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Gameslinx

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Everything posted by Gameslinx

  1. [ERR 19:17:59.310] AssemblyLoader: Exception loading 'PartToolsEditor': [ERR 19:17:59.366] AssemblyLoader: Exception loading 'KSPAssetCompiler': it looks like a bugged KSP install to me? I'll continue to look through it.
  2. Kottabos does not go into any detail regarding the log file. All he does is look at the planet mods - you've seen him - he tabs through the solar system and that's that, because he has a day job and he forces himself to push out daily videos. Applying an accretion disk around a star spams the log files with MFI exceptions with errors calculating the starlight because the disk is a squashed Cube so that it looks 2d. It occludes the starlight source from Olu'um.
  3. He doesn't respond to PMs. I've consulted many of his configs and the black hole is a star, because his Lense effect can only be applied to stars.
  4. You will need to upload the log file to a site like dropbox, then link the download link here. Past in the text into the forums is definitely not advised by the staff
  5. Nevermind the planet pack, this is one of the best looking, best written threads on the forums!
  6. I'll probably need your KSP.log, which can be found inside your KSP folder. Thanks You installed the mod correctly
  7. It causes conflicts with Olu'um's light. I'll try re-applying it for the next update, but i can't promise anything
  8. It's an unstable, weak sub-star. It is likely a dwarf star, as it doesn't have much mass. It was brought to the Kerbal system via another star as they got close.
  9. Please provide a screenshot of your GameData folder. Are you trying to run on 1.3.1 with the correct Kopernicus version?
  10. All mods have this problem, and to be fair I like it. You must remember where KSC is, as it is never marked on any map on any planet - even on kerbin. It's really easy to find in After Kerbin - it's on the very edge of daylight. If you look facing the sun so that Solitude's night side is facing the camera, KSC is on the right side. Please be patient, there is an update in the works.
  11. I hope so I'll need to make some configs myself instead of leaving it up to Starcrusher this time Thanks
  12. Intended. The planet is tidally locked to the star - it will ALWAYS be dawn. I'll ask my mate to work on one if he has time. I can't do this myself, i don't know how Shall fix. Will apply a remoteTech patch to move "mission control" for next update. Thanks
  13. Shall correct. It should say burned instead of the second raged.
  14. I have no way of telling the user whether a certain mod is incompatible. For example, don't install SVE or any visual mod / planet pack which places kerbin with AfK. Two planets cannot replace kerbin, thus AfK and GPP would be incompatible (unless I made a patch to correct this, which I am doing)
  15. I believe that manually installing a mod outside of Ckan doesn't store the "I have that mod installed" data where CKAN can access it. For example, Ckan will not read the "AfterKerbin, scatterer, EVE," and all the rest of AfK's components as just one mod. I'd recommend avoiding doing that, and installing After Kerbin last lest anything bad happen.
  16. Eventually these mods may make it to CKAN, but only in their final releases. This is to avoid as many issues as possible and ensure the best quality for everyone. You can use BK for 1.3.1. Simply download Kopernicus for 1.3.1 and replace the existing files with the new version.
  17. The probes failed to land because Jool's atmosphere was still way too thick, burning up the probes Gilly is gone because Eve is burning up - Gilly is smaller and would have valourised a long time ago
  18. Olu'um's range of light is still too high Scatterer has some problems (such as lighting, terrain shadows and godrays not working properly) on the Olu'um orbiting planets causing some light artifacts Olemut blowing up the vessel on SOI entry and ocean colour There's some more which I need to address but I can't name them off the top of my head. Some of the above are fixed.
  19. Yes. Still working on the update for 1.3.1 and fixing major issues.
  20. Thanks! I will address this in a later update which should bring those figures a bit more realistic (I cannot guarantee 100% realism, but it's worth a good try to make the planet a bit more believable!) Very much appreciated
  21. Now this is a perfectly neat GameData folder from yours truly
  22. Can't wait for my favourite mod to update. Great work!
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