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Gameslinx

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Everything posted by Gameslinx

  1. Dang, I'd already finished Eden. There is a large continental land mass which spans 1/3 of the planet. Is that large enough? Can't do this for those planets because someone in the discord is already working on a DV map and has completed those
  2. Not all this was done today, but I've been brushing over them recently. This is the Kerbol system 2 billion years ago, an upcoming planet pack release. Pearl (Jool) Seth (Duna) Seth again, without its visuals Eden (Eve), the home planet in this pack. Its stats mirror kerbin for the sake of gameplay. The Atlas (Kerbin). It hasn't yet been colonised as the life is all on Eden... The Mun has not formed yet. Pearl from the Borea (Laythe). Sekhmet (Moho).
  3. Surface shot of Pearl from Borea (Laythe), which is inclinated at 1.3 degrees around Pearl. Sneak peak of one of the loading screen images! (there are loads!) Eden's moon (a WIP) which gets closer by half a centimeter each year (Lore only). It orbits closer than it is comfortable, but its SOI is around the same as the Mun, so don't worry about hitting it constantly.
  4. nono that planet was broken up and long gone. The only new things i'm making are: Eden (Eve) moon (already done) Tylo (complete new heightmap, not just an altered one) Everything else will be altered apart from Eeloo, which has a very uneventful life (I need ideas for eeloo, i have no idea what to do with the thing!)
  5. I managed to come up with an alternative. Since Pearl has close orbiting rings from a broken up moon (roche limit), it could gradually swallow them, adding mass. It won't be much but hey.
  6. Icy laythe was the plan. Although it does sort of go against the tidal forces and greenhouse gases (I guess the greenhouse gases can accumulate over time). For some reason i'm getting NullReferenceExceptions when on its surface which have been bugging me for a good while.
  7. Sure thing, i'll finish off the next planet tomorrow. I feel like we're a bit short on people, though, which makes it a bit demoralising - i'm fine churning through the planets, though (but it's probably why not much has been done) _____________________ Ahh thanks. Sure thing
  8. @JadeOfMaar I can't make a MM config for it, you would need a compatibility patch I believe. I did a quick one for my upcoming planet pack "Before Kerbin" where the star is named 'Helios' (and so applying the sunflare to Sun will not work!) Here's the patch (i just changed sun to helios hehe) https://www.dropbox.com/s/owlr8mck2zzq5t5/SOM BeforeKerbin - Unlicenced%2C Config Patch.zip?dl=0 (although your licence says don't copy/redistribute i imagine this counts as an exception since it's a patch?)
  9. I gotta sort out some bugs with compatibility. (also my pack uses a lot of RAM, you probably need a lot for KSS and this )
  10. @Galileo Loaded it up (Note: I had to change NEEDS:[Olei] to NEEDS:[GPO] because my dumb folder naming scheme is confusing ) It workes a treat! Scatterer seems alright to be fair. Sunflare scales properly. Looks awesome
  11. I wanna see my Duna analogue added if anything (Check my most recent postings, scroll down to screenshots)
  12. I haven't But I have now. Righto lava-o glow-o here we go-o!
  13. I'll add more blue to it since it'll have oxygen (but not much), cheers. Here's what it looks like now: It's actually a bit more blue on the surface because of the water reflection @Daeridanii surface shot:
  14. Too white? Or alright? Also, there's the pesky terrain-above-atmo scatterer 'feature' which is impossible to get rid of (look at the poles and mountains). I hope it doesn't stand out tooooo much. If need be i'll make the atmosphere a bit thicker looking
  15. Sorry Gregox! To be fair I was about to hold off doing it because I thought there was already one out there. at least I learned and I no longer show pictures of fully clouded planets anymore
  16. Neither do I I imagine a possible solution is that Laythe was originally further out, and Tylo formed in those rings but was then pushed away by laythe as it got closer. Either that or Laythe was already formed and those rings were just leftover pieces which were eventually lost to Jool and Laythe. When the next SpaceEngine update comes out (which makes nebulae more volumetric) i'll get a nice ambient nebula skybox. For now, though, I'll grab one of the Milky Way and some clustered stars the only problem is that KSP makes skyboxes look really compressed (loss of quality and the like)
