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Gameslinx

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Everything posted by Gameslinx

  1. Make them just like a planet map. One at the top, polar distorted - the same done to the one at the bottom.
  2. This mod is a separate timeline. More planets are added and there is a sub star. After kerbin keeps the science realistic to the stock solar system in the future
  3. Check out Dark Days: Eternal Black. It's similar. Nebulae are not possible to make in KSP at the moment. Your template young sir: https://www.dropbox.com/s/v99pjra49hw4sts/Template.cfg?dl=0
  4. Not entirely sure what you mean. Archangel will not explode. It will only shed its outer layers. The Mun and Minmus collided as the Mun drifted outward, creating Malice. I'm not just adding more planets - I'm changing the entire stock system to suit what I think it could be like in the future.
  5. Try looking at the BoulderCo folder for help. Find a cloud config and edit it. Then copy it into a new cfg and go from there
  6. You can remove them using !Body [planet] {}, then add a new planet with the same displayname.
  7. I don't know where to start with tips, but it's definitely good to use Photoshop or gimp. You'll need to be able to polar distort your heightmaps and correct any texture seams. The rest is all done in the config, and there are many ways to go about doing that!
  8. I could attempt this if I could create models and somehow implement them into KSP - I've certainly thought about this. It's more @The White Guardian's cup of tea, though!
  9. Kerbals moved to Duna! Originally it was going to be Laythe but there are an awful lot of problems when Kerbin is placed around anything other than the sun (main star). Hopefully it makes for interesting gameplay, still!
  10. I made some splash art for After Kerbin, my next upcoming planet mod!
  11. Just occurred to me. You might not have found the development thread so I'll link it here. There are some screenshots.
  12. Redone The Wasteland's normal map and now it brings out the minor terrain features much better! @Cyrus Playz
  13. I'm not disclosing release dates for mods. I reckon less than a month, but no exact date.
  14. Unfortunately I don't have a Linux PC to actually test this on, so I'm severely limited to what I can do. I'll rename the normals and update the configs with the new paths but I'm not sure it would do much.
  15. Must be using 32 bit. Please use 64 bit KSP. You might be using Mac / Linux, which also apparently have this bug (with no obvious fix from what I can tell) @taniwha has been providing some info into this issue with Linux. Side note: "of an Eden" is not a typo from myself. It's Kopernicus. I think if I use displayName I can resolve this issue. A quick fix for you: On the main menu, go to the options page, then graphical. Adjust your 'texture quality' to anything. Hit apply and it will be fixed until you restart the game. Make sure to use 64 bit KSP by launching Ksp_x64.exe
  16. If the white spots don't have any entry in the config, it is likely because I forgot or missed it out by accident. Fixed for next update.
  17. Ah gotcha. Highlands are what I considered the same as mountains. I'll go over the biome map and raise the highland threshold and lower the peaks/mountains altitude. I'll go over the CFG also. Cheers. I'll also be updating Kopernicus to the next version
  18. Great that you've got it working on Linux! (I thought it already worked on Linux, eek.) 1. I think I've got a way to fix this 2. Eden does have mountains biomes from what I remember. Should be the grey bits on the biome map. 3. I'll rename Borea to Kamar in the files next update Thank you
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