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KSP2 Release Notes
Everything posted by EnderKid2
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Tinkercad won't let you adjust the resolution of anything but a cylinder for some reason.
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Flashforge Finder I wasn't timing myself, but like 2 hours in Tinkercad. I could have used Solidworks, but I think tinkercad was better suited to what I needed to do with the model.
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I looked around the net and found no good 3d models of the Seamoth from Subnautica, so I made my own. https://imgur.com/a/ulPFh Apparently Imgur albums are broken
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Planes / Spaceplanes unflyable!
EnderKid2 replied to Morgan927's topic in KSP1 Gameplay Questions and Tutorials
i'm getting the X-56 -
Planes / Spaceplanes unflyable!
EnderKid2 replied to Morgan927's topic in KSP1 Gameplay Questions and Tutorials
I am getting a nice joystick setup for this (and war thunder) exact purpose. -
Speed-Of-Sound Delay
EnderKid2 replied to Corona688's topic in KSP1 Suggestions & Development Discussion
What if they did the sounds like in Space Engineers. You hear all sounds your command pod is connected to, so you hear sounds on your ship as less muffled the closer they are to the command pod. A big rocket would have very muffled engine noises, while a small rocket would be louder. You would not hear anything not connected to your command pod, but if you are landed and something crashes near you, you will hear it. Of course all this does not apply in-atmosphere. -
Make electricity make sense
EnderKid2 replied to John FX's topic in KSP1 Suggestions & Development Discussion
yes. very. -
">View post on imgur.com">Album will appear when post is submitted
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
EnderKid2 replied to Shadowmage's topic in KSP1 Mod Releases
I think that we need some stubby adjustable landing gear, as the current ones seem a little too long for some applications. A landing gear set that ranges from the leg length of the nose gear on the C-130 to the current length would be nice. -
totm march 2020 So what song is stuck in your head today?
EnderKid2 replied to SmileyTRex's topic in The Lounge
And the best thing is, it's the english version. Edit: there we go. -
totm march 2020 So what song is stuck in your head today?
EnderKid2 replied to SmileyTRex's topic in The Lounge
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What does the thrust limiter affect?
EnderKid2 replied to Ethen Sun's topic in KSP1 Gameplay Questions and Tutorials
It should decouple them. If not, use a decoupler. -
What does the thrust limiter affect?
EnderKid2 replied to Ethen Sun's topic in KSP1 Gameplay Questions and Tutorials
You do know that heat shields can be jettisoned, right? It's in the right-click menu... -
A new type of mouse
EnderKid2 replied to Poskie's topic in KSP1 Suggestions & Development Discussion
I'm pretty sure some logitech mice meant for programming have it so if you scroll fast, the ratchet unlocks. It's really nice and probably even better than a button. -
I was delivering some kerbals and parts to my Mun base with a heavy landing shuttle that I had just designed, but I forgot to do the fuel lines, giving me acess to only the first set of fuel tanks. I only realized this when I ran out of fuel and plowed into the surface while trying to bring my trajectory closer to the base. My latest quicksave had me too low down to transfer more fuel. I would have to do a suicide burn. Luckily, I had Kerbal Engineer. It turns out that there was just enough fuel to lower my velocity to just under the impact tolerance of the landing legs. Several bouces later, I was down. Pefectly intact. Time to transfer fuel and hop over to the base!
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Weird vibration
EnderKid2 replied to EnderKid2's topic in KSP1 Technical Support (PC, modded installs)
What is really, really weird is that the individual textures on the parts vibrate as well. -
As time progresses, my ships seem to gain a weird vibration. even the tectures on the command pod vibrate relative to each other. This is reset after a quicksave/quickload, but seems to progress even under timewarp.
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Do you use command pods monopropellant?
EnderKid2 replied to ZooNamedGames's topic in KSP1 Discussion
On my orbital utility vehicles, the command pod is a fully functional "escape pod" with balanced RCS thrusters so that I can dock a few to my space stations. -
Not Understanding Rovers
EnderKid2 replied to Chads's topic in KSP1 Gameplay Questions and Tutorials
Although KAS gives you ropes, you wouldn't do it Curiosity-style. Put a decoupler on top of your rover, then put a fuel tank on top with some radial engines> Basically this: -
[snip] The only reson she's not one star is she gives extra credit for good reviews. Says we're all wastes of taxpayer money Our final was the homework before the final, which was to do a giant flowchart for EVERY SINGLE ARTICLE AND VIDEO WE EVER WATCHED OR READ. She didn't even grade them. she had me grade them. So, I bumped everyone's grade up. The dean's office would send everyone sent from her class right back.
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My weapons systems all basically consist of this, but with missiles.
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I don't think it works like that...
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- totm mar 2024
- kerbfleet
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(and 2 more)
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