  17. Thank you! Screenshot edited with Moho and Jool screenshots Working on Laythe next!
  18. Latest addition which I have been working on this morning; Seth! The god of the desert. And here is Sekhmet (Moho) in all its glory, too: Now that both those are finished, I moved onto the Jool system. Dres will come shortly. Here's what I have for Pearl (Jool) so far (Gas giants have no terrain so this was done quite quickly). Pearl, as the name suggests, has an emerald colour. I've added another cool slider to the thread to compare Seth to Duna.
  19. A both optimistic since I've only ever made one Cheers guys I'll be hard at work over the next few weeks. Should get a stable release out by they end or summer Moho (Sekhmet), Eve (Eden) and Kerbin (The Atlas) are done. Halfway done on Duna, too. Looking good so far with no major bugs.
  20. So it's fine I add a MM config so that if someone decides to use your sunflare it will apply to Helios? (Provided they download separately)
  21. Some things I wanna *get out there* whilst I develop my new planet pack. Am I allowed to edit the Sun.cfg file to fit my needs (My star is called Helios, and I have to target Helios instead of Sun!) Am i allowed to move one of the sunflare configurations into its own scatterer folder? Or should I keep it as SunflaresOfMaar? (CKAN stuff) Am i allowed to bundle SunflaresOfMaar with the download, provided credit is given? That stuff aside, some screenshots! What a wonderful mod it's breathtaking
  22. Special Thanks ____________________________________________________________________ This project is developed by just me, but there are other individuals who have made my life a lot easier: @blackrack - Scatterer Developer, creates gorgeous atmospheric and ocean effects @The White Guardian - Kopernicus tutorials @JadeOfMaar - Sunflares of Maar @Waz - Environmental Visual Enhancements @Thomas P. - Primary Kopernicus developer @themaster401 - Astronomer's Visual Pack Repackaged @Astronomer - Original Astronomer's Visual Pack creator _____________________________________________________________________ Texture Credits: ______________________________________________________________________ BK / EVE / Textures / aurora1.dds - Astronomer BK / EVE / Textures / aurora2.dds - Astronomer BK / EVE / Textures / detail1.dds - Astronomer BK / EVE / Textures / detail2.dds - TheWhiteGuardian BK / EVE / Textures / detaileve2.dds - Astronomer BK / EVE / Textures / cirrus.dds - Astronomer BK / EVE / Textures / eve1.dds - Astronomer BK / EVE / Textures / uvnoise1.dds - Astronomer _______________________________________________________________________
  23. Welcome to the development thread for [Before Kerbin]. This planet mod is set 2 billion years before the stock planets. You will begin your journey on Eden (Eve) and explore the planets in their older states as they are forming. Kerbin will be dry, dead and cold in the blackness of space. Since Eve is the home planet, the properties will match Stock Kerbin's. In the lore of this mod, Eve hasn't yet been impacted by its moon, killing the life on the planet. This planet mod is in its early stages of development so there will be no download until its first official release. I'm making good progress so it should be within a week or two that this pack is released. What can you do to pass the time? Click follow thread at the top right of this page and you will be notified when there are new posts here, usually from me. FAQ: Will this planet mod add any new stars? No. This is the Kerbol system 2 billion years ago. Adding a new star means you will need modded parts to get there, which I generally disagree with. It also means separating planets and sentencing them to "will not be visited". I want to make sure all planets are easily reachable but also require a challenge once there. Is this planet mod compatible with present day mods like OPM? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? 5GB at maximum texture quality. Still waiting on a release? Why not join the discord for my planet mods. You can suggest stuff or complain about stuff, I don't mind
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