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Gameslinx

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Everything posted by Gameslinx

  1. Yep, been there done that. Kerbin drifts away from its orbit in the tracking station and things can get a tad funky. Won't be using PSO any time soon
  2. No. Adding ruins and structures to planets is not really feasible. Custom terrain objects are a thing, but it would lag immensely. This is the reason I don't include broken structures or terrain scatters on the planets.
  3. Front: Back: KSC will be placed on the terminator line (Dawn or Dusk)
  4. It's duna What do you say to it being tidally locked? Half is desert and grass, the other is icy. Or normal rotation?
  5. Published this video a few days ago, but only just realised it would be great for here! I made a Kopernicus Planet, but I recorded the process and sped it up.
  6. Texture Sourcing from Google Images / Websites - This is an intermediate technique which involves the overlapping of multiple satellite terrain height maps. This is the heightmap we will be using. First, you have a blank part of your heightmap which will look like a flat surface in game. We certainly do not want this because it stands out, even after applying PQSMods What we do is we copy the image into photoshop. Use ctrl + v to paste the image into a new layer. Press Ctrl + T to transform the image. Rotate it into a good looking orientation. Depending on however you wish to blend the seams of the heightmap, merge the layer down to the heightmap. Make sure you are not using indexed. At the top, go to image > mode > RGB. Then merge the seams by using any preferred technique. This includes simply rubbing out the edges, blurring the edges into the surrounding heightmap, content aware, heal tool or any other method of removing jagged edges. This is our completed height map!
  7. Eve won't have rings but Duna will, since Ike is getting close enough
  8. Thread limited to a few screenshots. Will update them over time, don't worry!
  9. DOWNLOAD THE MOD HERE: Welcome to the development thread for [After Kerbin]. This planet mod is set many billions of years after stock KSP. Kerbol (now called Archangel) is midway through its fast journey to becoming a red giant. It has just consumed Moho. Eve is burning, and Kerbin is deserted. You begin your journey on Duna, around a warmer Sun. Begin on a tidally locked, colonised Duna, far into the future. This planet, known as Solitude, is the Kerbals' last hope. This is Kerbin. Four billion years has purged its surface of the space-faring civilisation. FAQ: Will this planet mod add any new stars? No. This is the Kerbol system billions of years in the future. Adding a new star means you will need modded parts to get there, which I generally disagree with. It also means separating planets and sentencing them to "will not be visited". I want to make sure all planets are easily reachable but also require a challenge once there. Is this planet mod compatible with present day mods like OPM? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? 5GB at maximum texture quality. The reason why the RAM requirement is no lower is because the planets use highly detailed, 4k textures for the best experience. Still waiting on a release? Click the follow button in the top right of this page, or join the planet mod discord!
  10. I believe it is. After messing for a bit, it went away. It's a tad fiddly... Thanks
  11. I think I found the problem - it's the corona Scaling the star means the corona ever so slightly clashes with the flat mesh, which is probably like merging to parts together in the SPH.
  12. Agreed. It might be it's huge radius... Which would be a real bummer since it's a red giant and swelled up...
  13. Ah, a shame. Still, I don't expect anyone to fly into my red giant any time soon Thanks, the black outline is fixed. Still getting this funky issue, though
  14. Thank you Some fixes to the incorrect solar panel tracking and planetary lighting soon!
  15. For example if there was a planet between two stars, both sides of the atmosphere would be lit up. In the latest Kopernicus and scatterer, scatterer only uses 1 mainSunBody (I think it's called that), and only 1 side is lit by 1 star. If that made any sense I congratulate you
  16. Will scatterer have support for multiple star light sources in the future? Kopernicus updated and supports this now Great work
  17. Umm? I don't quite understand. Just download the mod and drag the files into GameData as per usual Hey all Got a fix for the solar panels and lighting on planets. Will release an update ASAP - just waiting for the same support through scatterer for multiple light sources
  18. Sekhmet - Moho Eden - eve Serpent - newly added moon. Crashes into Eden before stock Atlas - kerbin Grain - Mun Amethyst - Minmus Seth - duna Arkus - ike Osiris - Dres Pearl - Jool Terminus - Pol Kamar - Laythe Thalius - tylo Shard - Vall Rogue - bop Frost - eeloo
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