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Everything posted by Tankman101
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The github version seems like it actually has all its engine textures. Somthings weird on the other downloads. Well that...technically fixes things. A more permenant solution probably lies in the actual part model when comparing the entries to the stock cargo bays, but this works for now.
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The github version still has 2 cones without textures (In the files named shortboom and shortboom2). Fixing those somehow also fixed, by proxy, a couple of the tiny nosecones. No idea how but i put a pull request up for the fix anyway. In any case it appears the Size 2 cargo bays deploy limiter is working on the closed configuration rather than the open one. No idea how to fix that one but it makes the cargo bay constantly some variation of open.
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[1.12.5] Restock - Revamping KSP's art (August 28)
Tankman101 replied to Nertea's topic in KSP1 Mod Releases
I probably should have led with the testing results but it was very late, but the comment that it's a copied config made me do more (including a fresh install just in case). The testbed is this All tests are dropping from 40 million meters (basically minmus, started with the most extreme) Restock: 55k Periapsis: Moderate heating, no explosions, multiple passes 50k Periapsis: Dead Stock: 50k Periapsis: Mildly warm solar panels, no explosions, multiple passes. Tested each 50k twice, thought point was made. No idea what it is if the config is copied. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Tankman101 replied to Nertea's topic in KSP1 Mod Releases
I mean yeah I get that. My problem with the part is less "Realism" and more "Lost Functionality". -
[1.12.5] Restock - Revamping KSP's art (August 28)
Tankman101 replied to Nertea's topic in KSP1 Mod Releases
So this mod is amazing but I think the 0.625m heat shield might need some reworking. It seems to be functionally useless at protecting probe cores compared to the stock version (probably due to being smaller and letting the geometry show). -
KSP has unrealistic/distorted 3D rendering
Tankman101 replied to thereaverofdarkness2's topic in KSP1 Discussion
You have no idea how eyes work do you? -
Yes I use them, but I only half-designed them and then didn't really know where to continue.
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1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
As far as I can tell, it seems to have started with the topic of company corruption and then descended into all of the above -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
I'm aware. In fact I was aware even before it was posted here. -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
Oh cool, a person read one of my posts and then decided I didn't know what I was talking about. -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
I never said it is? There's the context. Thanks. -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
That number is either missing a ton of context or is a flat out lie. If they were really being paid that much, they would be homeless with no way to commute and barely/not at all being able to feed themselves. EDIT: Also the guy decided to keep working for that pathetic sum. Part of the blame lands on them for that. -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
Theres a world of difference between calling them out for bad behavior and setting yourself on fire, running in circles, and yelling that SQUID is evil. Most of that mess of a thread is the latter. -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
Not excusing, just saying people are blowing it up (SQUAD IS LITERALLY SATAN) much more than it really deserves. -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
Too bad it's balance via extremism... I mean, they're kind of stuck between "triple A publisher" and "indie development". That combination is bound to be relatively unpleasant, but it seems it isn't really resulting in anything out of the ordinary. -
1.1 is seriously bugged, but comes it as a surprise...
Tankman101 replied to Temeter's topic in KSP1 Discussion
Ah yes, this whole witch hunt. Ignoring the fact that the person sources 4chan (Of all places...) the entire album basically sounds like a person whining about being more important than they actually were (They did HTML and streamed a bit...?). The input from ex-devs basically amounts to "I can't talk about it" and "I've heard things". it all seems like fairly standard (not good by any means, but eh) fare being blown up to ridiculous proportions. -
I'm increasingly starting to hate KerbalStuff.
Tankman101 replied to Clockwork13's topic in The Lounge
Exiting lurk-mode to pretty much say this. Kerbalstuf download rates were absolutely atrocious (Around 50KB/s) compared to everything else (1MB/s). -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Tankman101 replied to NecroBones's topic in KSP1 Mod Releases
So I was missing something. Thanks for explaining that! EDIT: I should probably take this time to say how much I enjoy the new tank sizes/textures. Really adds some personality to the rockets. -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Tankman101 replied to NecroBones's topic in KSP1 Mod Releases
Just a heads up, the Oscar variants of the tanks seem to have the wrong ratios. Unless I'm missing something here. The C looks twice the size of the B but should have 36 Fuel and 44 Oxidizer. This inconsistency continues throughout all the larger variants (The half size one is fine however). -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Tankman101 replied to Ven's topic in KSP1 Mod Development
The release build forgot the pruner folders. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Tankman101 replied to Ven's topic in KSP1 Mod Development
Tried out the new build. The long tail sections and tail fin parts seem to be missing, which breaks a bunch of craft for me. Are they coming back or does the OP need to be edited to remove the "won't break craft"? EDIT: Ram air intake is gone also