unable to acess low orbit science, and the delta V required to achieve a stable orbit around kerbin would increase dramatically. Just my opinion though.
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
ThatOneBritishGuy... replied to AlphaAsh's topic in KSP1 Mod Releases
AlphaAsh, just to clarify, are the other collaborators in this project still working on it? I haven't seen any of them post in this thread in quite a while. Sorry for any misunderstanding here, but I'm just curious on whether or not they are still actively contributing to the mod.- 2,488 replies
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Radioactive hype!
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[WIP] K-Radiation (Space radiation!) (Media is up!)
ThatOneBritishGuy... replied to tajampi's topic in KSP1 Mod Development
I'm just going to bump this on the hope that cvod is still working on this. If he does happen to notice my post, has there been any progress since the last post here? -
[VERY WIP] Syndic's GeologyRocks Mod
ThatOneBritishGuy... replied to Syndic's topic in KSP1 Mod Development
We need this mod. Consider this another bump. -
[1.0.5] KerbalMass | 1.0 Release
ThatOneBritishGuy... replied to *Aqua*'s topic in KSP1 Mod Releases
So, just to make sure, this works with 1.0.4 correct? -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
ThatOneBritishGuy... replied to Raven.'s topic in KSP1 Mod Development
That'd be like... The fifth change of hands for this mod since the original release . -
For the record, the Great Wall of China is quite difficult to see from orbit
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This was posted in the Kopernicus thread a couple days ago, and I was told to ask the mod devs. I did and after (rightly so) being ignored, I decided that here would be a better place to post this. Here is the exchange: have you tried moving jool to a higher orbit? put it at the same distance as neidon and try to look at the two planets maybe that can help Hmmm.... Jool disappears when moved out to Neidons orbit as well. Seems Like it's a stock issue. Is it possible that there could be a workaround?no idea, you can try asking also to the telescope mod devs As I said, this appears to be a stock issue. I'd like to know if there is a workaround to this, or if the planet rendering distance in stock is hardcoded. Thanks in advance for any help here.
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[1.1]Hullcam VDS - mod adopted by linuxgamer
ThatOneBritishGuy... replied to Albert VDS's topic in KSP1 Mod Releases
Alright, so I posted this in the Kopernicus thread, and was told to go here to see if you guys know anything about a workaround. have you tried moving jool to a higher orbit? put it at the same distance as neidon and try to look at the two planets maybe that can help Hmmm.... Jool disappears when moved out to Neidons orbit as well. Seems Like it's a stock issue. Is it possible that there could be a workaround?no idea, you can try asking also to the telescope mod devs Anyone know what's up?