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Gameslinx

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Everything posted by Gameslinx

  1. What version of GPO are you playing on? You mean like Karbonundum, Methane, Nitrogen, LiquidCO2 and that lot, then yes! ( @JadeOfMaar for clarification )
  2. wink wink nudge nudge ______________________ Great work on the 1.3 release
  3. This is Thalius / Tylo Frost / Eeloo's ice sheet The other side of the ice sheet, where Frost is tidally locked to Helios. It has an atmospheric height of 20,000m and a thickness of 0.06 atmospheres. It has oxygen, and you can reach escape velocity from its surface with a small jet and a whiplash. Hopefully this makes Frost more likely to be visited in the future Amethyst / Minmus. Still working on the colours, though. Amethyst orbits Atlas within its rings. Grain / Mun. Orbits within the Atlas rings. You can see Minmus is actually further in, but this changes later on.
  4. You must run the game in x64 bit, or your permissions don't allow the log to be created - or you disabled logging.
  5. You send KSP.log! Output.log is found in KSP > KSP_x64_Data!
  6. looks like the culprit. Use dropbox and send the log link, thanks
  7. No, you need to send the file over so I get the entire log. Any other mods installed?
  8. I have an i7 4790k, GTX 1080, 16GB and i'm not getting this at all. Are you on windows? Can I have your output.log? Any other mods installed?
  9. Progress! Kamar // Laythe: Serpent // Eden's moon: The Atlas // Kerbin - Now with its rings (the Mun forming!): Terminus // Pol forming:
  10. If you need any help debugging configs, you know where to find me Looking good, keeping an eye on this one!
  11. I'm still working on it, sorry:( The log is useful though, Thanks!
  12. Darn I thought my discord was an all-round planet pack discussion. Although I won't join yours cause I have to manage so many already, I wish you luck! It's fun
  13. I've never gotten that ever - you do a lot of liking and I like it!
  14. Actually since GN uses that, might be worth originality and keep what we agreed on before
  15. The problem is I don't want the scatterer ocean, because the 'ocean' is lava! (It worked on the last scatterer but not when water refraction is enabled in this version). Disabling the refraction worked - i don't reaaaally like the effect because it creates strange borders in lakes.
  16. *scratches head* I didn't get that the last time I booted GPO up... will give that a look over. Hmm.
  17. Heya! I have this code in PlanetList for a custom Laythe ocean: Item { celestialBodyName = Borea transformName = Borea loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False usesCloudIntegration = False mainSunCelestialBody = Helios } NullReferenceException: Object reference not set to an instance of an object at scatterer.RefractionCamera.OnPreCull () [0x00000] in <filename unknown>:0 This error only happens whilst the planet is loaded. I removed all the others except this and the error persists. I removed this planet and the error goes away - it's definitely this planet. As you can see it says 'RefractionCamera.OnPreCull ()'. This is definitely related to the lack of an ocean. There is no ocean config for this planet since "hasOcean" is false. When I disable ocean refraction in the scatterer config, this error goes away.
  18. I can't remember! In Galactic Neighbourhood I believe the star is called Azure and is one of those blue (B-type if i recall correctly) stars
  19. Will this be possible to work on the planet pack i'm developing at the moment? All my configs have @Kopernicus:FOR[BK] so stuff might work a bit smoother. If this is too much effort, do not worry
  20. Yummy! I'm sorting out the visuals so they're in a separate folder
  21. Too many atmospherics. Laythe, Kerbin, Duna and Eve all have em. that's 4 out of 12 (if we leave out jool)
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