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KSP2 Release Notes
Everything posted by EnderKid2
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Wings, heatshields (possibly integrated with wings in that they are built the same way), and fairings being proceedural are pretty much a must. Perhaps solar panels and radiators too. Also, adjustible landing gear. And that's it as far as what I want.
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Cross Platform Multiplayer for KSP 2?
EnderKid2 replied to THE17KYD's topic in Prelaunch KSP2 Discussion
Also, you would have to use a clean install, as consoles can't mod.- 17 replies
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Is there a Doctor on the Station?
EnderKid2 replied to Cathix03's topic in KSP1 Suggestions & Development Discussion
Did you just make every variable in their config file a slider? -
even VPL-based programming would be orders of magnitude more powerful than our current action groups.
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@JadeOfMaar thanks! It works now.
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@JadeOfMaar Here I hope I linked it correctly
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I'm getting an error about B9PartSwitch, about what I assume is a tank type for the RocketParts resource. Is there a possible fix?
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Letting us adjust the strut extension would solve most of the issues with the current gear, most of which consist of "this landing gear is too long". But of course, being able to angle the wheels would also be great.
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which parts of KSP1 aero do we want to keep?
EnderKid2 replied to OHara's topic in Prelaunch KSP2 Discussion
I'd be fine with removing the two biggest flaws, the hollow-parts-not-acting-like-cargo-bays (I want to be able to stick stuff like avionics in nosecones), and the whole stupid way-too-much-skin-drag-on-flat-parts thing. -
When I try to use the SAS features on a reentry capsule, it flips around sideways. Is there a way to fix this without sticking a dummy engine on?
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My most wanted feature: Free Rotation on EVA
EnderKid2 replied to Doctor_E's topic in Prelaunch KSP2 Discussion
And this is relevant to better EVA movement mechanics how? -
@DualDesertEagle yes, the pictures can be as complex as you want, with the limitation that they have to be made out of one continuous path. Think etch-a-sketch. That specific video was computer-generated (for the ease of recording the visuals), but if you plug that music into an ocilloscope correctly, you will get the gears and F1 car.
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hey, the pictures can be as complex as you want, as long as you can figure out the correct pair of signals to input (x/y). It then takes a bit more work to make those signals also be the left and right stereo tracks of a piece of music.
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the fun kind that you can draw pictures with!
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Me likey. We also need to think of where panels from mods could go. So either leave gaps, or even better, possibly, let mods integrate into the HUD.
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The rings in Elite Dangerous are pretty cool, and apparently they're on the upper bounds for how dense a ring can be, so perhaps some version of Elite rings with significantly lower density. Also, those ring patterns look really awesome.
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KSK, if they haven't already and you're hiding something from us, the KSP 2 people should take you on as the lore person, or at least refrence this world you've built. There are certain fanfics that create a sort of community headcannon, and I feel this is one of those.
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GRRRrr! KIS, KAS and unuseable ports on existing ships
EnderKid2 replied to strider3's topic in KSP1 Discussion
This situation seems like the perfect application of the hyperedit KIS container drop pod, like when my base's robotic part solar panel arms krakened-out and I teleported over replacements. It isn't cheating if you're fixing a bug. -
Stability Assist for Hovering Vehicles
EnderKid2 replied to JMBuilder's topic in KSP1 Suggestions & Development Discussion
Just give us Throttle Controlled Avionics. That is the solution. https://forum.kerbalspaceprogram.com/index.php?/topic/97154-17-throttle-controlled-avionics/ Edit: how do you directly link to another thread like that, zer0kerbal? -
How are Rask and Rusk going to work?
EnderKid2 replied to EnderKid2's topic in Prelaunch KSP2 Discussion
Thing is, barycenters don't work like that when you get close, at least I don't think so. Having a neutron star sitting there would cause all sorts of weirdness. -
How are Rask and Rusk going to work?
EnderKid2 replied to EnderKid2's topic in Prelaunch KSP2 Discussion
Yeah, the barycenter works when you're a significant distance away, but what happens if you fly between them? can you orbit in a figure-8? Do orbital mechanics work like that? -
I don't think a close binary pair can be spherical-cow-in-a-vacuum-ed away to a single point source of gravity and sphere of influence. Having a rotating peanut-shaped gravitational field will do weird things to orbits, I would think.
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
EnderKid2 replied to Shadowmage's topic in KSP1 Mod Releases
Huh, I could've sworn the bogies worked in a previous kerbalfoundies version a while back... Ah well, the "adjustable" part works, and that's what I was really looking for. -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
EnderKid2 replied to Shadowmage's topic in KSP1 Mod Releases
I do appear to have a problem: The bogies are jammed.